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Geek Culture / Half-life 2 videos

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OSX Using Happy Dude
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Posted: 21st Nov 2003 21:39
Seen some of the HL2 videos (as on this months PCF), and at the moment I'm not terribly impressed - the AI for the enemies just seem very basic, so hopefully with the extra 4 months they've decided to give themselves they'll improve that.


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hexGEAR
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Posted: 21st Nov 2003 21:43 Edited at: 21st Nov 2003 21:46
the main things that impressed me:

- facial expression muscles.
- physics.
- heat wave.
- physics.
- interactivity (with the environment).
- heat wave, church glass, and other type of fx
- physics.

and many, many more, did i mention physics?

Shadow Robert
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Posted: 21st Nov 2003 22:01
i wasn't impressed either nick, especially after Valve announced that they scripted some of the events in them to make them mesh better.

- facial expression muscles - pure animation, hardly new and hardly impressive. Final Fantasy X has the best in the industry if you ask me.
- physics - Havok physics is being used, which means anyone who gets this Physics Engine can achieve the exact same things for the same £50,000 per title per platform pricetag. And it isn't exactly complex to use ... Max has been using it in Reactor since r3
- heat wave - again this is a very simple and they're implimentation of it was virging on offensively basic. Even Angel of Darkness' poorly programmed version was better
- physics -
- interactivity (with the environment) - again, not a very novel or particularly impressive feature. Havok allowed more than usual to become interactive and the new event scripts allow better events to interact with each other. But on the whole it doesn't particularly improve on most FPS games nor does it even get as close to interactivity as alot of platformers.
- heat wave, church glass, and other type of fx - again, alot of thier effects seem nice at high resolutions... but you'll need a beast of a machine to run it at such and to be honest alot of them are out of the box effects that have simply been optimised. And thier Materials System is hardly impressive either, and is overly used.
- physics -

the games graphics are good, but they're hardly as amazing as they were claimed ... just look at Broken Sword 3, has some fantastically beautiful and colourful graphics without even resorting to shaders.
Whereas HL2 without them is just HL with some nice physics and touches - hardly worth the 7year wait, and even less worth the piss about thier doing at the moment.


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Chris K
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Posted: 21st Nov 2003 22:07
What??

When I watched the E3 video I was completely amazed. I don't care who made the technology, HL 2 has put all the best stuff together and it will no doubt have amazing gameplay. I don't think some of the best game makers in the world (Have you played Half-life?!) could work on a game for 7 years and not make it incredible.

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the_winch
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Posted: 21st Nov 2003 22:15
I am sure if they stick to the principles that made the first one so good it will be just as good.

So what if it uses an off the shelf physics engine and doesn't have as good grafical effects as game x. Is that really what you look for when you play a game? There is more to a game than custom physics and the best grafical effects.

Not sure how you can judge a game from a video either. I need at least a playable demo before making a judgement.

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Chris K
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Posted: 21st Nov 2003 22:20 Edited at: 22nd Nov 2003 00:56
There's a playable demo on the internet.

Some Russian guy hacked Valve and stole the Source engine and the levels from the video. He also compiled the original Half-life and Counterstrike with the amazing graphics.

You can find them if you look for long enough. Valve shut down a load of the sites that were hosting it.

Kazaa and Bittorrent have it aswell.

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OSX Using Happy Dude
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Posted: 21st Nov 2003 22:25
Quote: "Have you played Half-life"

Yes, did for 5 minutes, got bored and uninstalled it. I'll certainly have to try the proper demo before thinking about getting it - it just looks very average at the moment.


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Chris K
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Posted: 21st Nov 2003 22:28 Edited at: 21st Nov 2003 22:29
Wow. I've never met anyone who does rate Half-life in thier top 1 games.



Ok, maybe top 3

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Ian T
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Posted: 21st Nov 2003 22:49
From everything I've heard the E3 video is absolutely amazing. I think HL2 will be great.

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Shadow Robert
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Posted: 21st Nov 2003 22:51
i like Half-Life don't get me wrong, but i certainly never saw it as "game of the year" ... hell if i were to pick one from '97 that i'd say was game of the year i'd of chosen Tomb Raider.

And what peeved me off a little more about that was the fact that it's only Valve who decided to cash in on the awarding of such a title. The award is given every year, but its only Half-Life that has ever actually put it on the box.

