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FPSC Classic Work In Progress / [X9] Official Operation Defuse Up to date W.I.P

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JaredxD
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Posted: 14th Feb 2012 11:04
New screens look pretty good, but try a bit more detail on the walls, for the brick maybe a few cracks/dirt, and on the metal some rust overlays. Just a suggestion, as repetitive textures look very bland with bright lighting without any other detail.

Try PWP's fantastic overlay pack http://forum.thegamecreators.com/?m=forum_view&t=173265&b=24


Best of luck with this.
Regards,
Jared

Slayer267
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Posted: 15th Feb 2012 02:50 Edited at: 15th Feb 2012 17:15
Anyone else? I would like some more C&C on my pics, you guys can be as mean as you like.

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Slayer267
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Posted: 18th Feb 2012 00:15
My game Facebook Page - https://www.facebook.com/pages/Carnage-Productions/158630570898446

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TheDesertEagle
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Posted: 18th Feb 2012 13:30
i cant say anything cause i suck at level design.....
so to me i would say thats some of the best level design ive seen

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
Slayer267
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Posted: 18th Feb 2012 19:28
New Trailer - http://www.youtube.com/watch?v=S_w2CHKkiRQ&feature=channel_video_title

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Slayer267
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Posted: 19th Feb 2012 05:55
New Screen Shots, Level Three -










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Le Shorte
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Posted: 19th Feb 2012 06:36
Looks good. My only crits are:
1. Why the random stacked boxes and conveniently-placed sandbags that are pointing towards the enemy?
2. A bit dark
3. The crosshair appears in ironsights

Cheesehead for life.
gozzy1999
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Posted: 19th Feb 2012 20:23
can you post the crosshair i love it

''Make sure your hands are clean before you point the finger''
Slayer267
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Posted: 19th Feb 2012 21:26
Quote: "1. Why the random stacked boxes and conveniently-placed sandbags that are pointing towards the enemy?"


Enemys need cover

Quote: "2. A bit dark"


Supposed to be.

Quote: "
3. The crosshair appears in ironsights
"


How do I stop this?


_______________________



Quote: "can you post the crosshair i love it
"


No, make your own (Not trying to be rude.)

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Le Shorte
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Posted: 19th Feb 2012 21:51
Quote: "Enemys need cover"

There's a difference between well-placed cover and cover that is simply too convenient to be feasibly placed there. For instance, the sandbags facing where I'm assuming is the next area are facing toward where the enemy would be. Why is this? Are they shooting their own guys here? And in reality, most of the time stacks of boxes wouldn't be scattered in an area. They'd be either all stack together off to the side, or all stacked together in a clump in the center. It's just what's practical.

Quote: "Supposed to be."

I can hardly tell what's going on the screens. That's a bit too dark, if you ask me.

Quote: "How do I stop this?"

There was a tutorial posted a year or two ago.

Cheesehead for life.
Cross Hair Games
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Location: Canada Eh\'
Posted: 20th Feb 2012 06:44
Looks awesome! But put the ambience to 1 or 2 and make it a bluey black Colour, it is too dark. Even in real life, at midnight there is still natural light.

Gozzy:
Please stop requesting everything, something like a HUD or crosshair is very easy, just learn to do it.

Slayer267
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Posted: 20th Feb 2012 19:26
Quote: "Looks awesome! But put the ambience to 1 or 2 and make it a bluey black Colour, it is too dark. Even in real life, at midnight there is still natural light.

Gozzy:
Please stop requesting everything, something like a HUD or crosshair is very easy, just learn to do it.

"


Thanks mate!

I do agree that he should stop asking for free stuff. I made this crosshair in photoshop because the first one you saw sucked. Please do not take this offensively. You want a perfect record before you can gain power for stuff. But still, you are new here, so I think its normal to gather resources. So just visit the "Models and Media" forum and grasp what you can! Use the search bar! Go nuts! Just get all of the resources you can and make sure that you can use it commericially.

Have Fun!

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Cross Hair Games
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Posted: 20th Feb 2012 19:40
By the way, if you need any scripts or HUD's just let me know

Slayer267
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Posted: 20th Feb 2012 23:09
Actually, I do need several scripts and huds...

