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elbow:
Quote: "You truly have the touch of an artist. Well done. And then an imagination as well... Keep it up.Looking forward to seeing this progress. "
Thank you!

Thats a fantastic compliment.
And you really need imagination to make such a nonshooter game in FPSC
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michael x:
Quote: "your work in this game is so awesome.I have to say this is your best yet. you are going out with a bang on this one."
Thank you! Yeah, its my favorite so far
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Pain: Thanks Pain!
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Ertlov:
Quote: " Have you rewritten the fantasy packs scripts from scratch, have you adapted the existing ones to your needs or switched them to Dark AI?"
I assume by fantasy pack you mean the modelpack by John Fletcher? I have done nothing to them so far. I'm not that far into development yet.
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Corno:
Quote: "Ahhh, no my compliment will be destroyed!
But I would like to see a comment of you."
Its not that bad, actually! I'll give you a little review later.
Quote: "Thanks, I will come to this as far I have Fpsc or FpscR. In my mind there are a lot of games "
Okay...well...since you are not english (I assume german?) I guess it would be a good idea to tell you that "Corno" sounds really bad in english. Its pretty close to
a slang expression for anal sex.
"Alternate Corno" would flow a lot better if it would simply be "Alternate". It might be just me...but corno just sounds really corny (tehe) as a title for an illness or a game. Its cool as a nick though
Quote: "Of course you can ask/request from me anything you need "

Sure? My script ideas are always a little "out there"
Quote: "Who help you? The devil? "
No! The great Cthulhu!
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007:
Quote: "Really you are an excelent Designer. I think you are (not understimating anyone here) one of the guys who really use all the FPSC Power and make trully amazing levels."
Well, well, well! Thanks a lot, Mr.Bond.
Quote: "To me be able to create a level on the same quality of yours, makes me a lot of headaches, because i resort to making the level outside fpsc (3dsmax) and i really have some "friendship problem" with FPSC Lighting system. I really never was able to get some good lights and shadows, my lighting skills suck in FPSC"
Maybe you overthink it. Lighting in FPSC is really easy. Don't try to put too much thought in it
Also

When you tell another developer that you work on something with the same quality as he is, its always cool to attach a screenshot or something

Especially when you outsource leveldesign to such a degree. I'm always fascinated by new ways of making levels in fpsc.
Quote: "I think because the habit of using 3dsmax for visualization, i use a lot of maxscripts that will create some trully eyecandy lighting effects with Vray (vray sun, vray auto lighting) with just a few clicks."
Ha! Too easy! I remember having that much lighting possibilities when I was working in the unreal engine. It somehow adds a lot to the visuals but takes away from the charm.
Well, in fpsc you have: radial lights...and radial lights
Quote: "The problem is transporting this to FPSC, is a [xxx]"
Lighteffects that are this complex would probably look off compared with the rest of the level! Rolfy used some baked shadows in his past games and I would not go much further with that. Making levels in a far more advanced 3d environment is one thing, trying to import these effects in fpsc is another.
I'm certainly eager to see what you come up with! (and remember: FPSC prefers his meshes to have one texture and one texture only)
Quote: "Again, congratulations."
Muhaha, thank you, Mr.Bond!
-Wolf