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Geek Culture / Selling your game ...

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Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 29th May 2010 22:28
I'd like to start a discussion about what people think is the best route to market for a commercial DBP game.

Say you have just completed a commercially viable game ... realistically, it isn't gonna be AAA quality, because we can't compete with the big boy studios. So for argument sake, let's say the graphics are 'fair' and it's merits are going to be it's gameplay and attraction to a gameplayer niche. For example, simulation lovers, or hardcore RPG fans, who will buy games from these genres, even if they lack AAA professional polish. I'm not talking casual arcade games here.

What do people feel is the best route to market? As I see it, you could approach a publisher, attempt to build a high traffic website and sell it yourself, or sell via the many online retail outlets that sell 'budget' downloadable games. How would you do it?

Radical hamsters skipping furiously into the blue ether, questioning their very existence while breathing out the bitter fog of smoked haddock.
Accoun
19
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Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 29th May 2010 22:50 Edited at: 29th May 2010 22:50
Hmm... As much as I don't really like it that much, I'd have to say that Steam would be one of the ways to go...

Make games, not war.
Tom J
19
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Joined: 4th Aug 2005
Location: Essex, England
Posted: 29th May 2010 22:51 Edited at: 29th May 2010 22:52
Try and get it on something like Steam I imagine? They sell indie games at low prices and have a large user base after all, even if you dislike using it personally, it is still one of the best ways to promote I would say.

edit: ah, same time post as the person above... well there is some agreement there which is good
Hobgoblin Lord
19
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Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 29th May 2010 22:54
you could always look for sponsors that can net several thousand alone. What has become really popular are micro transactions. You could release the base game for free and for nominal charges offer in game upgrades.

David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 30th May 2010 00:31
http://www.playgreenhouse.com/about

09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 30th May 2010 12:26
Sponsorship is not a bad idea at all. I like the look of Play Greenhouse too. They have some very cool looking indie games there. It seems like that sort of outlet would work quite well, assuming they get quite a large volume of visitors.

Radical hamsters skipping furiously into the blue ether, questioning their very existence while breathing out the bitter fog of smoked haddock.
Darth Kiwi
20
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Joined: 7th Jan 2005
Location: On the brink of insanity.
Posted: 30th May 2010 12:45
I think Greenhouse is probably a lot less obscure than it could be, mainly because of its links with Penny Arcade, but I don't think they're put any new games on there for quite a while now. Still, it's worth giving it a go, if only because PA Adventures, Braid, World of Goo and AYIM are on there too: that's quite a pedigree.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 30th May 2010 15:02
I agree. There are enough impressive indie games there to give the site some credibility. The only concern with those guys is how much traffic they actually get, and whether they get a decent throughput of games. If they don't claim exclusivity over the sales (i.e. you can still sell your game through other outlets), then it wouldn't do any harm to try them.

Radical hamsters skipping furiously into the blue ether, questioning their very existence while breathing out the bitter fog of smoked haddock.
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 30th May 2010 20:58
I think Steam would definitely be the best route for digital distribution.


Senior Web Developer - Nokia
PW Productions
16
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 30th May 2010 21:21
I agree with using Steam. There are quite a few Indie games there already.

Inspire
18
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 30th May 2010 21:39
I personally am a fan of making a website and selling the game off of there. If you have the sales ability to market it, that is.

Mnemonix
22
Years of Service
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 30th May 2010 23:04
If you think your game is sale worthy, why not try submitting it to TGC and see if you can make a deal with them to put it on the intel appup store?

I did this, so far I have a free pc out of it!

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Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 31st May 2010 01:14
i believe a combination of Steam(and other services like that) and making ur own webbsite, since people will take you more seriously if you create your own webbsite and sell it from there, and having it on steam will confirm the fact it is not a scam


[Q]uik, Quiker than most
chuythebestone
14
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Joined: 10th Jun 2010
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Posted: 11th Jun 2010 05:37
Hi, I'm working in a proyect to help people achieve this goal, but since there's a lot to learn and I haven't a lot of time it will take a quite long time. I assume that it could take up to the end of the next year. If you're interested contact me and when I complete it, I'll let you know.

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