Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Half Life (Now I Understand)

Author
Message
Libervurto
18
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 16th Jun 2011 04:57
I bought Half Life on Monday. It's a game that I've heard many people talk about with fond memories, but I had never played it myself.
I've already clocked up around 18 hours on it and I'm loving every minute. The AI is impressive, there are many tactical and semi-puzzle aspects to the game, the use of in-game story scenes is clever (you are never taken out of the action), the whole environment is exceptionally well thought out - and it's big!

This game was made 13 years ago in 1998. So what has changed? Apart from graphics, I don't see any other aspect in which Half Life is inferior to modern games, in fact it has many elements that are far superior. Does the lack of high-end graphics detract from the game in any way? No. Do I feel the game would be improved by a graphical update? Maybe with environmental effects and such but beyond that it wouldn't add anything to the already well composed atmosphere of the game.

Has the only development in the last 13 years been nicer graphics!?

Grog Grueslayer
Valued Member
19
Years of Service
User Offline
Joined: 30th May 2005
Playing: Green Hell
Posted: 16th Jun 2011 05:05
I bought The Orange Box not too long ago and finished Portal, Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and the laughable Half-Life 2: Lost Coast"

With the exception of the last one all those games are amazingly long and entertaining. I think the difference is most games are now trying for reality (more particle effects, better water visuals). But those games are still amazing even being that old.

The games I miss with fond memories are all the Might And Magic games. I used to spend months just mapping them out and writing down extensive notes on where everything is.

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 16th Jun 2011 05:14
Half-Life 2: Lost Coast wasn't meant to be an actual game, but a showoff of HDR lighting which was brand new at the time.


Software Engineer - Metamoki
Deathcow
FPSC Reloaded Backer
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Right here!
Posted: 16th Jun 2011 05:32
The first time I played half life was on my 200MHz 32MB Ram 2 GB Hard disk and 2MB Video Card which didn't support 3D and it ran on it. Mind you it was very slow when there was alot going on in the screen.

I still many of the old school games like Duke Nukem 3D, Total Annilation, Speedball 2, Space Crusade and Hero Quest. All great games.

DC

Grog Grueslayer
Valued Member
19
Years of Service
User Offline
Joined: 30th May 2005
Playing: Green Hell
Posted: 16th Jun 2011 08:06
Quote: "Half-Life 2: Lost Coast wasn't meant to be an actual game, but a showoff of HDR lighting which was brand new at the time."


Ah, that explains why the water had realistic reflections.

RedneckRambo
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 16th Jun 2011 09:01 Edited at: 16th Jun 2011 09:02
I got the orange box for like 5 bucks... Honestly, i dont understand what is so impressive. there is nothing about the game that is extraordinary by any means. It feels like such a typical FPS that i couldnt even finish the game and that NEVER happens. I finish games in 1-2 days lol.

AKA Jenkins
Neuro Fuzzy
17
Years of Service
User Offline
Joined: 11th Jun 2007
Location:
Posted: 16th Jun 2011 09:28
It's the definition of a typical FPS!
I mean, in a good way! ("it defined the typical fps" is a better way to phrase it)

The source engine is forever lodged in my head as the best FPS engine ever made! Half life has a cool story filled with great concepts and awesome classic gameplay elements. If I ever think of online FPS I can't NOT think about DOD/CS:S/GMOD.


Why does blue text appear every time you are near?
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 16th Jun 2011 10:49
I myself prefered the look the bright and stylished look of HL 1 than the grungy extremely booring look of HL2, and the whole source engine to me screams: MEDIOCRE ENGINE WITH EXTREMELY GRUNGY FEEL
I really hate the look of source =/ Half life one and 2 are wonderefull games however

and for the record, I am a man.

Benjamin
22
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 16th Jun 2011 12:20
I have thoroughly enjoyed both games, and ask myself why no modern game has yet managed to recreate the greatness of them.



Support a charitable indie game project!
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 16th Jun 2011 15:19
Half Life 1 is my waifu.