I know the rule of "if it ain't broke, don't fixx it." and i'm sure that alot of people are going to love it just like the previous one ... but they've had 7years to update and enhance the FPS experience past the original. And to be honest aside from the updated graphics and physics which aren't impressive, atleast not to me - it is Half-Life underneath.
Why not just update the original Half-Life engine with better graphics and add in the physics? the new BSP format isn't much different from the old one, infact in places it's identical.

it'll be a good game thats for sure, but it's hardly impressive.
XIII - now THAT is a very good evolution on the FPS genre.


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Chris K
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Posted: 21st Nov 2003 23:03
I also loved XIII. Great style and all, but in my opinion it doesn't compare to even the original Half-life.

Half-life pretty much invented the modern FPS. Its such a subtlely manipulative game, you feel like you're thinking for yourself but actually everyone does it the same way.

XIII doesn't feel like its good enough for the games industry in 2003/4. Should dead enemies really still be falling through walls? XIII doesn't put you in dark metal corridors that you just know are cold. Its fun but its not in the same league as Half-life.

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OSX Using Happy Dude
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Posted: 21st Nov 2003 23:15
'fraid XII doesn't appeal - probably the graphics.


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Chris K
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Posted: 21st Nov 2003 23:17
I recon, without the graphics, it would have been bottom shelf.

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Pincho Paxton
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Posted: 21st Nov 2003 23:49
Half Life was a fantastic game! The speed of it is amazing! The storyline was well implemented. The hi tech atmosphere was like Alien2 the movie. The introduction sequence on the train was awesome, and get ready for the suit! Tomb Raider was also great, but Tomb Raider 1 wasn't up to the standard of Half Life. Tomb Raider 3 was when things started to hot up.

Pincho.
Chris K
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Posted: 21st Nov 2003 23:54
I seriously suggest to The Coding Area that you play Half-life for more than 5 minutes. It will change your mind.

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OSX Using Happy Dude
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Posted: 22nd Nov 2003 00:17 Edited at: 22nd Nov 2003 00:18
Na - cant be bothered... Besides, why buy 1 when 2 will be out next year ?


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Shadow Robert
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Posted: 22nd Nov 2003 00:19
Quote: "Half-life pretty much invented the modern FPS"


what the flying bejebus are you talking about!?!
that comment is the biggest load of horse crap i've ever heard in my life ... HL was a nice addition to the FPS genre, but it wasn't anything special. I'm sorry but imo it's graphics have always been too bland and not even close to as atmospheric as Quake2 was.

It's opponents had slightly better Ai however they didn't have the duck ability which really was sweet to go against ... and its enemies were all too samie where as Quake2's were far more varied.
The levels in HL were also far to predictable and linear, whereas Quake2's had you scurring all over the place - albeit a little less thought provoking, both were so simple on the puzzles it was diappointing.

Quite frankly i never understood the facination with HL that everyone had ... for the time it was good, and although it was good enough to make a run at Quake2 for the top FPS spot, i never once felt it deserved to beat it on anything more that slightly more impressive Ai - which to be honest was just as possible within Quake2, it's just HL was more for the RP elements and Q2 was more for the shoot now ask questions later element.

And Unreal had also been released the previous year which boasted quite literally ALL of the features that HL had ... the only gripe i ever had with that game was the engine was slow as s**t on even the highest end systems.

Storyline wise HL was good at the start, but as you progressed it wandered off until there was little more to the game than what Quake2 had. Quite frankly as soon as you get into the military section of the game no more than an hr in, it starts to loose the plot and loose alot of what made it so special int he first place.
Less interaction and more gunho action.

And Tomb Raider was upto scratch... it STARTED a new genre entirely, and even amungst the most hardcore fans it is agreed that Tomb Raider is and always will be THE greatest in the entire series.
Sorry but it was quite frankly THE game, and Tomb Radier 2 just improved on what was already there in a very nice fashion.

TR3 was quite frankly one of the worst in the series, engine wise and storywise ... 4 is one of the most liked because she spend alot of time in the actual tombs, but personally found it far too simplistic.
5/Chronicles was always seen as a last ditch for the PSone, personally i thought it was one of the most well thought out but alot of people hated it for some reason.
And AoD could've been truely great, if only not for Eidos.

