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Geek Culture / [LOCKED] Releasing Operation Defuse for free? Decision?

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Slayer267
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Posted: 1st Sep 2012 07:36
I am starting to think that I should release Operation Defuse for free if we manage to get enough donations to pay off how much we actually spent on it (Approximately $1500 in Software, Server Expenses, Model Packs Etc.)

What is your guy's opinion?

[url=www.carnageproduct.com][/url]
Dark Frager
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Posted: 1st Sep 2012 09:39
$1500 in donations for a mediocre game that only a handful of people know about? Seriously? I don't mean to dishearten you but keep dreaming. Sell your game for a reasonable amount like $3 and advertise it a bit and you will get a decent amount of money (maybe like 30 bucks or so) plus, why would you spend $1500 worth of software when there is millions of free and powerful programs around that do the same thing? Looks like you haven't thought this out very well. I'm no business man but I can tell you this:

You're doin' it wrong.

Oh come on. We're trying to talk with sigs here and you rudely interrupt.
Thraxas
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Posted: 1st Sep 2012 10:10
Did the release party not generate a lot of interest? Where are the release party pictures?

rolfy
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Posted: 1st Sep 2012 11:59 Edited at: 1st Sep 2012 12:09
Quote: "$1500 in Software, Server Expenses, Model Packs Etc"

I would love to see a proper breakdown of these expenses,

I can see it now
FPSC + model pack bundle $29.99
London model pack $19.99
Free web hosting $0
Party $1450


Seriously though you must hold the record for most posted game on TGC boards.

Awesome! Its one of those threads.
Quik
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Posted: 1st Sep 2012 12:38
Quote: "Party $1450"


AJAJAHHAHHAHHAHAHAHHA

But seriously: Did you buy 3ds max or something for this .__.? Cuz I cant see that being viable for a indie game of this proportion...



Whose eyes are those eyes?
CoffeeGrunt
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Posted: 1st Sep 2012 17:00
You Sir, are simply hysterical...

Okay, please do tell us how, and why, we should give you $1500?

Also yeah, I wanna see release party stuff.
xplosys
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Posted: 1st Sep 2012 17:33
If you're serious about game development, consider your cost a lesson learned (I hope you learned a lot) and let the game go to get your name out there. Be sure to tighten up & polish the game first. From what I've seen, it needs work.

Brian.

!retupmoc eht ni deppart m'I !pleH

CoffeeGrunt
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Posted: 1st Sep 2012 17:35
Where did you even get all that money from?

You fired your staff!?
Slayer267
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Posted: 1st Sep 2012 17:45
Sigh, you do know that I buy stuff outside TGC right? Photoshop, and such.

But I guess I can let that go.

[url=www.carnageproduct.com][/url]
CoffeeGrunt
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Posted: 1st Sep 2012 17:49
Well that's not expenses for the game...?

Those can be re-used for other games.

But seriously, there's Indie bestsellers that were put together for less than that. You coulda saved all that money easily.
Seppuku Arts
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Posted: 1st Sep 2012 19:08
Well best of luck on sales and donations. You're encountering one of the big problems with creating a product, marketing. It's got to be something people want to play and the people who'd play it? They'd need to know about it and not only that, but to have a pitch delivered to them in such a way that it convinced them that they want to buy the game or at least, take a punt (good thing about indie games is they're usually cheap and therefore taking a punt won't break the bank). Unfortunately, marketing can also be expensive. Making money from a product is not easy and I don't think many of us here are experts on it by any means.

And of course when budgeting your game, you've got to consider how much return you'll get and how much money you're willing to lose should sales go south. If that $1,500 is on software, I would not count that as a goal for your first game's profits, but you can spread it out across other games as you'll be reusing that software. Though, if you bought Photoshop, I would have said given your limited budget, it might not have been the best purchase. Photoshop is great, but you could have saved yourself money using a much cheaper (or even free) alternative.


As for whether or not you shold release this for free or keep charging money. I do not know. I would seek business advice. If you think you game is good enough, perhaps try the Steam route, that can help as far as marketing goes at least.

CoffeeGrunt
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Posted: 1st Sep 2012 19:26
What might work is this, Slayer.

Release this game for free, pinch your eyes, and swallow the losses. Propagate it everywhere. Tell everyone you can about it, spread it wherever you can.