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Cross Hair Games
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Posted: 21st Feb 2012 02:34
Ohk, send me an email with a list and I'll do a few of them, and I looked at the screens again with full screen brightness and it looks fine for brightness, perfect for a night scene

NIlooc223
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Posted: 16th Mar 2012 07:37
Did this get droped?

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Slayer267
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Posted: 23rd Mar 2012 15:22
No, I was banned sadly, I couldnt keep the thread going while I was banned.

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Slayer267
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Posted: 23rd Mar 2012 19:48
SORRY FOR DOUBLE POST -

The current status of the game is BETA. Bugsy is one of the testers, you can ask him about it.

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Le Shorte
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Posted: 23rd Mar 2012 20:03
I'd be willing to test, as well. Always good to have multiple testers.

Cheesehead for life.
Slayer267
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Posted: 23rd Mar 2012 22:39
Hmm... What are your specs?

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Le Shorte
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Posted: 23rd Mar 2012 22:51
Windows 7 Home Premium x64
8GB Corsair Vengeance DDR3 RAM
640GB 7200RPM HD
Galaxy GeForce GTX 460 768 MB GDDR5
Intel i5-2500k @ 3.3gHz
ThermalTake Black Widow 850w PSU

Cheesehead for life.
TheDesertEagle
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Location: Canada - Who knows where else???
Posted: 24th Mar 2012 05:09
Quote: "No, I was banned sadly, I couldnt keep the thread going while I was banned."

How are you gonna keep this game going if you keep getting banned ?

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
Slayer267
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Posted: 25th Mar 2012 03:09
Le Shorte

Mmm, how many polygons can your pc take in fpsc?

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Le Shorte
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Posted: 25th Mar 2012 05:35
Not sure. Haven't installed FPSC on this PC yet. It can run BF3 on High with no lag, though.

Cheesehead for life.
Slayer267
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Posted: 25th Mar 2012 06:20
Hmm, Okay. Email me, we will talk.

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Scene Commander
Support Manager
11
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Joined: 3rd May 2008
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Posted: 26th Mar 2012 12:19
Quote: "Devlopers - Carnage Productions, TGC, "


You are still claiming that this is being developed with TGC, something that I seriously doubt and that you claimed to have removed.
Slayer267
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Posted: 26th Mar 2012 15:16
Fixed.
Also, if you guys see some of our maps in Desolation Earth, Don't be surprised. I gave them some maps and im making their levels.

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maho76
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Location: universe-hub, playing the flute
Posted: 26th Mar 2012 16:57
what you can write instead of "developers:... ,tgc" is "in association with" wich is true because tgc is the engine-developer. developer = tgc associates that tgc is active in coding specifically for this project, wich isnt the case i think?

Wolf
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Location: Luxemburg
Posted: 26th Mar 2012 16:59
Quote: "Hell no! We hate those guys! We actually care about our users. No one is ignored here at Carnage Productions. If you are then tell us! Email us! Do something! We care about our customers, our reputations, and anything that goes on in this world! If you need help we will help you reach the skies!""


few posts later:

Quote: "Quote: "can you post the crosshair i love it
"

No, make your own (Not trying to be rude.)"




Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
Slayer267
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Posted: 26th Mar 2012 23:24
^ Its simple lol.

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Scene Commander
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Posted: 27th Mar 2012 12:36
Quote: "what you can write instead of "developers:... ,tgc" is "in association with" wich is true because tgc is the engine-developer. developer = tgc associates that tgc is active in coding specifically for this project, wich isnt the case i think? "


I'm afraid not, that would still suggest TGC were involved directly with this project. All he could add was Developed using FPS Creator or something along those lines.
bruce3371
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Location: Englishland
Posted: 27th Mar 2012 17:40
Quote: "Quote: "what you can write instead of "developers:... ,tgc" is "in association with" wich is true because tgc is the engine-developer. developer = tgc associates that tgc is active in coding specifically for this project, wich isnt the case i think? "

I'm afraid not, that would still suggest TGC were involved directly with this project. All he could add was Developed using FPS Creator or something along those lines. "


I'm with SC on this. In fact, I'd even go so far as to say that it's a requirement of the FPSC license that you include the following in your game's credits;

"This game was created using FPS Creator. Copyright © 2005 The Game Creators Ltd. All Rights Reserved. www.fpscreator.com"

SpaceWurm
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Posted: 27th Mar 2012 18:12
Here is a quote from the TGC site FAQ

Quote: "Q: What copyright issues will there be with games I make?
A: In a nutshell - none! You are able to save EXE files without any restrictions or water-marks / splash screens. These can be given away for free, or sold. There are no commercial restrictions on the sale. If you make a killer game and earn thousands from it you don't owe us a penny. You can sell the games on your own web site, or you can sell them to a publisher, it's up to you. Please keep us informed though, we'd love to hear about it!"


