I'd like to start a discussion about what people think is the best route to market for a commercial DBP game.
Say you have just completed a commercially viable game ... realistically, it isn't gonna be AAA quality, because we can't compete with the big boy studios. So for argument sake, let's say the graphics are 'fair' and it's merits are going to be it's gameplay and attraction to a gameplayer niche. For example, simulation lovers, or hardcore RPG fans, who will buy games from these genres, even if they lack AAA professional polish. I'm not talking casual arcade games here.
What do people feel is the best route to market? As I see it, you could approach a publisher, attempt to build a high traffic website and sell it yourself, or sell via the many online retail outlets that sell 'budget' downloadable games. How would you do it?
Radical hamsters skipping furiously into the blue ether, questioning their very existence while breathing out the bitter fog of smoked haddock.