Then, see how people react. See what critique you get, what advice and what praise. More to the point, have a central hub site on standby in case it does get popular. Somewhere for fans to check out updates on your work.

This way you will get your name out as much as humanly possible. By all means offer donation, Honourware is a good idea. You only pay what you want for it, free or a donation. Therefore people have the chance to try it for free, or can throw a few bucks your way if they're feeling generous.

Do not expect to make the $1500 back. Consider those set-up charges for your game studio.

This way I envision will hopefully grant you a fanbase, a small cash sum as a thank you, and some publicity. The first and third things will now be invaluable to you for future projects. Take on board your fan's advice and criticisms, then start to work.

After that, make something they will wanna pay for.
Insert Name Here
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Posted: 1st Sep 2012 21:02
Step one) Simply get used to the fact you're not going to recoup your costs.

Step two) Release your game for free.

Step three) Promote it everywhere you can, making sure FREE is the buzzword.

Step four) Prepare to be slaughtered. No matter who you are or how much work you've put in, your first game will be terrible and people will tell you.

Step five) Listen to what people say about your game. Take it all on board and improve.

Step six) Make another game. Back to step one.

rolfy
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Posted: 1st Sep 2012 23:39 Edited at: 2nd Sep 2012 00:28
I wouldn't take this too hard but you need to start looking at all this from outside of your experience, here's how its went for you.

You have made several threads regarding your game Operation Defuse, this being the second one asking for opinions on whether you should release it for free.
I understand that you really don't want to for various reasons and I suspect that financial reasons are actually the least of it, you really want people to like this game, you have spent a great deal of time and effort to produce it and you cant accept any criticism of it, deep down you know its not going to sell very well but you cant let go of the hope. You have sold people on your idea then when its completed its not lived up to the hype you created around it. You should learn to accept this its not a reflection on your abilities.
If you want to sell a game constantly asking for approval on it using a game dev site will get you more criticism than anything else and is a great way to improve it, but it will not be the best place to rustle up sales. Reminds me of the folks who dont understand how huge the internet is and who expect if they set up a website they will be in business straight off the bat with thousands of hits every day.
Outside of this community no one has ever nor likely will ever hear of your game for the simple reason that you have no idea how to market it properly, you believe your game is as good as any other out there and cant understand why others don't see this the same way, another comparison is the music industry where you will always find bands who you believe are not as good as yours and if they can make so can you. Truth is for every successful million selling album there are many thousands who scrape by with very few sales.
You have started at the top instead of working up and its a long way down from the top with nothing to break your fall, this is why your flapping now.

If you can accept that everything so far is a learning experience and that you can use this as a foundation for starting anew you will find that you have a good solid base to work off and avoid the pitfall of believing your own hype. Get your game out there even if its for free and try to get it into the hands of real game critics, you know....the ones that play games, that's your market and if you don't listen to them then you are never going to get anywhere, you cant force people to like, never mind buy, your game unless you give them what they want, not what you think they want.

I said at the start this is not a reflection on your abilities...well actually it is...but only on current ability, there is no shame in accepting that you need to improve and in future you will have the skills needed to achieve what you want but only if you accept you have a lot to learn.
You are probably the most stubborn kid I have seen around here, use this to your advantage in your dev, instead of ignoring criticism, take it on board.

Awesome! Its one of those threads.
TheComet
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Posted: 1st Sep 2012 23:44
I would like to see some actual footage of the game, but it seems you haven't even uploaded a video of it...

TheComet

"if you don't understand recursion than you probably don't understand recursion." ~Jerico2day
DeadTomGC
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Posted: 2nd Sep 2012 00:37 Edited at: 2nd Sep 2012 00:40
I'd recommend making your game 100% free, But send it out to major youtubers. Also, make sure people who play the game know who made it. Try to get people to subscribe to a youtube channel. Then you can promote any future games you make and ask for donations after people acknowledge that you made a good game.


MrValentine
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Posted: 2nd Sep 2012 04:30 Edited at: 2nd Sep 2012 20:49
I was not going to post this link but as you lied, here goes...

MOD EDIT:


And yeah I am extremely confused where that £1,500 quote came from...

You mentioned servers... and yet you use http://www.webs.com/pricing.htm as your host, I ran a few calculations and found you must have taken out a few years of premium hosting, either that or you failed to do your market research for cheaper alternatives if not free to Photoshop...

If you gave a list of tools you used on your site then maybe people would bash you less...

