That free time I mentioned? Came around. Plenty more of it this weekend too.
As asked, working on a Favela/Slum type style model. (Or models).
Super powerful kit, consisting of many different pieces and texture variations, all interchangeable and modular.
This contraption I put together is made with 6 unique meshes, all <50 poly. And only two textures are being used. Because of the way it's set up, there shouldn't be a problem with integrating this into FPSC. (The method is actually much better suited to Unity, or UDK)
Anyways, I've got a ton more textures to do it with, and virtually endless amounts of shapes I can create. So if you have any slightly more 'specific' suggestions on shapes or textures, let me know, and I'll be happy to work them in.
The render has no shader maps, and I made it really quickly just to announce the kit of it. But hopefully you get the idea.
Peace.