Obese look up Black Mesa Source after you complete it. It's an in-progress fan-made remake of Half Life 1. It's more of a re-imagining than a simply copy-pasta remake like HL:Source.

You may just die when you see the trailer, it's glued together with nostalgia.

bruce3371
14
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 16th Jun 2011 16:46
I still remember the very 1st time I played Half-Life. It's still the only game I've ever played all the way through in one sitting!

Even now, I still get a kick out of enabling the cheats and 'nade spamming my way through the game!!

In terms of story telling in a game, HL is still the benchmark IMO. In fact, I have to admit to being inspired by HL's story telling in my own game.

As far as HL2 goes, I thoroughly enjoyed that as well. It may not have grabbed me in the way HL did with its story telling, but the physics based puzzles more than made up for that.

David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 16th Jun 2011 17:44 Edited at: 16th Jun 2011 17:44
I absolutely love Half-Life. I completely suck at it, but the atmosphere and flow of the game is incredible. It's also one of those few games where the low-res graphics actually make it better in my opinion (a lot of the creatures, especially the zombies, actually look less menacing with more detail. As it is, the sharp low-poly edges give them a far more unpleasant appearance)

09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 16th Jun 2011 17:51
And while I agree with you whole-heartedly, improvements have been made.

bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 16th Jun 2011 17:59
Welcome to the club Obese, it's a reason why many people say Half Life is the best FPS game ever made.

Hi
=PRoF=
22
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 16th Jun 2011 18:40
I'm such a Halflife geek, I have almost every version and add on ever made for it (Some several times over);

I've played and completed Halflife the original, with the High resolution texture pack add on, the Source remake (HL1 with the HL2 engine, made the jumping from hanging platform bit really tricky because with the new engine, they swing when u land on them!) and enjoyed it more each time.

HL2 was equally awesome, although perhaps the "Episodes" could have been a little longer? (Some bits of these feel a little "slung together in a rush" as well).

Roll on HL3

bruce3371
14
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 16th Jun 2011 18:45
Quote: "Roll on HL3"


I'd be glad just to see Ep3 completed some time this decade lol

Fatal Berserker
14
Years of Service
User Offline
Joined: 2nd Jul 2010
Location:
Posted: 16th Jun 2011 19:04
I liked lost coast
they had this voice acting thing that told you what they did to make it.

Isocadia
15
Years of Service
User Offline
Joined: 24th Jul 2009
Location:
Posted: 16th Jun 2011 19:39
I'm glad valve finally learned to count to three
Ocho Geek
17
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 16th Jun 2011 20:16
Quote: "and the laughable Half-Life 2: Lost Coast"

You completely miss the point and have landed in the deep pit of people laughing at you. (), the idea with that game is as a tech demo for source, It's not a game in itself, more a "Deleted Scenes" Extra from HL2, that's why it comes free with the game

=PRoF=
22
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 16th Jun 2011 20:19
Quote: "I'd be glad just to see Ep3 completed some time this decade lol"


Thats how I felt last decade as well...

Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 16th Jun 2011 20:31
Quote: "I'd be glad just to see Ep3 completed some time this decade lol"


EP3 wont happen since they have official stated to stop making episode form games, so a HL 3 is more likely than EP3 atm

and for the record, I am a man.

Grog Grueslayer
Valued Member
19
Years of Service
User Offline
Joined: 30th May 2005
Playing: Green Hell
Posted: 16th Jun 2011 20:33
Quote: "You completely miss the point and have landed in the deep pit of people laughing at you. (), the idea with that game is as a tech demo for source, It's not a game in itself, more a "Deleted Scenes" Extra from HL2, that's why it comes free with the game "


Yes, Jeku informed me already but I'm sure you're the only one that thinks everybody is laughing at me for it. I assumed it was a full game because Half-Life 2, Half-Life 2: Episode One, and Half-Life 2: Episode Two were all complete games that came bundled together with Lost Coast.

Let he who has never made a mistake shoot the first gravity gun.

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 16th Jun 2011 20:45
I was laughing at you....