As far as I understand, it is optional to mention FPS Creator or even TGC.

Landman

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
bruce3371
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Posted: 27th Mar 2012 18:32 Edited at: 27th Mar 2012 18:34
Quote from the FPSC manual;

Quote: "14 Selling Your Games Made in FPS Creator
Under the terms of the End User License Agreement (EULA), you can sell any
games you make with FPS Creator V1.0.
You must ensure that the ODE Physics Licence is abided to. This licence can be
found in the folder Files\Licence\License-bsd.txt
You must also ensure that the copyright of FPS Creator is clearly listed in your
documentation as follows:
This game was created using FPS Creator. Copyright 2005 The Game Creators
Ltd. All Rights Reserved. www.fpscreator.com
"


Although admittedly, this does only seem to apply when selling your game.

Slayer267
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Posted: 27th Mar 2012 19:27
Hmm... Well, I guess i'll put that on to my cover, on the back or something.

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Slayer267
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Posted: 1st Apr 2012 01:37
Le Wonderful Alpha Zombie Mode Gameplay

Doesn't show perk machines.

http://www.youtube.com/watch?v=kfygmZRnP30

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Slayer267
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Posted: 3rd Apr 2012 05:56
Awesome new zombies trailer!

http://www.youtube.com/watch?v=ttV_Cro7oBQ

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Slayer267
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Posted: 20th May 2012 03:42
More screenshots

C&C welcome.







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Bugsy
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Posted: 23rd May 2012 00:31
I know this is a bump, but as you requested I'll critique these for you in the thread.

I appreciate that you're updating the screenshots of the map, and show devotion to improving it, but I think that doing a map like this of such scale is something that needs to be practiced before it's able to be executed correctly. as it is I think the screenshots still are of poor quality. this is simply because the game has no style, no overarching appearance or colour scheme. there's no mood, atmosphere, or theme that binds the game together as a cohesive package. levels in the game, especially this level are a mash of model pack media that looks good alone, or used sparingly, but as it is you make it look bad. this is because you do not modify it to give a certain appearance, simply cram it all together, thus creating a very visually unappealing environment.

Slayer267
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Posted: 23rd May 2012 02:55
^My honest opinion. I think its the textures of the cars, they need to be darker...

www.carnageproduct.webs.com - Come on over! We have free cookies!
Mr Smith
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Posted: 24th May 2012 23:21
This looks amazing!
Can you tell me when it will be out?

Mr.S is here, he would like to speak to you.
Mr Smith
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Posted: 25th May 2012 21:23
Dude, you there? When will the game be out?

Mr.S is here, he would like to speak to you.
Slayer267
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Posted: 4th Sep 2012 23:15 Edited at: 4th Sep 2012 23:21
Sorry if this counts as a bump but im redoing alot of my stuff here mate

Quote: "This looks amazing!
Can you tell me when it will be out?
"


Appreciate it man It came out a few weeks ago but took it offline to redo alot of the levels and fix the glitches.

New screens -



[url=www.carnageproduct.com][/url]
Omegamer
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Posted: 5th Sep 2012 03:21
Looking great, but as Bugsy mentioned add an own touch, then I'm sure this will get a great game
Le Shorte
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Posted: 5th Sep 2012 04:13
Given all that rubble, the buildings and streets look rather pristine and empty.

Cheesehead for life.
Slayer267
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Posted: 5th Sep 2012 04:45 Edited at: 6th Sep 2012 14:30
Needed a boarder, it wouldn't make any sense if it just ended with a building, so i put abit of rubble.

[url=www.carnageproduct.com][/url]

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