I do admire you at your age having such a chance to jump on the business bandwagon, but you have a lot of maturing to go through...

Quote: ""Ten years from now, sitting in a CEO chair," he said."


I can tell you CEO status is very easy to attain... I am you can say the Sole Director or Sole CEO of my company... with 1 investor in the shares for the time being [My Legal Advisor / Lawyer / Solicitor] and my accountant helped me setup my company as I preferred to get on with my work than spend time pondering over legal papers... Although they are easy for me to grasp, I did not see wasting 2 weeks over it all and then realising I made a giant cockup somewhere...

Ervin I do not mind giving you advise should you be looking for it... just try not to get yourself over excited before posting anything... again I admire your efforts... just try to keep calm... I do forgive you for your previous attitude as back then I did not realise you have a lot of growing up to do... mind you, when I was your age I was flying around the globe lol >.< and I am still at it

And guys, I know as much as you want to bash him, but in reflection we all know how young the lad is and we all know we had a lot of huhemm spunk in us back then and often would jump ahead of ourselves so, maybe even though I do want to just LOL at everything he does, stepping back I think the guy need more moral support than anything else... but in reflection of that... if he ignores what is being said and does not get it into his skull, then by all means bash away...

So there it is Ervin of Waterloo, IA 50702, either head [listen to] our sayings [and I say this because as I recall you bite back at everything people suggest and that is a bad trait] or walk away and find a new path... it’s all in your best interest...

But yeah if you need any help... slow down, relax and think about everything in detail... then say something... but apply logical thought to it first... this coming from a man who prefers things at 1 million miles per second... rather than getting the answer tomorrow... in other words I too like answers yesterday, but I know that, that is impossible unless you already knew the answer...

Anyway before I get lost in my own message...

There you go... you should figure out anything else I may have had to say from the above text...

Game on! erm Dev On!

greenlig
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Posted: 2nd Sep 2012 05:36
It's fantastic that you are this enthused with game development. I really dig that, and think the best people in the industry started with a similar passion. Don't lose that. That said, it's going to be a long way before you start making a real mark. As much as you think you have everything under control and in perspective, you never stop looking back and realise how naive you were. BUT, that's a natural progression, and all results from experience.

Put the game out for free, add it to indieDB.com, and start on your next one.

At your age, just immersing yourself in as many genres and styles as possible is the best tactic. You'll learn to identify your own voice, and your work will benefit.

Good luck,
Greenlig

[href=http://zacduff.com/]ZacDuff.com[/html]
Slayer267
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Posted: 2nd Sep 2012 08:14
Quote: "Hello Ervin"


Oh dear god you found it -.-

Quote: "You mentioned servers..."


More Download Servers...

Quote: "£1,500"


Dollars mate, not pounds. Again, I shouldn't let you guys deal with that



Quote: "I can tell you CEO status is very easy to attain... I am you can say the Sole Director or Sole CEO of my company..."


Its a indie business so yes.

Quote: "Ervin I do not mind giving you advise should you be looking for it... just try not to get yourself over excited before posting anything... again I admire your efforts... just try to keep calm... I do forgive you for your previous attitude as back then I did not realise you have a lot of growing up to do... mind you, when I was your age I was flying around the globe lol >.< and I am still at it

And guys, I know as much as you want to bash him, but in reflection we all know how young the lad is and we all know we had a lot of huhemm spunk in us back then and often would jump ahead of ourselves so, maybe even though I do want to just LOL at everything he does, stepping back I think the guy need more moral support than anything else... but in reflection of that... if he ignores what is being said and does not get it into his skull, then by all means bash away...
"


THANK YOU!

Quote: "But yeah if you need any help... slow down, relax and think about everything in detail... then say something... but apply logical thought to it first... this coming from a man who prefers things at 1 million miles per second... rather than getting the answer tomorrow... in other words I too like answers yesterday, but I know that, that is impossible unless you already knew the answer..."


Dude, I do this in my spare time. I see it as a profitable hobby.

Quote: "Game on! erm Dev On!"


True

Quote: "It's fantastic that you are this enthused with game development. I really dig that, and think the best people in the industry started with a similar passion. Don't lose that. That said, it's going to be a long way before you start making a real mark. As much as you think you have everything under control and in perspective, you never stop looking back and realise how naive you were. BUT, that's a natural progression, and all results from experience.