Nah, I kid.

bruce3371
14
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 16th Jun 2011 21:08
Quote: "EP3 wont happen since they have official stated to stop making episode form games, so a HL 3 is more likely than EP3 atm"


Source?

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 16th Jun 2011 21:14
Quote: "Source?"


Most likely, Valve don't plan to have a new engine anytime soon.

Isocadia
15
Years of Service
User Offline
Joined: 24th Jul 2009
Location:
Posted: 16th Jun 2011 21:20
No, where you got that news, about HL3 and not EP3 xD
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 16th Jun 2011 21:29
I know, I was just taking the mick.

Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 16th Jun 2011 21:53
Quote: "No, where you got that news, about HL3 and not EP3 xD"


article on the swedish PCGamer magazine

and for the record, I am a man.

Thraxas
Retired Moderator
19
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 17th Jun 2011 00:15
Quote: "I liked lost coast
they had this voice acting thing that told you what they did to make it."


I'm pretty sure most of the Valve games have this as an option for play. I wish more developers would do it.

I love Half-Life, it's the FPS that got me into playing FPS games but for everyone saying it's great at storytelling and has a good story.. I wholeheartedly disagree... The story could be written on the back of a stamp, seriously it's not that great. As for the way it's told, I don't think it's good.

Your sig has been redacted by...
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 17th Jun 2011 00:35
the way it was told was gool, for when it was made, and since HL 2 uses the same method "go there do that, oh wait cant follow you, seeyou around" and well other bad techniques,,, well that makes it a bit of a downer with HL2

and for the record, I am a man.

David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 17th Jun 2011 03:18 Edited at: 17th Jun 2011 03:20
Quote: "everyone saying it's great at storytelling and has a good story.. I wholeheartedly disagree... The story could be written on the back of a stamp, seriously it's not that great. As for the way it's told, I don't think it's good."


When you consider that most games released around the same time were still using Quake-style "story is explained entirely in cinematic" (or there simply isn't a story) it was telling a pretty decent story in a far better way (and I still think the way the story is told is excellent - the focus is shooting, so without any kind of lengthy exposition they actually did a very good job - they do the classic "show don't tell" and it works really well. Also I'd say the fact there's still intrigue regarding the G-man's allegiance kind of does suggest it has some decent storytelling qualities. If it was weakly told, the story would be detached or irrelevant and no one would give a damn who or what the G-man is)

09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Image All
19
Years of Service
User Offline
Joined: 30th Dec 2005
Location: Home
Posted: 17th Jun 2011 04:00
i used to like Valve until they lied about the cake.

Thraxas
Retired Moderator
19
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 17th Jun 2011 06:01 Edited at: 17th Jun 2011 06:39
@David R
Just take a moment to think about the story in Half-Life 1. Don't go look it up, just remember it... The story is pretty bare bones, just because people spoke at you doesn't make a story.

Experiment goes wrong, alien things attack you... then the military attacks you and the aliens... You go to another dimension kill a giant floating baby head... G-Man comes and says some stuff... the end... If there is any more to the story than that I missed it, in numerous play throughs...

-----------
This is just my opinion though. Everyone likes different things, I don't think it has a good story, but if you do then that is cool too

Your sig has been redacted by...
Herakles
16
Years of Service
User Offline
Joined: 6th Mar 2009
Location: Lost in my own head
Posted: 17th Jun 2011 07:53
Half Life 1 had a story. That alone was more than could be said for most other games of it's time. However, by today's standards it is average at best. There have just been so many games made since then (Half Life 2 included) that do that kind of storytelling so much better than Half Life 1 did. It's easy to forget how new it was back then.

Gameplay-wise nothing significant as changed. Regenerating health, ironsights, more "realistic" sprinting, those are the only things in modern FPS games that weren't around during the Half Life 1 years. And it's debatable whether or not those are good things. Oh, and there's "aim assist" which is something almost everyone I know agrees is nothing but a nuisance.

bruce3371
14
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 17th Jun 2011 13:20
It wasn't so much the quality of the story, more the quality of the story telling. Although compared to some of its contemporaries, at least it had a story!