Nick i know XIII's comic look is a little offputting, but if you play the full game (not the demo) you get a good understanding of how it actually compliments the story. After all it is based on the french comic series of the same name ... and i hear it actually is pretty true to the comic story.
Like 'The Wind Waker' and 'Amazing Joe' it actually stands to compliment the gameplay. Sides i love the comic book style sequences and such, pretty cool.
And what really makes the game stand out is the gadgets and interaction of the characters... I mean you can take people hostage and use them as body shield, or force them to open doors and such.
Best part i think is near the end where you get to string a general to a ceiling fan and you control the speed whilst fighting off his minions trying to get him to tell you what's happened to your girl
i also like the aspect of being able to use almost anything in the room as a weapon.

nothing is particularly new to games, but they were new to most FPS and have been implimented very well.
add to this the engine is extremely smooth, which oftenly isn't the case with Shader based games.


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Chris K
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Posted: 22nd Nov 2003 00:44
Halflife was the first FPS to make you (me, at least) feel like the game wasn't built around you. You genuinly feel that you are just existing in a world that is treating everyone the same. You see people in the same situations as you, they help you, you help them. You are constantly entering a big building through a crappy little pipe rather than the huge stone gates Quake or Unreal would be making you use. You hear soldiers talking to scientists and regularly having fire fights with aliens that you don't have to take part in.
When playing Q2 I felt that there wasn't enough stuff going on that wasn't effected by me.
That's what Half-life did that no one else did.

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Sly D
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Posted: 22nd Nov 2003 00:50
Quote: " interaction of the characters... I mean you can take people hostage and use them as body shield, or force them to open doors and such."


Have you played Splinter Cell?!
Chris K
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Posted: 22nd Nov 2003 00:53
You can do that in loads of games.

Like Metal Gear Solid.

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Sly D
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Posted: 22nd Nov 2003 00:56
Yup, and personally i find Quake2 very shallow... i mean it’s just a shoot-all-you-see with a stereotype marine as the main character...lol
Chris K
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Posted: 22nd Nov 2003 01:05
That's basically what I was trying to say: Half-life was deeper.

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Chris K
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Posted: 22nd Nov 2003 01:15 Edited at: 22nd Nov 2003 11:41
@ Raven
How can a materials system be over used?

You can make HL2 run on a 700MHz machine. Yes, you will need a 2GHz PC with a 128MB 3d card to get it like it is in the video but thats just how life works. You can't seriously expect them to not add the amazing graphics because people with crap computers wont be able to run them?

Why is thier implimenting of the heat wave verging on offensivly basic?

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TheAbomb12
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Posted: 22nd Nov 2003 01:32
The Single player Halflife is by far one of the best FPS ive played...

From the very start, halflife had a somewhat cinematic quality to it. It was one of the first FPS that made you feel your just one person is a whole pile of shizzle . The only other modern game (that I can think of) that replicates this is "Call of Duty".

its been more than 6 years, and I still like to play it from time to time, and I know several friends that play it too (despite is aging engine)...

Any game that can survive the test of time, in my opinion, is a gaming gem.

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OSX Using Happy Dude
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Posted: 22nd Nov 2003 01:36
I'll have to see if I can get hold of a demo of XIII


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Dave J
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Posted: 22nd Nov 2003 03:29
facial expression muscles - pure animation, hardly new and hardly impressive. Final Fantasy X has the best in the industry if you ask me. - Still looks cool, still bloody awsome.

- physics - Havok physics is being used, which means anyone who gets this Physics Engine can achieve the exact same things for the same £50,000 per title per platform pricetag. And it isn't exactly complex to use ... Max has been using it in Reactor since r3 - And now it's in a game!!!

- heat wave - again this is a very simple and they're implimentation of it was virging on offensively basic. Even Angel of Darkness' poorly programmed version was better - Oh, so should they scrap it altogether because it isn't the best?

- interactivity (with the environment) - again, not a very novel or particularly impressive feature. Havok allowed more than usual to become interactive and the new event scripts allow better events to interact with each other. But on the whole it doesn't particularly improve on most FPS games nor does it even get as close to interactivity as alot of platformers. - No, of course shooting a plank of wood and letting the barrels ontop roll down and off realistically isn't impressive. I agree, I'd much rather have a bullet hole textured onto the wall instead, makes for much better gameplay that way. Oh and you're absolutely right Raven, and I'd really love to not be able to move tables to block doors (as demonstrated in the video), I'd much rather have it so the table just obstructs my path.

- heat wave, church glass, and other type of fx - again, alot of thier effects seem nice at high resolutions... but you'll need a beast of a machine to run it at such and to be honest alot of them are out of the box effects that have simply been optimised. And thier Materials System is hardly impressive either, and is overly used. - Still looks cool, still makes for a bloody awesome looking game.

My point: Who cares if it's not the best of the best or if they used a third party engine, it's still very, very, good.


