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FPSC Classic Work In Progress / [X9] Catathrenia

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Message
Wolf
11
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 2nd Oct 2012 10:02
Quote: " and Wolf sorry to ask this but do you know when your gonna release this?"


Hey! Sorry for the late reply man!

...but to answer your question: No. I have no idea. I'm at a point now that I really know where I want to go with this game and it feels a lot like I'm starting over again. This combined with the large amount of model and media requests I received lately makes it hard to estimate some kind of date. I really try to get it out this year but I can't definately tell when I can finish it.



-Wolf

kingofmk98
8
Years of Service
User Offline
Joined: 30th Jul 2011
Location: Everywhere
Posted: 2nd Oct 2012 23:56
Quote: "Hey! Sorry for the late reply man!

...but to answer your question: No. I have no idea. I'm at a point now that I really know where I want to go with this game and it feels a lot like I'm starting over again. This combined with the large amount of model and media requests I received lately makes it hard to estimate some kind of date. I really try to get it out this year but I can't definately tell when I can finish it.
"

Okay thats fine man! Take all the time in the world. More time working on it = better game

Wolf
11
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 23rd Oct 2012 18:27
Hey guys! I'm getting more and more back to this project and I'm running in a few design questions and I thought why not let you, the players, have a say in this. So would you kindly take a look at these questions here and give me your thoughts?

** Dialogue System: Are you cool if the dialogues are displayed like in 2D Rpg Titles and older titles (you know: textbox with a portrait picture and selectable multiple choice options) or is voiceacting a total must for you throughout all dialogues? Keep in mind that voiceacting will be delivered by amateurs and freelancers.

** Do you mind me adding some setpiece levels that serve the tone rather than advance story or gameplay?

** Concidering that I want the game to look and feel a tiny bit like an old photo...would you concider random image distortions, scrachtes and stain appearing on the screen to be stylish or annoying.

** Cutscenes ...yay or nay?

** Should I add a lovestory or would this feel too trashy in an FPSC title?

** Would you care about puzzles that might need to be looked up on wikipedia? (Mythologie/chemistry/mechanics/occultism)

** Would you mind me releasing this in chapters?

Thanks a lot if you take the time to do this!



-Wolf

Omegamer
10
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 23rd Oct 2012 18:37
Quote: "So would you kindly take a look at these questions here and give me your thoughts?"


Yep
These are MY PERSONAL thoughts:

Quote: "** Dialogue System: Are you cool if the dialogues are displayed like in 2D Rpg Titles and older titles (you know: textbox with a portrait picture and selectable multiple choice options) or is voiceacting a total must for you throughout all dialogues? Keep in mind that voiceacting will be delivered by amateurs and freelancers."


I personally think 2D text-based dialoges are the best, and other stuff like radio transmissions should be done with voice acting

Quote: "** Do you mind me adding some setpiece levels that serve the tone rather than advance story or gameplay?"


If there's something to explore I'm in

Quote: "Concidering that I want the game to look and feel a tiny bit like an old photo...would you concider random image distortions, scrachtes and stain appearing on the screen to be stylish or annoying."


If these scratches and stuff are not "overused".

Quote: "Cutscenes ...yay or nay?"


Totally yay, but I'd like them to be scripted, not only by playing a video.

Quote: "Should I add a lovestory or would this feel too trashy in an FPSC title?"


I'd recommend not, the problem is if you could really create some emotions on the player then yes, but I think this might get a hard job.

Quote: "Would you care about puzzles that might need to be looked up on wikipedia?"


I think it might be better if you'd find all the needed clues ingame, because when I switch from a FPSC-Game to the browser, it instantly crashes, and we all know the save function isn't very reliable

Quote: "Would you mind me releasing this in chapters?"


Nope because if you ae. release Chapter 1, we can play it and give you feedback while your doing Chapter 2^^



Anyways good luck with your project, just don't forget to post new screens sometime to keep up the interest
Metal Devil123
11
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 23rd Oct 2012 19:11
Quote: "** Dialogue System: Are you cool if the dialogues are displayed like in 2D Rpg Titles and older titles (you know: textbox with a portrait picture and selectable multiple choice options) or is voiceacting a total must for you throughout all dialogues? Keep in mind that voiceacting will be delivered by amateurs and freelancers."


With that kind of system, voice acting would go well with it, but I don't think it's a necessity. And I have no problem with it being amateurs or freelancers

Quote: "** Do you mind me adding some setpiece levels that serve the tone rather than advance story or gameplay?"

No I don't mind. In fact, I like it when games or movies (read; Ang Lee's Hulk) do this. Some could call them waste of time because they don't advance the story, but I just love that kind of sets or moments.

Quote: "** Concidering that I want the game to look and feel a tiny bit like an old photo...would you concider random image distortions, scrachtes and stain appearing on the screen to be stylish or annoying."

Stylish, but don't overdo it.

Quote: "** Cutscenes ...yay or nay?"

I'd say yay. I think for this project, I'd like to see you work with cutscenes, as I don't think I have played a game by you that uses them.

Quote: "** Should I add a lovestory or would this feel too trashy in an FPSC title?"

I would love (no pun intended) to see you have a go at it. It would again put more emotion to the game, assuming it's done as well as all the other departments on this.

Quote: "** Would you care about puzzles that might need to be looked up on wikipedia? (Mythologie/chemistry/mechanics/occultism)"

I don't mind puzzles revolving around mythology, chemistry or any of the other stuff you said, but I would like to be able to still find the answers in-game. Maybe the game could have books or manuscripts where you have to read the answers to these puzzles?

Quote: "** Would you mind me releasing this in chapters?"

Not at all!

Betrayal92
7
Years of Service
User Offline
Joined: 10th Apr 2012
Location: Depths of my Mind
Posted: 24th Oct 2012 18:16 Edited at: 25th Oct 2012 02:46
Quote: "** Dialogue System: Are you cool if the dialogues are displayed like in 2D Rpg Titles and older titles (you know: textbox with a portrait picture and selectable multiple choice options) or is voiceacting a total must for you throughout all dialogues? Keep in mind that voiceacting will be delivered by amateurs and freelancers.
"

Textbox is OK

Quote: "
** Do you mind me adding some setpiece levels that serve the tone rather than advance story or gameplay?"

I Don't mind,that could be nice to explore



Quote: "
** Concidering that I want the game to look and feel a tiny bit like an old photo...would you concider random image distortions, scrachtes and stain appearing on the screen to be stylish or annoying."


Don't have problem with that but as MetalDevil & Omegamer said, don't overuse it xD


Quote: "
** Cutscenes ...yay or nay?"

It would be great but no(i want to play as soon as possible )

Quote: "
"Should I add a lovestory or would this feel too trashy in an FPSC title?""

Only if there is a weird or psychological aspect on the relation

[/quote]
** Would you care about puzzles that might need to be looked up on wikipedia? (Mythologie/chemistry/mechanics/occultism)
Quote: "
Is a good idea but as Omegamer said,the switch between FPSC and browser could crash the game almost always,and the players will bother you for that,the MetalDevil idea is better.

"

** Would you mind me releasing this in chapters?"
Nope

P,S:Sorry for my english[/quote]

My message is a mess,sorry.

No Imagination
Wolf
11
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 13th Nov 2012 06:53
Thanks for taking my little poll! I'll get back to this soon.

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