There was no interruptions by annoying cutscenes, the story telling was done in real time. Ok so the majority of it was NPCs telling you to go here, do that, but also a large chunk of the story was told in the background and the atmosphere of the game.

Half-Life 2 took this method of storytelling to the next level IMO. For example, Breen's public address speeches, posters and graffiti on the walls, to name just a couple.

Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 17th Jun 2011 13:51
but the problem is that HL 2 uses the same way to tell story that half life one did doesnt it? And the story isnt much better: OMAHGODZ IVE BEEN SLEEPING FOREVER WHAT IS DIZ?! BLUE MEN TAKIN OVER THE WORLD?! MUZT BE STOPPED! AND WHY IZ THERE STILL ALIENS?! OHMAHZGOXZ

....basicly anyway...

and for the record, I am a man.

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 17th Jun 2011 14:14
You can boil any story down to the basics. Name one story that can' be wittled down to a simple narrative?

E.g., Lord of the Rings. Bad guy creates evil ring and tries to take over world. Good people attempt to stop him - several battles ensue.

David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 17th Jun 2011 14:58 Edited at: 17th Jun 2011 15:04
Quote: "Experiment goes wrong, alien things attack you... then the military attacks you and the aliens... You go to another dimension kill a giant floating baby head... G-Man comes and says some stuff... the end... If there is any more to the story than that I missed it, in numerous play throughs..."


If you want to, you can sum up any story like that and make it sound stupid. By doing so you completely ignore the atmosphere and more subtle things.

For example:
- The presence of the G-man at multiple locations throughout the game (so he's not just a tagged on character at the end, it is implied throughout he is more important)

- The military attacks you and the aliens: and all other scientists. There's two things to mention with this:

1) This is actually pretty atypical, especially for a game made in 1998. You'd expect just the calvary to be sent in and the game would conclude with just you and the military 'kicking alien butt'. It may not seem special now, but for the time (amongst a sea of Quake clones) it's pretty clever

2) Yeah, it's not a major plot/story facet, but the way in which it is done is pretty cool - the fact they show you a scientist rejoicing at the military presence and then being shot in front of you. That's a clever way to tell a story. Not just some exposition of "Oh the military is here to kill us" (although some scientists do quip this as well later on) but an actual DISPLAY of what is going on

- The surroundings when the G-Man starts his spiel at the end, is once again, showing and not telling. You see the remains and debris of a failed military presence on Xen. It's kind of showing you one thing and telling you another. It also creates part of the set up for HL2. And again, I'd say that this is subtle. It's not in your face "THIS IS HAPPENING OH MY GOD THIS IS THE STORYLINE". It creates a sinister character in the G-man and a feeling of unease without really doing anything.

There are a few more things, but I'd say in all that the reason the story seems so uninteresting or lacklustre now is not only because it is dated, but because it is done well. As in, it's done well to the point that it's subtle, not in-your-face and has more detail if you're observant. I agree that the boss was lacklustre in terms of story and gameplay (as I presume you were getting at that) but even there, there are some subtle story connections - for example the crystals you're destroying are the sample you pushed into the test chamber at the beginning. Not exactly 'story' but decent connections at least

09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Thraxas
Retired Moderator
19
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 17th Jun 2011 15:13
Quote: "You can boil any story down to the basics. Name one story that can' be wittled down to a simple narrative?"


True... but that's not what I was doing... That is the story in Half Life... I think people are remembering with rose tinted specs... It's a great game but the story is not that great. I was intrigued as to who the guy in the suit was in Half Life but having a guy appear in the game does not add to the story, imo.

My genre of choice back then were point and click adventures. They may have been z grade stories but they were infinitely more complex than the narrative provided in Half Life 1.

Your sig has been redacted by...
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 17th Jun 2011 15:15
Also people have been saying alot of game nowadays have the same story telling style and that they don't use cinematics. That this means HL's story is defunct.

Where do you think they got the inspiration for said storytelling style?

bruce3371
14
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 17th Jun 2011 19:08
I'm struggling to think of any FPS with a complex narrative.

