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Geek Culture / Question

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Fallout3fan
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Posted: 28th May 2012 07:40 Edited at: 14th Feb 2018 22:55
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Dark Java Dude 64
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Posted: 28th May 2012 07:41
You should be a tad more precise.

Tell what kind of game it is.

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Fallout3fan
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Posted: 28th May 2012 07:43 Edited at: 14th Feb 2018 22:55
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Dark Java Dude 64
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Posted: 28th May 2012 07:44
Now good friend, edit that into the original post so your potential posters can see it before they move on!

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Fallout3fan
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Posted: 28th May 2012 07:45 Edited at: 14th Feb 2018 22:54
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Dark Java Dude 64
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Posted: 28th May 2012 07:48 Edited at: 28th May 2012 07:48
Good job son. Though you seem to have copied and pasted it into your OP. I didn't raise you to be lazy.

This thread has become off topic right at the get go...

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Fallout3fan
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Posted: 28th May 2012 07:50
Should I seriously sell a text turn based sci-fi rpg windows only computer game.

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Dark Java Dude 64
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Posted: 28th May 2012 07:51
Well you already know my opinion as I told you on skype.

No, I think now. Actually, ask what people think should be in it if it were to sell.

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Fallout3fan
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Posted: 28th May 2012 07:54 Edited at: 14th Feb 2018 22:56
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Dark Java Dude 64
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Posted: 28th May 2012 07:55
Lets take this back to skype.

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Fallout3fan
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Posted: 28th May 2012 07:56 Edited at: 28th May 2012 07:57
I want to ask everyone else and what features do you want that would make it affordable.

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Dark Java Dude 64
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Posted: 28th May 2012 07:57
Yes but I meant our little conversation we are having here.

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Fallout3fan
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Posted: 28th May 2012 07:59 Edited at: 14th Feb 2018 22:57
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Dark Java Dude 64
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Posted: 28th May 2012 08:00
Indeed! Well then you shall make it as long as a book...

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Fallout3fan
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Posted: 28th May 2012 08:01 Edited at: 14th Feb 2018 22:57
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Dark Java Dude 64
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Posted: 28th May 2012 08:04
Ok!

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Fallout3fan
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Posted: 28th May 2012 08:05 Edited at: 14th Feb 2018 22:58
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Dark Java Dude 64
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Posted: 28th May 2012 08:07
d
d
d
d
d
d
d
d
Indeed.

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Fallout3fan
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Posted: 28th May 2012 08:10 Edited at: 14th Feb 2018 22:58
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Dark Java Dude 64
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Posted: 28th May 2012 08:12
Ah.

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Fallout3fan
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Posted: 28th May 2012 08:22 Edited at: 14th Feb 2018 22:58
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Dark Java Dude 64
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Posted: 28th May 2012 08:24
Dont do that. People dont like to reply when they see pleads for replies.

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Nateholio
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Posted: 28th May 2012 08:55
$5, why not?

In Development: K96 - Combat Simulation
Keep your Hope and Change, I choose individual Liberty!
Fallout3fan
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Posted: 28th May 2012 09:04 Edited at: 28th May 2012 09:06
So that is good? Yeah!
I want to hear more.

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Dark Java Dude 64
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Posted: 28th May 2012 09:30
And maybe the response will be good. You never know...

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Fallout3fan
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Posted: 28th May 2012 10:10
I hope it will.

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Nateholio
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Posted: 28th May 2012 10:15
Sci-fi...good

Turn-based...not so good, but how else would you make a text RPG?

Hard sci-fi or that pseudo sci-fi crap that's more a mix with fantasy?

Single player or MUD?

Persistant world or not?

Questions could keep coming.

In Development: K96 - Combat Simulation
Keep your Hope and Change, I choose individual Liberty!
nonZero
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Posted: 28th May 2012 11:32
Quote: "Turn-based...not so good"

"Did you hear that my fellow retro gamers, this heretic speaks ill of our ways"

But on a serious note Nateholio is right, text-based RPG with turn-based combat, is not such a hot idea. Reason: Even in the old days, I would have found something like that tedious. In fact, tbh, Final Fantasy 1 on NES was a drag in combat (Not because I'd played FF7 on PS first but because it was just slow-moving) and that had visuals and music which your game doesn't. I think, honestly, especially considering today's market, do away with the traditional combat. Try and come up with a more unique system that's less confined.

I'd prolly be willing to pay $5 for a game (if it was a hassle-free purchase without 1000 registration processes) that more resembled an interactive book than something that brought in too many slow-paced mechanics. But that's just me. You'll have to just wait until you have a working demo and can get feedback from more people.

