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FPSC Classic Models and Media / When is EAI Task Force 341 character set ready?

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Sven
15
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Posted: 22nd Jul 2010 11:48
v1.17 is released, but the characters? Please release errant!

cheers from holland!
Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 22nd Jul 2010 12:16
Since when was 1.17 released ???

Yes some early betas have been released, but not an actual 1.17 release. I can fully understand everyone wanting these babies ASAP though ^_^

Sven
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Posted: 24th Jul 2010 00:06
idk

cheers from holland!
Gizmoguy
19
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Location: Hell
Posted: 24th Jul 2010 15:55
will they work in x10?

God in his heaven, alls right with the world.
Ocho Geek
17
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Location: Manchester, UK
Posted: 24th Jul 2010 17:42
stop complaining. 1.17 Isn't out of BETA yet and It'll still take forever to rescript as EAI made a whole heap of animations for them

And, I'm not sure If they will work in X10, although I have moved the X10 characters to X9, and that worked

I love Cheese; It Fills Me With Glees,
My Tastebuds it please; oh yes, i love cheese.
PW Productions
16
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 24th Jul 2010 18:29
Quote: "it needs a compatible shader supporting self illumination and currently there isn't one which works on this kind of HUD model"


I really think Bond1, Ply, CoZ, and all the other good shader artists should finally either come together, or go alone and develop a weapon shader that's like the illuminationmap.fx shader. Because when I modded your M203M402R from Model Pack 9, I noticed the same thing with the holo sight. So I had to improvise and instead of using a functional holo I retextured it to look cracked. So sad, FPSC

LoneWolf007
15
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Joined: 17th Feb 2010
Location: Planet Earth
Posted: 26th Jul 2010 19:41
Now how did I miss this? Amazing work Errant! Just unbelievable! Can't wait to get my hands on these.
Marc Steene
FPSC Master
19
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 27th Jul 2010 20:00
Bump


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
JRH
18
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 27th Jul 2010 20:16
I think its not a question of whether people should buy these or not, it should be compulsory

Sven
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Posted: 29th Jul 2010 14:15
is it ready?

cheers from holland!
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
The Grunge Guy
15
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Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 30th Jul 2010 04:07 Edited at: 30th Jul 2010 04:09
*Edit Nvm
Looks good, love it.

Marc Steene
FPSC Master
19
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 30th Jul 2010 16:02
Bump. I need more awesome pictures


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 31st Jul 2010 11:26
Here if you havn't checked ithttp://forum.thegamecreators.com/?m=forum_view&t=152061&b=24

Bond1: When I saw it i think pie.
_sYn_
17
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Posted: 3rd Aug 2010 23:18
Upgrade 1.17 is now available.
Any news on this ?

Str8upchaldo12
15
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Joined: 19th Sep 2009
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Posted: 4th Aug 2010 05:02
Yes v1.17 is released!! Whats the status on this shizz?

-Chaldo
PW Productions
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 4th Aug 2010 06:16
Alright, Errant.... 117 is released. We want our Soldiers


Crazy Acorn
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Joined: 16th Mar 2009
Location: Stalking people...
Posted: 4th Aug 2010 06:19 Edited at: 4th Aug 2010 06:23
Not so fast my friends... Remember all the stuff Errant needed to finish the soldiers, where not put in 1.17 I think??? They have now come out with a 1.18 beta including those things... Also water

PW Productions
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Location: sitting in a chair.
Posted: 4th Aug 2010 06:20
The soldiers were never going to be included with 117, he said he would release them when 117 is released


Crazy Acorn
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Posted: 4th Aug 2010 06:22
Well things got moved to V. 1.18 that he needed to finish these peeps up...

PW Productions
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Location: sitting in a chair.
Posted: 4th Aug 2010 06:27
Ok...


Errant AI
18
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Joined: 24th Aug 2006
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Posted: 4th Aug 2010 07:15
Quote: "Well things got moved to V. 1.18 that he needed to finish these peeps up..."


Correct. Some of the stuff is still outstanding such as the PB var system which is really needed for great AI. Plus a good portion of what I wrote script-wise needs to be updated for the current version of DAI (most was written during 117 alpha).

I had also needed to pause TF341 progress to help test the integrations of Airmod and some other awesomeness that HockeyKid has been feeding into 117/118 such as gun melee, empty states, tac reloads, etc, etc. It also took some time for the 117 MP9/10 gunspec rewrites (which really still only have a first-pass done).

