Thanks TZap and seppgirty!
Erebusman, the character looks amazing!
As to your questions:
1. Since you will be using custom animations, all the attacks of the model will have to be scripted from scratch to coincide with your model's attack keyframes, if you plan on it having more than one melee attack.
2. I have found that higher framerate animations do not have the desired effect in FPSC games. It gets a bit glitchy, and animations can slow down to a crawl. The standard PAL framerate is the best to use for animations.
3. This can be done, yes. You just have to script conditions for each state, and point that condition to the animation you want played. I have done this with both the Gazer and Jelly characters.
4. At the moment I cannot really think of any tutorials or scripts I can point you to, but if you can send me a list of your animations and what they are, I will gladly script them for you.
Keep us posted on the progress!
To everyone else, this pack has been a real pleasure to make, and I am thankful for all the interest you have shown in it. Release date coming very soon...