I know what you said regarding it not being on mobile, but I really think you should look into it. Mobile is a much better platform for this type of game. I'm not pushing AppGameKit (I don't even have the trial version installed anymore) but it is an easy development kit to work with and will allow you to deploy the game on multiple platforms. Just a thought, my 2 yen.

Anyway, see your response when you have a WIP demo, do some market research, have a look at the trial ver of AppGameKit and see if you're comfortable coding with it (you should be, it's very easy). If you can't afford it, then I'm pretty sure there are some good free GDKs for mobile platforms out there. Anyway, it's good to maximize the number of platforms your release on because it broadens your audience.

Nateholio
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Posted: 28th May 2012 11:37
Quote: "I know what you said regarding it not being on mobile, but I really think you should look into it. Mobile is a much better platform for this type of game."


Gotta agree with nonZero on this one.

Most peope I know wouldn't really care to waste the desktop CPU cycles on a text RPG, so your target should be those pesky mobile devices. People can play the game while they wait in an airport or the like.

However, this ight very well be a few beers talking.

In Development: K96 - Combat Simulation
Keep your Hope and Change, I choose individual Liberty!
Dark Java Dude 64
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Posted: 28th May 2012 11:55
Actually yes, mobile sounds like a nice idea. I know the game uses A, B, C, ect for input so little buttons for each input would be cool.

But I only just now taught Zachadoodle to program! Therefore, the mobile may not happen...

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bitJericho
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Posted: 28th May 2012 12:20
Guys this isn't a chatroom >.<

Anyway, you should sell it for as much as people will buy it for. If you market it like a book, you might be able to get 15 bucks for it. Then again, people may not pay for it even at 99 cents.

I know people in the past have tried to sell and failed at selling text games. People have been trying to sell text based games ever since they fell out of fashion and the fact that you (maybe) and I don't know a single text based game made in the last 5 years says volumes.

Nateholio
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Posted: 28th May 2012 12:29
Quote: "People have been trying to sell text based games ever since they fell out of fashion and the fact that you (maybe) and I don't know a single text based game made in the last 5 years says volumes."


You do have a good point. I think that's due to several factors though. One being that people such as myself, who played test games, are reluctant to try new ones beceuse, well, why should I? I;ve got games with fancy-pants GFX so why waste time on a text ga,e unless its REALLY good?

In additon, it seems to me that the younger generation dosn't have the imagination the older generation(s) do without fancy GFX. Kind of like our grandparents complaining they had to liten to the radio while we had TV.

I'm not above playing text games at all, but they do have to be "teh pwn", and in this day, that means at least MUDs with persistance.

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Keep your Hope and Change, I choose individual Liberty!
Dark Java Dude 64
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Posted: 28th May 2012 12:30
Quote: "Guys this isn't a chatroom"
This is why I told him that we needed to take it to Skype.

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bitJericho
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Posted: 28th May 2012 12:32
Quote: "I'm not above playing text games at all, but they do have to be "teh pwn", and in this day, that means at least MUDs with persistance."


Have you played any text based game made in the last 5 years? I'm sure you'd be able to find at least one that is downright awesome.

I think you might be able to make something workable on an app store, but no way could you do it on Windows only.

Try catering to the blind on the Mac store for use on the ipod/ipad. That is a niche that I can guarantee would fetch you some sales. Since it'd be such a limited market, and those people would actually want to play your game. You'd be able to charge more as well, but the niche may not be big enough to make you a millionaire

Nateholio
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Posted: 28th May 2012 12:39
Quote: "Have you played any text based game made in the last 5 years?"


Haha! No Jericho. The last text game I plaed on my ye olde Apple ][e...Leather Goddesses of Phobos. Never got past the crazy laser beam on the riverthough. Could you please point me to some newer text games which are downright awesome/

I'd have to agree though. Win only is the path to epic fail for a tet based game. Go for mobile, with desk/laptops as secondary.

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bitJericho
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Posted: 28th May 2012 12:56
The last text based game I played was Bureaucracy which was released over 25 years ago. I haven't played anything from the last 5 years. However, there has almost certainly been dozens, if not hundreds of text adventures made in the last 5 years.

There's a lot of people playing and making them. There's not many paying for them, though.

Before starting on such a project, you should try and find them. You should find out if any have been actually sold, and you should definitely watch Get Lamp.

