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Geek Culture / tablet computers? (ipads?) why?

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Plystire
22
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 20th Aug 2011 05:49
The tablets always seemed to me to be a specialized tool, advertised as a not so specialized tool that everyone should have for some reason or another.


~Plystire

A rose is only a rose until it is held and cherished -- then it becomes a treasure.
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 20th Aug 2011 14:29
Steven Jobs is a good example of why CEOs should do CEO stuff and leave PR to the right people. The advertisements I thought were a comeback to people saying "lol macs suck", because that's been the attitude for quite a while and old arguments don't die. But it was hardly a smart move because it kinda does say "we're arrogant" and perhaps they are, but then the Beatles said they were bigger than Jesus. I'd say it's fairly normal for success...it's just not necessarily a smart move to make it your PR, but then I never use advertisements or marketing to form an opinion, be how awful or how great their marketing is.

GOPHER
17
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Joined: 27th Aug 2007
Location: in the [tesseract]
Posted: 20th Aug 2011 15:37
I think it's important to not turn this thread into a Apple vs Microsoft vs Android battle... Because that will go on forever... And ever... And ever...

I guess the core question was tablet computers/ iPad. Why?

And I think the answer is that the main stream consumer is ready.

I'm not a fan of apple but I use their products, and if they are making billions off the average consumer, I want in on some of that action.

These are the main reason I moved my indie game development to apple 2 years ago:
- I started with XNA and after a lot of research and some developers releasing their revenue returns I realized tha making $400 - $6000 per annum was not going to feed my new born child.
- also to sign up for XNA in Australia it costed $140 a year and your games were only available to people with an xbox360 running xbox live and in Australia signed up for community games ($140)
- so with more research I came across some iphone indie developers revenue returns and some were in the scale of $800 a day for a period of 4 weeks during the Xmas period. I was amazed...

And then it all clicked, with millions of iphones sold world wide and the instant access to purchase and download a game anywhere it's no wonder XNA had such poor returns.

So I was due for a new phone in September 2009 and I got an iPhone no payment up front and on a $69 month contract went out and bought a 2nd hand intel iMac for $600 and started developing.

But in all of that I still love knocking up levels in my spare time in FPSCreator

If anyone is interested in seeing how far ive come I've got some dev stuff up on my website indiefps.com

Sorry another rant...

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