The point is Half-Life pioneered a particular way of telling the story.

I'd still rather play a game which uses the Half-Life style of story telling, than one in which I'm constantly being interrupted by cut scenes.

Another thing about Half-Life's story telling, was in the way the game flowed.

Instead of being a game that is just a collection of physically unconnected levels e.g. Unreal 2's "You've finished on this planet, now go to the next planet", or Medal of Honour's "You've finished in North Africa, now go to a submarine base etc etc"; with Half-Life, you just keep moving forwards to the game's conclusion, with no nasty transition between levels (with the possible exception of the part of the game where you are teleported to Zen).

Insert Name Here
18
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 17th Jun 2011 21:13
Quote: "
Experiment goes wrong, alien things attack you... then the military attacks you and the aliens... You go to another dimension kill a giant floating baby head... G-Man comes and says some stuff... the end... If there is any more to the story than that I missed it, in numerous play throughs..."

You can make any story sound terrible when you whittle it down like that.

Ocho Geek
17
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 17th Jun 2011 21:35
yeah you could say, "The unconventional warrior finds greatness thrust upon him" and whilst It would win me an English degree, makes the story seem much more deep than that

ionstream
20
Years of Service
User Offline
Joined: 4th Jul 2004
Location: Overweb
Posted: 17th Jun 2011 22:10
Half Life does indeed have a great story. The story of Black Mesa (and Aperture Science) is one of hubris and massive conspiracy. It doesn't really come together until Half Life 2, but when it does you can really see that the story is something exceptional.

Thraxas
Retired Moderator
19
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 18th Jun 2011 02:24
Quote: "You can make any story sound terrible when you whittle it down like that. "


As I said before I didn't whittle down the story. There is no more to the story. Everyone is telling me I'm wrong but no one has yet told me what I am missing from the story. As I said before, having people talk at you while you stand around is not story. I much prefer cut-scenes as a way of moving the story forward, and I look at them as a reward for moving along in the game.

Yes Half Life did something different at the time, but I don't understand why that automatically makes it good.

I may be wrong but I think people are confusing the incredible atmosphere that was created by the characters and the environment. The game immerses you into its world, but that is not a story or storytelling.

Anyway, I have given my opinion on Half Life and its story and storytelling. I'm not here to argue, it was a great game when it was released and it's still a great game now. Let's agree to disagree regarding its story and story telling. Now all of you go and play Planescape: Torment and experience, what I think is one of the greatest stories in a game ever.

Your sig has been redacted by...
Insert Name Here
18
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 18th Jun 2011 02:57
I really want to disagree with you but I love planescape

Quote: "As I said before, having people talk at you while you stand around is not story."

I... don't understand why not. In what way is that not story? I agree that just plopping the character in a room of talking heads isn't story, but that isn't all that happens - events happen because of things the character does, and they are seen from the character's own viewpoint rather than (what I would consider to be) immersion breaking cutscenes.

Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 18th Jun 2011 03:03
lets put it out there: if gordon freeman actually could speak, the story part would be atleast... 20% cooler
one example to why i cant relate to it at all is because i feel like I am a camera, walking around having people talking at me (vlogging) and then all of a sudden iam a camera with a gun too

and for the record, I am a man.

Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 18th Jun 2011 03:13 Edited at: 18th Jun 2011 03:15
@Quik: You are scary how can you NOT like the look of Half Life²? I love grunge and everything related!!

And yes, the choice to make the maincharacter not saying anything is just bad in my opinion. Especially in the elevator where Alyx introduced herself first.




-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala http://serygalacaffeine.blogspot.com
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 18th Jun 2011 03:15
one word: brown
brown everywhere, and it just looks amateurish to me, everything is so overdone grungywise =/
and then you look at the weapons for a chnge: all clean
and the characters all clean (although the engine makes them look brown)

and for the record, I am a man.

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 18th Jun 2011 03:16
It is a game made in 1998.

Login to post a reply

Server time is: 2025-05-21 06:17:16
Your offset time is: 2025-05-21 06:17:16