Seppuku Arts
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Posted: 28th May 2012 14:26
The answer:

Depends on the game. It'd have to be good enough for me to want to pay money for it. Is it worth them paying $5, where them paying less or (nothing at all) would give them a more satisfying game? I think your biggest concern should be on the content of this game and making it good and completing it first rather than how much you're going to sell it first. Once you've done that then you can assess how much it'd be worth. There's plenty of text adventures out there.

Matt Rock and his team did manage to release and sell a text adventure called Eternal Equinox. But I don't think it sold that well. He's certainly not rich off of it.
http://forum.thegamecreators.com/?m=forum_view&t=106506&b=5

He sold it for $7.99 at the time.

Benjamin
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Posted: 28th May 2012 14:40
I think the better question is "would anyone buy my game instead of playing any of the countless free ones that are already out there?".



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Pincho Paxton
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Posted: 28th May 2012 15:06 Edited at: 28th May 2012 15:07
I think that the Kindle should head towards running them eventually. Then they would become popular again.

bitJericho
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Posted: 28th May 2012 15:13
Quote: "Matt Rock and his team did manage to release and sell a text adventure called Eternal Equinox. But I don't think it sold that well."


As far as I know it was a failure that sold few copies, but that's just what I recall, and memory may be faulty.

Quote: "I think that the Kindle should head towards running them eventually. Then they would become popular again."


I'd develop for a reader/device that already works now. Useless planning for a future that might or might not arrive.

Van B
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Posted: 28th May 2012 15:29 Edited at: 28th May 2012 15:31
The market is fairly limited, saturated, and dominated already - I mean, you can play any text adventure through emulation.

I think that the best thing to do with a text adventure is to stylise it... like make it look like a book, or an old typewriter, find some way to convey the plot beyond just letting people read. If you 'justified' the game being text based then it might encourage sales. Instead of another text adventure, it would be that game where the story gets typed out as you play, or the whole game is contained in this creepy old book. I'm sure a text adventure could do pretty well, but it needs an extra layer of gloss to raise it above the other text adventures out there for free. For a text based Sci-fi RPG... well I'd mimic an old computer terminal, amber on black text, even an old clicky keyboard sound... you can't leave it all to the text to convey the mood these days.

Also, it's a shame that text adventures kinda died just as they were coming to fruition - the Magnetic Scrolls games were pushing the genre into a more polished experience, especially with Alice, graphical maps, items, clues, while still being a text game at heart.

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Dazzag
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Posted: 28th May 2012 16:07
I think our own text adventure competition pretty much summed it up. I judged on that one year and was pretty stoked to be honest. The games were pretty good even from here (proper IF competition puts out some amazing stuff) but to be honest the feedback and interest from this forum (even a few years ago when there was more traffic here) just showed how much the genre had declined. So much so that the competition is dead (after running for a few years) and no-one really cares. And we are geekier than most here. I pretty much ditched my half finished MUD straight after that.

On the other hand, isn't the maker of Leisure suit Larry making a new version? Cool

Cheers

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bitJericho
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Posted: 28th May 2012 16:09
That's a graphic adventure though. That genre is taking off, and I'm a big fan of those!

Dazzag
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Posted: 28th May 2012 16:27
It is again? I heard once that they had completed Sam and Max 2 and were just waiting for when graphic adventures become big again. Hmmm...

Still there is something exciting about a really intelligent parser from an old test adventure. I remember one of the Gnome Ranger games shocking me with how clever it was even on an old Spectrum 128k.

Cheers

Current fave quote : Cause you like musicians and I like people with boobs.
Fallout3fan
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Posted: 28th May 2012 20:23 Edited at: 14th Feb 2018 22:59
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Fallout3fan
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Posted: 29th May 2012 04:26 Edited at: 14th Feb 2018 22:59
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DeadTomGC
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Posted: 29th May 2012 05:52
So it seems a lot of people are talking to each other on Skype now. Was that always common to the forums?


Dark Java Dude 64
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Posted: 29th May 2012 05:55
As far as I know RedFlames, TheComet, and Zachadoodle are talking to me that way.

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Libervurto
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Posted: 29th May 2012 06:01
Quote: "Should I sell a text RPG for 5$?"

No! $4.99, always the 99 cents, that's what attracts the customers see

Quote: "There is only text and no visuals or sound. It's a Sci-Fi RPG. A Turn Based Role Playing Game."

[angry teacher voice]
Seriously I'm amazed you got any kind of response because you've given absolutely no information on your game. If you genuinely want some advice there are plenty of experienced people on here who are glad to help but at least put a bit of effort into it so they know they're not wasting their time. You don't exactly sound proud of this game if all you have to say about it is 19 words! And make your thread title more descriptive so people who are interested will see it.
[/angry teacher voice]

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