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Chris K
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Posted: 22nd Nov 2003 11:38
Sounds like Raven was just flamebaiting. I mean really, how can a materials system be overused?

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David T
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Posted: 22nd Nov 2003 14:31
Quote: "Yes, did for 5 minutes, got bored and uninstalled it."


It was incredibly boring

Be nice to see some variation in the levels!

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Chris K
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Posted: 22nd Nov 2003 14:45 Edited at: 22nd Nov 2003 15:03
Like deserts, sewers, military bases, research facilities and alien planets?

Seriously, how can you people not like Halflife??

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Dave J
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Posted: 22nd Nov 2003 15:43
I haven't actually played it.


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Shadow Robert
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Posted: 22nd Nov 2003 16:58
Quote: "facial expression muscles - pure animation, hardly new and hardly impressive. Final Fantasy X has the best in the industry if you ask me. - Still looks cool, still bloody awsome."

sorry but actually to me, it doesn't. if they'd done more with the animation and actually made it realistic movements and little idiocies like FFXI (and FFXII will) have then i'd be more impressed, but the facial animations in there are actually pretty second rate - infact almost all of the animations in HL2 are too clunky and don't compliment the phsyics at all.

Quote: "- physics - Havok physics is being used, which means anyone who gets this Physics Engine can achieve the exact same things for the same £50,000 per title per platform pricetag. And it isn't exactly complex to use ... Max has been using it in Reactor since r3 - And now it's in a game!!!"


I suppose Racket & Clank isn't a game, nor is Angel of Darkness or Microsoft Combat Flight Simulator?
Sorry but it isn't the first game title to ever use Havok

Quote: "- heat wave - again this is a very simple and they're implimentation of it was virging on offensively basic. Even Angel of Darkness' poorly programmed version was better - Oh, so should they scrap it altogether because it isn't the best?"


no, but perhaps they could spend more than 5minutes on it so that perhaps it is as impressive as some of you feel it is.
you want an impressive version of Heat Wave and Shader use in a game... Buy Moto GP 2 for the XBox or FFXI, or even NFS Underground.

Sorry but the shaders and shader engine in HL2 to me is about as impressive as hanging a spoon from my nose. It isn't the most beautiful game on the market, sorry but if you've played FFXI on the PS2 or High-End PC that undoubtably is THE best looking title there is on the PC.

Quote: "- interactivity (with the environment) - again, not a very novel or particularly impressive feature. Havok allowed more than usual to become interactive and the new event scripts allow better events to interact with each other. But on the whole it doesn't particularly improve on most FPS games nor does it even get as close to interactivity as alot of platformers. - No, of course shooting a plank of wood and letting the barrels ontop roll down and off realistically isn't impressive. I agree, I'd much rather have a bullet hole textured onto the wall instead, makes for much better gameplay that way. Oh and you're absolutely right Raven, and I'd really love to not be able to move tables to block doors (as demonstrated in the video), I'd much rather have it so the table just obstructs my path."


yeah these are new (but not by alot actually) to the FPS genre of game ... but platformers have been doing such things for years even before physics engines were even considered for mainstream.
again is a nice touch, but isn't impressive.

even more so when that and a few other areas of the game, suchas the car being blow away by the flying alien were actually 100% scripted events. They claim that it will be in the final version, but hell they claimed a September 30th release date too ... i believe what comes out of Valve almost as much as i believe what a politician says right now.

Quote: "- heat wave, church glass, and other type of fx - again, alot of thier effects seem nice at high resolutions... but you'll need a beast of a machine to run it at such and to be honest alot of them are out of the box effects that have simply been optimised. And thier Materials System is hardly impressive either, and is overly used. - Still looks cool, still makes for a bloody awesome looking game."


But it isn't even CLOSE to the best looking game, there are better titles currently out ... and even more on the way.
Graphics don't make the game, the gameplay does. And thats something that Valve haven't improved upon and quite frankly it is the actual area of the game i had the most problem with as it was very very nasty to control compared to the Quake games.
It's why i'm not a fan of Unreal either ... because it feels so detached from the gameplay.

Quote: "Sounds like Raven was just flamebaiting. I mean really, how can a materials system be overused?"

go look at the screenshots of it, or the video... don't look at the action. Stop the video or take a look at the pipes, or larger areas of wall or other such things.
Yeah the GI style lighting makes the levels look nice, but quite frankly shader cards are not yet powerful enough to create entire materials on the fly. You want to sit here and argue that "oh yeah the Radeon is capable of RT Materials" ... but it isn't and the worlds STILL need detailed textures to make up the atmosphere and depth to a scene. If you look at how ridiculously bland the HL2 levels are which are ONLY being made look good by the ridiculous overuse of Shaders which put more toll on the need for speed of the graphics card than is truely needed.

