So... I don't know if anyone's noticed, but I have a weak spot for fluid simulations. However, they require a LOT of computational power, so that even today's gaming rigs would struggle, should a simulation be added into a video game. However,
shallow water simulations and
erosion simulations looked like they would be perfect for a game! Since there isn't a game I know of where simulations like these are at the heart of everything, I figured "Oh well, maybe I'll be able to make one some day".
So, imagine when I found out that there was a game that has a fluid and erosion simulation at its heart, and that this game was a god game!
The thing releases tomorrow for Xbox Live Arcade (on july 27th), and on august 17 for PC (there's a Steam page for it, but you can't preorder yet).
Here are three dev diaries. It's not an indie game, it's by ubisoft, so they aren't very exactly diaries and they don't really cover many aspects of development, but they're still awesome as trailers.
Interview with Eric Chahi (lead designer)
The next peter molyneux?
Although I still want to get good enough at programming to write simulations like this, this will definitely tide me over! Until this comes out, I suppose I'll have to play with
other simulations.
This is the game I'm anticipating the most (until skyrim). Forget RAGE and dead island and saints row and what not!
[edit]
Woah weird grammar error. I don't know if I accidentally deleted a sentence and a half or if I actually didn't type it O_o
[edit2]
also, the wikipedia page on it has a lot of interesting info
http://en.wikipedia.org/wiki/From_Dust
[edit3]
also, it's $20.

Why does blue text appear every time you are near?