Is this alright?
put it in the post effects folder (Files\effectbank\postprocess) and make a script to active it, or replace the original filmreel.
To change the filmgrain and colour correction kust change these values.
float Color
<
string UIWidget = "slider";
float UIMin = 0;
float UIMax = 1.0;
float UIStep = 0.1;
string UIName = "filmgrain amount";
> = 1.0;
float Monochrome
<
string UIWidget = "slider";
float UIMin = 0;
float UIMax = 1.0;
float UIStep = 0.1;
string UIName = "filmgrain amount";
> = 0.0;
float BrownSepia
<
string UIWidget = "slider";
float UIMin = 0;
float UIMax = 1.0;
float UIStep = 0.1;
string UIName = "filmgrain amount";
> = 0.0;
float GreenSepia
<
string UIWidget = "slider";
float UIMin = 0;
float UIMax = 1.0;
float UIStep = 0.1;
string UIName = "filmgrain amount";
> = 0.0;
float BlueSepia
<
string UIWidget = "slider";
float UIMin = 0;
float UIMax = 1.0;
float UIStep = 0.1;
string UIName = "filmgrain amount";
> = 0.0;
float Contrast
<
string UIWidget = "slider";
float UIMin = 0;
float UIMax = 5.0;
float UIStep = 0.1;
string UIName = "filmgrain amount";
> = 1.0;
float Brightness
<
string UIWidget = "slider";
float UIMin = -1;
float UIMax = 2.0;
float UIStep = 0.1;
string UIName = "filmgrain amount";
> = 0.0;
//noise effect intensity value (0 = no effect, 1 = full effect)
float FilmgrainAmount
<
string UIWidget = "slider";
float UIMin = 0.1;
float UIMax = 1.0;
float UIStep = 0.1;
string UIName = "filmgrain amount";
> = 1.5;
//scanlines effect intensity value (0 = no effect, 1 = full effect)
float ScanlineAmount
<
string UIWidget = "slider";
float UIMin = 0.1;
float UIMax = 10.0;
float UIStep = 0.1;
string UIName = "scanline amount";
> = 0.0;
//scanlines effect count value (0 = no effect, 4096 = full effect)
float ScanlineCount = 1024;
By default it's a bit bright, but lower the 'float Color' value.
If something compiles on the first try. Something is terribly wrong.