thanks for the touch-ups and additions to the latest version(s):
i've been playing on expert and seem to be maintaining the same distance ahead of the CPU/pulling ahead at the same rate. it
seems the cpu has propensity to lead a 5 more often on expert and make some other plays that still baffle me but, again, i've never read Hoyle™:
why would it follow my J with a Q given other options?
as it was my request, and wasn't as easy to implement as i would have expected, special thanks for the
right-click = discard option

it took me a short while to return to the habit vs past versions of LD cribbage play; my games-per-second has increased, as expected, and that part of my brain (and the extra finger) are happier, now.
Quote: "I have run out of thinks to fix"
if you're up for it...
> organize
all game settings into 1 location that we can return to and change mid-session.
> the dark voice option is still unclear to me re: when i can turn it on/off as well as its on-table indication.
> the sound effects
off setting doesn't turn off
all sound effects as i would expect. ie, once cards are sent to the crib, there is a still a "click" to prompt play.
> the scoring sound effect seems to fire in rapid succession for
each point scored = the "buzz" found in many dbpro projects that don't utilize
if sound playing (SndNum) = 0 then play sound (SndNum) checks.
additional feature offering:
> add a setting that can randomize the board/card art/table felt settings upon completion of a full 121 point game (for a bit of automatic variety).
good stuff, as always
Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit