AEGUL'S MOD
Hi Everyone,
I would like to introduce a new MOD I’ve been working on called Aegul’s Mod
Features: (Already Added So Far)
Third Person Shooter Mode – Any Character can be selected to be the 3rd person
Camera Collision Detection - So the camera doesn’t go through Walls and Ceilings
Camera Auto Adjust – Camera adjusts to the correct position if there is an obstacle between the Camera and Player (If there is a Static Object blocking your view)
Camera Object Detection - if any Dynamic Object is between Camera and Player blocking its view, the object becomes transparent so the Camera can still see the player
Climb onto Walls - Player can Jump up and Climb onto walls or railings (segments)
Climb up Ladders - Player can Climb up Ladders/Fences...Etc.
Bullet Tracers – Bullets flying around with Collision Detection causing damage to anything it hits
Health Bars – Animated Health Bars placed above each Entity showing their current Health status
Entity Info – Entities Name, Current Health, Weapon and Ammo shown above each Entity
Bullet-Time - Can slow down Time (Can also be used to dodge bullets)
Aim Assist Lock-on - Player can Lock on to Entity
Jet Pack – Player can use Jet Pack to fly around the scene
CSG Weapon - Player using the CSG weapon can cut through any walls and floors to make a pathway through one room to another
Driving Vehicles – Any Entity can be selected to be a Driveable Vehicle
Limb Hit Animation – Limb Collision Detection and Animation Hardcoded directly into the Source Code, so Entities react to being shot to specific area on the body
Camera View Type
Type 1: Camera follows behind Player
Type 2: Camera follows over Player’s shoulder
Type 3: Camera follows Player but is free to move around Player
Type 4: Camera follows Player from Birds Eye View
Videos showing some of the features listed above (Sorry for the low quality resolution)
More Videos coming soon…
Features: (To be added in the near future)
Ragdoll – Tweaks to allow ragdoll effect to imitate directional force
Water – Tweaks to allow multiple water planes of different shapes and sizes
Gravity Gun – Tweaks to allow variety of forces and to be useable on all types of entities
Dynamic Shadows – Real-Time Animated Shadows being drawn
Mini-maps – Map of area being shown with Player/Entities locations
Menu System – Additional menu options with scroller, drop down box, radio button…etc.
Seeking Missiles – Lock on to an Entity and all bullets/missiles will be directed to it
Bullet/Kill Cam – Camera will follow bullet and display a kill shot when hit
Limbs Disembowelments – Able to shoot/cut off entities limbs with weapons
A Demo of this Mod will be available next year January 2013 for users to Download and Test Out.
I would appreciate any comments and suggestions anyone might have.
Also any ideas on how to improve current features or any ideas of new features would be very helpful.
Thank you
[Edited:- 15/01/2013]
Aegul’s Mod – Beta Demo v1.0
For Beta Version 1.20.6 and 1.20.7
Install:
Open Folder "Demo - v1.0 (Beta)" and Copy entire content to your "FPS Creator" route directory
Make sure you back up your original 'FPSC-Game.exe' file
Keys Functions:
Q – Bullet Time On
E – Bullet Time Off
Ctrl – Aim Assist (Lock On), Press and Hold to Lock On, Press and Hold again to Lock On to another Entity (character)
N – Third Peron Mode
B – Shoulder View Mode
M – First Person Mode
G – Grab any Character and use them as a Shield (Only works in 3rd Player mode), must be close to an Entity (character), Press Right-Mouse-Button to release character
Left-Mouse-Button - Melee attack when not holding a weapon
Right-Mouse-Button – Melee attack when Holding Gun (except guns with zoom feature such as Riffle/Sniper weapons), Only works in 3rd Player mode
Hold Shift and Down – To slide down Ladder
PLEASE NOTE
• This Mod (Demo Version) should only be used for TESTING purposes ONLY
• You are not allowed to use this Mod (Demo Version) to Build actual Games, not until the Full Version is Released
• You are only allowed to Build Test Levels in FPSC Editor
• This Demo will Expire on the 31st January 2013.
• A new Demo will be released with corrections to any Bugs that have been Reported along with Newly added Features as soon as possible
I would really appreciate users showing their work when testing this Mod.
If you could please upload Videos or Screenshots so I can see how testing is going.
Whether the Mod is actually working correctly or Not, if there is any Bugs, either way it would be easier for me to identify any problems if I can see it visually.
Thank you
Aegul