Look at Doom3, the lighting, the texture depth ... although i'd personally soften and make the depth of the normalised textures different and put in a but more per-px-light - that game has the ability to create atmosphere. What the hell is the point in special effects if they DON'T add to the games feel?

I'm not flamebaiting here, and i'm not saying that HL2 is crap.
I'm simply saying that it just isn't AS impressive as people seem to think. And it is hardly a contender for Game of the Year 2004, it will no doubt win on name alone really - which is sad, because i've seen ALOT of bloody fantastic and indepth games that deserve such a title far more.

Look below at the adverts, there is a game called TrueCrime - but it and try not to be impressed. It's GTA meets Tekken meets Tomb Raider ... in all one HELL of an impressive game.
Or Tony Hawks Underground, which quite frankly is an EPIC game with some stunning levels and freedom that really blows most games out of the water.

HL2 is good, but it isn't impressive.


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Chris K
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Posted: 22nd Nov 2003 17:42 Edited at: 22nd Nov 2003 18:51
HL can run on a 700MHz PC. They put in all that extra stuff for the really fast PCs. You don't have to have them if you don't want them.

I don't think that FFXI has the best graphics:




Sorry about the huge picture, couldn't find a small one.

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Shadow Robert
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Posted: 22nd Nov 2003 19:04
this is stupid... you can't even begin to compare such pictures
for one the game on the top is running in Low and is compressed down from 800x600 loosing all of its detail, add to this there are minimum shaders being used there and is a very enclosed scene with very little happening.

Whereas the HL2 one is also cropped down from a higher resolution giving it a false sense of SuperSampling, but not so low as to loose detail.

Add to this FFXI will run those graphics very happily on a
Pentium3 733mhz - 128mb Ram - GeForce3 64mb System @ a nice 60fps (and i know it does because i've seen it)
whereas that shot of HL2 is from a
Pentium4 2.8ghz HT - 512mb DDR2 800mhz Ram - Radeon 9800Pro 256mb and is only running at 50fps

If you have a Shader 2.0 Card (suchas GFFX) and run FFXI in high graphics mode, turning up all the options you can have it at full graphics on a simple
Pentium4 1.5ghz - 256mb DDR2 400mhz Ram - GeForceFX 5600ultra 128mb and still be easily hitting the capped 60fps mark.

Sorry but FFXI looks FAR FAR better than HL2, and i'll see about grabbing some screenshot to show you.
You think that you'll get those graphics at a 700mhz P3, even with a top end Radeon or GeForceFX then your out of your fuzzy little mind.
The lowest spec version of HL2 looks just like HL bar with higher polycounts...


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Chris K
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Posted: 22nd Nov 2003 19:23 Edited at: 22nd Nov 2003 19:41
I know you can't get those graphics with a 700MHz PC but you can run HL2 on one. You were saying it was bad because they but too much materials into it and it wouldn't be able to run on bad PCs.

You can run it like that with 2GHz and a 128MB 3d card.

How do you know what FPS it is running there?
How do you know that it is cropped from a larger picture?
How do you know what HL2 running with low detail etc. looks like?

In this screenshot you can see that two of the enemies are going through each other:



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Chris K
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Posted: 22nd Nov 2003 19:34 Edited at: 22nd Nov 2003 19:53
This is the best screenshot I could find:



I don't know why they would be in "low" mode. They are from the official website: surely they would want to make it look as good as possible.

I still can't believe you think this game looks better than HL2. Can you see reflections in people's eyes?

It doesn't matter that it can get it can get to its graphical limit on a PC that isn't top of the range. By that theory Mario on Gameboy has amazing graphics: It gets them on a GAMEBOY!!! You don't need some amazing Gameboy Advance to run them!!!!!!