Put the game out for free, add it to indieDB.com, and start on your next one.

At your age, just immersing yourself in as many genres and styles as possible is the best tactic. You'll learn to identify your own voice, and your work will benefit.

Good luck,
Greenlig"


Interesting

[url=www.carnageproduct.com][/url]
MrValentine
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Posted: 2nd Sep 2012 08:28
Quote: "Its a indie business so yes. "


What is?

Quote: "I see it as a profitable hobby."


As do we all

and this...

Quote: "Oh dear god you found it -.-"


Was very easy to find...

CoffeeGrunt
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Posted: 2nd Sep 2012 15:13
You see it as a profitable hobby?

You sunk 1.5 large into it, and what did you get back?
Indicium
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Posted: 2nd Sep 2012 15:16
You could've probably got your costs down to about $50.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
Slayer267
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Posted: 2nd Sep 2012 16:21
Quote: "
What is? "


Carnage Productions.

Quote: "You sunk 1.5 large into it, and what did you get back? "

...

Quote: "You could've probably got your costs down to about $50."


Yeah I kinda jumped into it... lol

[url=www.carnageproduct.com][/url]
MrValentine
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Posted: 2nd Sep 2012 16:24
Productions or Product?

Slayer267
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Posted: 2nd Sep 2012 16:55
Quote: "Productions or Product?"


Oh shutup XD Productions was taken lol

[url=www.carnageproduct.com][/url]
MrValentine
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Posted: 2nd Sep 2012 17:05
well you need to remain consistent as this confuses people... and its

OH SHADDUP...

CoffeeGrunt
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Posted: 2nd Sep 2012 18:37
Carnage Product doesn't sound right. :S

If Carnage Productions is taken, you can't use it as a long-term company name, mate.
Yodaman Jer
User Banned
Posted: 2nd Sep 2012 19:25
Quote: "If Carnage Productions is taken, you can't use it as a long-term company name, mate."


Unless you want to risk being sued, that is.

I did a quick Google search, and it's a fairly common name for a lot of random crap (youtube channel, a website in a language that I can't speak that features a banana), a band... you see the issue, right?

It's too common/generic. You should get together with a few people and go over some new and interesting names. Find out if it's been used before; if it hasn't, take it while you can! Trademark it if it's truly worth the cost and unique enough.

Then again, maybe go ahead and release OD as your current name, and that way if it bombs no one will have to know that it was you and your new name won't have a blemish.

"The ships hung in the air in much the same way that bricks don't."
~ Douglas Adams
xplosys
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Posted: 2nd Sep 2012 19:41
Quote: "Unless you want to risk being sued, that is. "


Come on folks, you can't sue a minor over a non-existant company name.

!retupmoc eht ni deppart m'I !pleH

Dark Frager
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Posted: 2nd Sep 2012 20:09
Quote: "Come on folks, you can't sue a minor over a non-existant company name. "


Ain't no little kid gonna be stealin' mah money!

Oh come on. We're trying to talk with sigs here and you rudely interrupt.
MrValentine
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Posted: 2nd Sep 2012 20:15
Come on folks, you can't sue a minor over a non-existant company name. [/quote]

You have no idea how wrong that statement is...

As a business your age is irrelavent... Hence also the purpose of a setting up as a legal entity such as a Limited Company... it protects YOU from personally being sued unless the courts say otherwise...

Jeku
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Posted: 2nd Sep 2012 20:40 Edited at: 2nd Sep 2012 20:44
I seriously want to bring down the ban hammer hard in this thread. MrValentine, you should be ashamed of yourself posting and ripping apart somebody's project, especially as the article talks about the developer's age. I don't recall what games YOU have made, yet? And then you go into talking about your own company and how you had lawyer's fees and how you're the CEO, etc., and you go off sounding just as bad as all the other people here who talk about their huge companies.

This thread is so full of misinformation from wannabe's that it's seriously disheartening and sad. Some of you have offered some positive constructive advice, and others have literally crapped on it. Grow up.

EDIT:

All somebody needs is this thread for proof how hostile our community is


Senior Developer - CBS Interactive Music Group
MrValentine
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Posted: 2nd Sep 2012 20:47 Edited at: 2nd Sep 2012 20:48
Jeku, I was not bashing him, but I did think about the age bit, I was going to write if a mod deems that post not good then please edit it out... just wanted to prove a point... thats all, I am trying to help the yung'un but he has listening issues beyond our control... I again Apologise if I did wrong, no harm was meant in my post... I did not reveal anything further than a publically available article...

