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FPSC Classic Work In Progress / Rising Arms official game thread

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knm128
12
Years of Service
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Joined: 31st Dec 2011
Location: BEHIND YOU
Posted: 21st May 2012 04:22 Edited at: 28th Jun 2012 02:04
LAST UPDATED 6/7/2012 4:31

This is Rising Arms, a apocalyptic fps me and my friends are working on. The creation will not be started until I get a hold of some media. The game will have tons of features and will be free of charge.




[center]To see some media that's going to be in this game click these links:

Wolf and Bugsy's Cyberpunk Pack
My Weapons
Anayar's FREE Weapon Pack


[center]During modern times, countries were at endless conflict. They wouldn't settle they're governental differences, and thought that countries should be treated different ways. This led to a massive atomic warfare. This started because militia in South America were smuggling atomic bombs from super power countries like Russia and the U.S. After some months of war, sideeffects from the radiation were kicking in and changing the DNA of living things and making them into mutants. America was a viticm of the infection.

Features/b]
- A 24 level campaign of atomic warfare.
- A multiplayer with 2 teams: Freedom and Military, with different classes.
- Over 40 weapons and attachments.
- An online map store where you can upload your own maps, and download user made maps.
- FREE download, only the extra features cost money.
- "Specialties" you pick at the beginning of the campaign that determines what you are best at. (Yes, like COD perks.)

Screenshots:


See the WIP demo here: CLICK






Current game volunteers:

Noah Meadows (knm128):
guns modeling, level design
Charlie Walsh (Poloflece)
gun making
Ervin Sabic (Slayer267):
voice acting, level design
Isaiah Green:
specific map design
Pain
level design

carnageproduct.com
flaming chainsaw
13
Years of Service
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Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 21st May 2012 10:08
game sounds and seems pretty awesome

and i made the same exact M16 a while ago but mines way less detailed



computer specs: ASUS,Win7 x64, AMD Phenom II X6 1035T Processor, ATI Radeon HD 5700 Series, 2600 Mhz, 6 Cores, 6 Logical Processors, 8 Gig RAM, 1 Terabyte Memory, I am a happy child
Bugsy
15
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 21st May 2012 13:16
I must say after seeing the video, the guns look great! I just don't care much for the level design and lighting and feel as though it could use quite a bit more polish and detail before rivaling the likes of stalker or bf2 like you said.

Mr Smith
11
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Joined: 24th May 2012
Location:
Posted: 25th May 2012 15:08
Lookin good.

Mr.S is here, he would like to speak to you.
knm128
12
Years of Service
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Joined: 31st Dec 2011
Location: BEHIND YOU
Posted: 2nd Jun 2012 22:34 Edited at: 2nd Jun 2012 22:38
A demo will be uploaded soon, along with W.I.P. Gameplay #2.

Mech suits, electric hands, jetpacks, invisibly, and much much more. All on Rising Arms.
Wolf
16
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 3rd Jun 2012 19:21
You should really work on the leveldesign. Compared to what you try to achieve and to the gunmodels: its bad. Really bad. I would start with the segmenttextures and then continue with adding at least some sort of architecture.



-Wolf

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
knm128
12
Years of Service
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Joined: 31st Dec 2011
Location: BEHIND YOU
Posted: 3rd Jun 2012 22:36 Edited at: 23rd Jun 2012 17:39
That level was cancelled. The new level will be better. I'm working on it now.

carnageproduct.com
Poloflece
13
Years of Service
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Joined: 14th May 2010
Location: Australia
Posted: 7th Jun 2012 15:39
@flaming chainsaw

Haha we used the same reference and texture image. My one only has a few extra details though.

Bugsy
15
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 8th Jun 2012 00:23
yay you're using the cyberpunk pack!
thank you for your support.

Poloflece
13
Years of Service
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Joined: 14th May 2010
Location: Australia
Posted: 14th Jun 2012 06:37 Edited at: 14th Jun 2012 15:15
Quote: "Current game volunteers:
Noah Meadows (knm128):
guns modeling, level design
Ervin Sabic (Slayer267):
voice acting, level design
Isaiah Green:
specific map design
kingofmk98:
gun animation"


Hey what about me?

btw I'm liking the second screenshot, nice clean, open looking level, but not too empty.

knm128
12
Years of Service
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Joined: 31st Dec 2011
Location: BEHIND YOU
Posted: 14th Jun 2012 21:12 Edited at: 23rd Jun 2012 17:39
Sorry about that, it was going threw some changes and didn't see it. And are you talking about the snowy level, or the suburbs?

carnageproduct.com
Mr Smith
11
Years of Service
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Joined: 24th May 2012
Location:
Posted: 16th Jun 2012 23:34
I like the first screenshot but the supply sign kind of looks out of place if you ask me.

Mr.S is here, he would like to speak to you.

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