Anyhow, the weapon stuff is calmed down now for a bit so I've been back to characters last night and much of today. There's still a bit to do with them but things are progressing again. Believe me when I say I want them done and off my plate as much as people want them done and in their games! I'd like to think I'll be done a month from now.

Quote: "BTW: I write the News for the new german community site. I hope you don't mind me using these images."


Yeah, use whatever you like and thanks for the kind words too.

Quote: "they should be in an official pack."


The plan is still for an official pack. There will be some add on stuff later through GCS to compliment the packs but that's off my radar for now.

Quote: "I'm also wondering, because you seem to be on the "need to know" list for 1.17, is that self shadowing on that picture (with the EOtech sight) of the scar? support for that would be amazing."


No self shadowing there. Just a bad smoothing group lighting artifact... WVEAP lighting still sort of sucks. More people need to complain about it... would be awesome if VEWAPS could use shaders too but for now I'd settle with them being affected by static lights. Currently they are only lit by ambient and dynamic light and as a result most always appear dark/black... it sort of ruins things.

Quote: "Have you considered releasing exclusive versions of the scar along with the character packs, such as extended magazines, the standalone grenade launcher, A Designated Marksman Rifle variation, or specialized optics (such as Aimpoint, or Rifle Scopes)"


I'm not going to go into detail but it obviously would be stupid for their FPEs to default to stock weapons and I'm sure as heck not going to default them all to being unarmed.

Quote: "And last but not least, the question thats been bugging me, what do plan to do after this? It would be interesting to see a prototype weapon pack, such as the Kriss Super V, HK-416,17, Magpul Masada (because MW2 has tarnished the name ACR), Macmillan Tac 50 (record setting sniper) etc. etc. Or do you plan to venture to the world of Sci-Fi? WW2? whatever, you get the idea, you're like a celebrity on these forums, i just want to know what you've got cooking in that Awesome factory you call an artist's brain."


There's lots of things I'd like to do and never enough time (and I'm admittedly a sweet-time-taker. For now I'm just trying to keep my short term goals in order. It'll be safe to assume after release there will be a "maintenance period" where I get MP9/10 updated/tuned-up to take advantage of 117 AirMod and also pull down and re-upload all my GCS weapons so that they have all the hidden features fully hooked up to work with the 118 stuff. If I'm lucky I'll be able to get some proper progress done on my game project too.

I'll have some more screens in a couple days (promise).
Nbt
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Location: Behind you!!
Posted: 4th Aug 2010 11:51
Sweet!!

Soviet176
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 4th Aug 2010 18:03
Quote: "I'd like to think I'll be done a month from now."



It's such an awesome and sad wait!!

Nbt
15
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Posted: 4th Aug 2010 18:07
Good things come to those who wait, I'm gonna wait ^_^

Marc Steene
FPSC Master
19
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 8th Aug 2010 15:36
Quote: "Believe me when I say I want them done and off my plate"


That's not suprising considering they were announced over a year ago.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
ASTECH
17
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Joined: 18th Jul 2007
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Posted: 9th Aug 2010 03:15 Edited at: 9th Aug 2010 03:18
EAI, I don't know if it went straight to your junk email
but I emailed you from [email protected] and it was
concerning a proposal I had for you. Overall I don't know if you
read it or not, but I cannot see how one would refuse it either.

It should start with (Proposal) and then the rest of the title.
It is kind of time sensitive so the faster you are able to read it,
the better.

I'm dying to hear your reply. Just dying.

Thanks



Splash down
16
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Joined: 8th Jun 2008
Location: The red teepee outside your house
Posted: 9th Aug 2010 04:10
Errant... why the hell arent you working for a major company... this made me __ in my __s. Oh how i wish i could have them. Hoping to see them in x10

[/href]
Str8upchaldo12
15
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Posted: 9th Aug 2010 17:25
Where can I find EAI's store so I can buy some guns?

-Chaldo
Deltayo
15
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Joined: 2nd Sep 2009
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Posted: 9th Aug 2010 18:05
Quote: "Where can I find EAI's store so I can buy some guns?"
You can get his guns from Model Pack 9 and 10. Or you can just go to the Game Creator Store from FPSC. It is on the bottom left corner of your interface when you start FPSC.
Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 9th Aug 2010 18:07
Buy his gold gun (Mk XIX SE) - it's soooo sexy

CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 15th Aug 2010 03:04
Pretty big update - for this pack but not for FPSC so much, I have the first Task Force soldier fully working with an an Anim tree in UDK...