Ah you did edit it cheers

Quik
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Posted: 2nd Sep 2012 20:55
Jeku: Just as a counter argument, Slayer267 has hardly been helpful to us in this thread either. The only question that is bugging everyone is the 1500$ question, which he ignores completly.



Whose eyes are those eyes?
Wolf
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Posted: 2nd Sep 2012 21:04
Quote: "Jeku: Just as a counter argument, Slayer267 has hardly been helpful to us in this thread either. The only question that is bugging everyone is the 1500$ question, which he ignores completly.
"


Because he is a child and he made it up to seem "professional"... give the kid a break and let it go

"This thread has been locked for the following reason: Too much EPIC" - Thraxas
Dark Frager
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Posted: 2nd Sep 2012 21:11
Quote: "Because he is a child and he made it up to seem "professional""


that was actually what I first thought when I read that, but I guess if he was really determined then yes it is possible that he spent that money on the software. That's determination for you.

Oh come on. We're trying to talk with sigs here and you rudely interrupt.
CoffeeGrunt
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Posted: 2nd Sep 2012 21:19
I don't have that money to spend, and I'm 18 full-time employed.
Dark Frager
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Posted: 2nd Sep 2012 21:24 Edited at: 2nd Sep 2012 21:25
Flipping burger patties in McDonalds is NOT a good paying job you know

Just kidding you, I hope that you don't flip patties in Mcdonalds.

Either way there is many ways he could have acquired such a great sum of money, whichever way it could be, we can't tell if he is lying to sound cool or if that really is true. Maybe Slayer can come and explain what the situation really is. (If he wishes to, of course.)

Oh come on. We're trying to talk with sigs here and you rudely interrupt.
Wolf
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Posted: 2nd Sep 2012 22:03
Quote: "I don't have that money to spend, and I'm 18 full-time employed. "


Hey congrats to your job! I remember you had trouble finding one

"This thread has been locked for the following reason: Too much EPIC" - Thraxas
CoffeeGrunt
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Posted: 2nd Sep 2012 23:00
It's worth mentioning that the company is currently in administration, to be fair. xD

"Norfolk Capacitors" if anyone's interested.

However, I'm staying hopeful, and thanks, it was great to finally get that break. Seems like I'll need another now.
BlackFox
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Posted: 2nd Sep 2012 23:19
Quote: "This thread is so full of misinformation from wannabe's that it's seriously disheartening and sad. Some of you have offered some positive constructive advice, and others have literally crapped on it. "


Funny, we (my wife and I) had the same thoughts. You bugging our house? And what more could be said beyond what you have already stated?

@ Slayer267

Can you email us when you decide what you are going to do? If you are planning to sell your game, we will buy a copy.


Twitter: @NFoxMedia
Virtual Nomad
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Posted: 2nd Sep 2012 23:44
Quote: "I seriously want to bring down the ban hammer"

i, for one, wish you (and other mods) would do so, a lot more and for a lot longer.

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Seppuku Arts
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Posted: 3rd Sep 2012 00:12
To add, I would say to keep at it. The fact you've got a finished project is a fantastic thing, it's more than a lot of people can say. It isn't easy to become a financial success, but as you say, you view it was a profitable hobby. But if you keep at it, who knows what it'll turn into? There's some forum members (who sadly, rarely post anymore) who have had some successful projects out there and you'll see that their first project isn't necessarily the succesful one, or heck, one they actually complete.

MrValentine
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Posted: 3rd Sep 2012 01:26 Edited at: 3rd Sep 2012 02:06
Sepp... Well said!

Quote: " i, for one, wish you (and other mods) would do so, a lot more and for a lot longer."


What?

EDIT

ReReading Jekus post again I seriously think he misunderstood me... Hope to get a reply from you Jeku as I dont want you having the wrong idea...

And if you continue to have the wrong Idea I shall simply avoid Slayers threads from now on as I dislike people misunderstanding me... At their own accord... I hope you try to understand what I was saying I only mentioned my bsiness as it is a first hand experience I always speak from experience... So I cannot see why that is a bad thing...

