Quote: "However I have found a foolproof, (and best of all, free) importer for Static meshes, I compiled it into a tutorial on this thread, however Rapidshare killed the download, but Nomad nicely uploaded it again for me near the bottom of the thread"
Wonderful! Thank you CG, I've managed to get plenty of FPSC assets imported, but they're all materials at the moment... But now I can start to work on Statics and create some Fractureds!
Quote: "Yeh, the FBX doesn't seem to function any better than the X files when skeletal meshes are concerned, I'm still struggling for a way where the model remains undamaged. Before my final export from Milkshape to the PSK format, the model appears to work perfectly, but it always crashes on import..."
I've been trying to get Skeletal Meshes working for awhile... It always causes a crash and it's really beginning to annoy me.
Quote: "Stock guns actually work for me, and I've been using the Tavor as a placeholder for my Assault rifle with grenade launcher until I get one of the beefy EAI guns in UDK..."
Did you code that gun yourself? If so, that's rather impressive. I've been trying to learn UnrealScript for about two weeks and am nowhere NEAR even a basic comprehension of it...
Also, if you're ever interested in joining an Indie Team for UDK, I have a small group of people I'm working with now. Flip me an email if you're interested CG.
Anyway, back on topic, WHEN DO THESE COME OUT????? Errant, you can't just tease us with these...
Best Regards,
Crusader2
"BOINK!" -The Scout