Thankfully, now I know how to do one, I can do the rest much more quickly. However I need Errant to return my EMails so I can get all the rest tweaked up and ready to roll...

Here's a screen of him sneaking with the Tavor, took a while to get FPSC weapons to align properly, especially since the Tavor is a Bullpup rifle...

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CodeofWar
14
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Joined: 13th Aug 2010
Location: United States
Posted: 16th Aug 2010 05:36
Ok where Can I get my hands on those characters??

PLEASE LET ME KNOW!

Le Shorte
16
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 16th Aug 2010 09:46
They're not released yet

Putting the fear back into sliced bread since 4th May 2010
CodeofWar
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Joined: 13th Aug 2010
Location: United States
Posted: 16th Aug 2010 16:20
AHH xD I can't wait!

When they are released can you please tell me where I can get them?

Thanks =D

Le Shorte
16
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Location: Wisconsin
Posted: 16th Aug 2010 18:19
I'm pretty sure they'll be official model packs.

Putting the fear back into sliced bread since 4th May 2010
The Nerevar
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 16th Aug 2010 20:18
I hope it will be an official model pack

I hate buying store points.

I'd have to say........ The Game Creators can make dreams come true.
Ragone
14
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Joined: 18th Aug 2010
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Posted: 19th Aug 2010 06:02
Wow this is purely amazing......im speechless
AngelTheKiller
FPSC Reloaded TGC Backer
15
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Joined: 17th Feb 2010
Location: In your house
Posted: 5th Oct 2010 14:14
It will be great if you can make some texture to fit the hands of the character

Angel fpstube.webs.com check it out today and sign up!
AbdulAhad
15
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 5th Oct 2010 17:31
Please don't bump really old threads.

Abdul Ahad
uzi idiot
Valued Member
15
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Location: Who Knows?
Posted: 5th Oct 2010 17:50 Edited at: 6th Oct 2010 09:14
that's one hell of a bump!

any way, are there any updates?

edit, sorry, didn't mean to offend

good frame rates matter...
The Storyteller 01
16
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 5th Oct 2010 19:16
Can someone redirect me to the FPSC forums? I obviously have landed somewhere else by accident

In case you find my grammar and spelling weird ---> native German speaker ^^
Soviet176
15
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 5th Oct 2010 19:51
Quote: "
Can someone redirect me to the FPSC forums? I obviously have landed somewhere else by accident "


www.tehgamezcreat0rz.com kthx

Putting fear back into sliced bread since 4th May 2010
Vent
FPSC Master
16
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Location: BC
Posted: 6th Oct 2010 01:05
Please, just don't...

Somewhat on topic:

Yeah, this didn't need to be bumped.

raymondlee306
15
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Joined: 24th Oct 2009
Location: Ohio
Posted: 6th Oct 2010 01:25
I fully agree with the bump, I don't want EAI to think we lost interest. On that subject, Errant, when you gonna release these? We want them man, we want them.
AngelTheKiller
FPSC Reloaded TGC Backer
15
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Joined: 17th Feb 2010
Location: In your house
Posted: 6th Oct 2010 01:28
I really need theses characters for a game im trying to sell when its done

Angel fpstube.webs.com check it out today and sign up!
PW Productions
16
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 6th Oct 2010 04:25
Quote: "but NOT on these forums."


You sound like a moderator

Come on, leave religion at your office door. Apparently we're all geeks (or close to it - admit it), and should be arguing about code, not religion


Redoing my entire website... again. EDIT: Finished it! Whew.
uzi idiot
Valued Member
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Location: Who Knows?
Posted: 6th Oct 2010 09:21
sorry guys, didn't mean to offend you

good frame rates matter...
Wolf
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 6th Oct 2010 09:52 Edited at: 9th Oct 2010 16:26
Quote: "Apparently we're all geeks (or close to it - admit it)"


I can't write "hello world" in any coding language, so I might be the only Nongeek on these forums... FEAR ME!!!

@EAI: Is you're profile E-Mail still active?

@uzi idiot: non taken.



-Wolf

God Helps the Beast in Me!
Le Shorte
16
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 8th Oct 2010 03:03
Quote: "www.tehgamezcreat0rz.com"

Link's broken. GIVE MEH TEH REEL WON!!!

What if your toaster was possessed?

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