Erm when did I rip apart his project??? I am confused about this... also I was kinda confused why the article mentions his age... I do recall news sites publishing age of individuals with no concern about it so i think the forum has an old thing that it needs to let go of... but then again it really isnt a written rule anyway just tradition hehe I was not going to post that link as it did state his age but I was annoyed that he did not mention FPSC... sure hit me for being a patriot for TGC

Seems no matter what I will say here you will probably ban me either way... So I will just stop trying to help the lad... Hope you are satisfied...

Sorry Slayer267 but I am being forced away...

Indicium
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Posted: 3rd Sep 2012 01:39
Hey, I work in McDonald's, nothing wrong with the place!


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
Slayer267
14
Years of Service
User Offline
Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 3rd Sep 2012 02:50
Quote: "I seriously want to bring down the ban hammer hard in this thread. MrValentine, you should be ashamed of yourself posting and ripping apart somebody's project, especially as the article talks about the developer's age. I don't recall what games YOU have made, yet? And then you go into talking about your own company and how you had lawyer's fees and how you're the CEO, etc., and you go off sounding just as bad as all the other people here who talk about their huge companies."


Wowa wowa dude chill out. If you wanted the age thing removed then just remove the link.

__
Quote: "Jeku, I was not bashing him, but I did think about the age bit, I was going to write if a mod deems that post not good then please edit it out... just wanted to prove a point... thats all, I am trying to help the yung'un but he has listening issues beyond our control... I again Apologise if I did wrong, no harm was meant in my post... I did not reveal anything further than a publically available article..."


Agree.

__
Quote: "Jeku: Just as a counter argument, Slayer267 has hardly been helpful to us in this thread either. The only question that is bugging everyone is the 1500$ question, which he ignores completly.
"


I didn't avoid it completely I said before -
Quote: "Dollars mate, not pounds. Again, I shouldn't let you guys deal with that"


Quote: "
Because he is a child and he made it up to seem "professional"... give the kid a break and let it go"


Get on MSN Sometime

Quote: "that was actually what I first thought when I read that, but I guess if he was really determined then yes it is possible that he spent that money on the software. That's determination for you."


Thank you!

Quote: "Funny, we (my wife and I) had the same thoughts. You bugging our house? And what more could be said beyond what you have already stated?

@ Slayer267

Can you email us when you decide what you are going to do? If you are planning to sell your game, we will buy a copy."


Sorry about that and email sent.

[url=www.carnageproduct.com][/url]
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 3rd Sep 2012 03:03 Edited at: 3rd Sep 2012 03:06
Thank you Slayer267 you turned my night around, Jeku has a tendency to make me feel really bad and does not think about it...

I will have to await his reply before I continue to assist you...

EDIT

About the £ lol companies in america have a tendency to confuse the exchange rate or they just ignore it non-the-less so it would literally cost that much [nearly double the dollar rate] over here

I do think we can leave that figure behind us guys and agree that this project needs to go down the donation route

Just get people to know you, I agree with this idea

Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 3rd Sep 2012 03:26
@ Slayer267: Not sure if you've made up your mind about the donation route yet but if you're going to release your product for free consider in-app advertising as an option (I wouldn't mix it with donations though).

A typical trend is to have a free demo with advertising and a full version for a certain price.

Another route is to organize in-app purchases. On the mobile markets at least, developers are starting to release the base of their app for free but then offer a range of in-app purchases to enhance the gameplay. In your case this could be extra levels, missions, weapons etc.

Best of luck with your game.

Slayer267
14
Years of Service
User Offline
Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 3rd Sep 2012 04:10
I will go down the donation route. It seems like a better plan; it also seems like a win win situation.

[url=www.carnageproduct.com][/url]
Kevin Picone
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 3rd Sep 2012 04:25
There's lots of distribution models today, make no mistake though, the authoring process and the publishing process are worlds apart. Even though we're online, it still feels like pulling a tank up hill with your teeth and that's on a good day.

Before releasing (Free or otherwise), make sure all the dumb stuff is in place and ready. What's the dumb stuff ?, well writing the descriptions of different lengths (Pad files) and template emails, if people have problems, they're going to email you. Over time, you'll notice the same questions keep coming in, over and over and over and over and over again.. So start writing some FAQ's sooner, rather than later.

Make sure you have all the necessary processes in place. Like how are updates handle, what's the policy on this, what's the life span of the game, squeals possible etc etc Automation is the key. If there's some process you're likely to be repeating on a regular basis, then see about automating some or all of it. Time is valuable..

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