The faces in the screenshots don't look like they could have "the best facial animations in the industry"

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Shadow Robert
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Posted: 22nd Nov 2003 20:35
oh yeah like the HL2 is any better... yeah the enemies might not go through each other (well actually thats a lie cause they do when moving at high speed and get stuck).
But they generally can't get close to each other either, which looks like there is some sort of forcefield around them or something, kills the realism that is trying to be created.

and the official website shows low graphics because if you look it doesn't show ANY official screenshots of the game, aside from the user shots ... and these are shrunk to 320x240 to make the pages load quicker.
They have an entire forum of over 120,000 members there, they can't afford the site to waste bandwidth with artwork when smaller art will show the game off just as well to newbies.

and HL2 at the lostest settings CAN NOT run shaders... you need a 1.5ghz system w/atleast GeForceFX 5200ultra or Radeon 9200 just to run the shader at a worth while speed.
And also i'm telling you that i know for a FACT that the screenshots show are from a 2.8Ghz P4 HT w/Radeon 9800Pro 256mb w/512mb Ram 800mhz DDR2 ... and it ran at just under 60fps at 1024x768 which isn't even close to the highest resolution the game is capable of. And the FX5900 Ultra 256mb was only able to must 45fps on the same machine.

YOU NEED ONE HELL of alot of power for thier Material System
whereas FFXI will happily run on a lower end system, although the faster the better for the RT battling means - it will run fine even on the slower systems WITH the Shaders running.

And if those are the best shots you can find then your not looking on the site hard enough, even the shots in the title jpg are better than those.

And what your also missing out that doesn't seem to be captured in the shots is the shadows are neater and more realistic, infact they're not a solid colour like HL2's and they react to the lighting conditions. Also all of the little effects.

Just download the Vane'Diel Benchmark2 and run the demo, you'll see how far better the graphics truely are.


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David T
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Posted: 22nd Nov 2003 20:38
Quote: "Like deserts, sewers, military bases, research facilities and alien planets?

Seriously, how can you people not like Halflife??"


It just takes aaaaages to get to the surface - I thought i'd got there then another method of exit was cut off, it got really boring after a while.

Timesplitters 2. Now there's a good fps.

"Help! My keyboard is stuckkkkkkkkkkkkkkkkkkkkkkkkkkkkk"

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Chris K
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Posted: 22nd Nov 2003 20:40
Surely if

Quote: "1.5ghz system w/atleast GeForceFX 5200ultra or Radeon 9200 just to run the shader at a worth while speed."


then how can FFXI

Quote: "run fine even on the slower systems WITH the Shaders running."


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Chris K
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Posted: 22nd Nov 2003 20:49
Quote: "they do when moving at high speed and get stuck"


Do you have any evidence of this?

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Shadow Robert
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Posted: 22nd Nov 2003 20:59
on point a) because whilst HL2 will run on that system at a just about worth while speed with most of the Shader options turned down, FFXI will run at FULL speed on such a system.

HL2's minimum specs are FFXI's playground, and FFXI will run on a similar minimum spec system to HL2 with the difference being WITH SHADERS.

and yeah TimeSplitters 2 is a great fps very Perfect Dark-equé ^_^


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the_winch
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Posted: 22nd Nov 2003 21:23
I find it a little strange that enemies getting stuck in hl2 has not been mentioned until it was mentioned it happens in ffxi.

Not having the best grafics doen't make a game rubbish and if you can tell how well a game plays from screen shots you have a very special talent. I fail to see how a comment like

Quote: "oh yeah like the HL2 is any better... yeah the enemies might not go through each other (well actually thats a lie cause they do when moving at high speed and get stuck).
But they generally can't get close to each other either, which looks like there is some sort of forcefield around them or something, kills the realism that is trying to be created."


can even be taken seriously, the game hasn't been released yet.

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Chris K
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Posted: 22nd Nov 2003 21:25 Edited at: 22nd Nov 2003 21:32
So are you saying that FFXI has better graphics on bad computers or better graphics overall?

It doesn't seem to have "the best facial animations in the industry" or any of the detail that HL2 has (moving eyes with reflections, refracting glass/water etc.)

Where are the enemies getting stuck in any of the videos?
They seem to be able to get close together in the E3 video. (very close in the Ant Lion bit)

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Chris K
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Posted: 22nd Nov 2003 22:04
Quote: "i know for a FACT that the screenshots show are from a 2.8Ghz P4 HT w/Radeon 9800Pro 256mb w/512mb Ram 800mhz DDR2 ... and it ran at just under 60fps at 1024x768"


Wow. You are cool.

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Shadow Robert
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Posted: 22nd Nov 2003 22:29
Quote: "It doesn't seem to have "the best facial animations in the industry" or any of the detail that HL2 has (moving eyes with reflections, refracting glass/water etc.)"


I take it you currently have a copy of FFXI infront of you, because there are very few online screenshots and there are NO Videos of the ingame graphics.
The entire game spans over 148 area's all with different aspects and varying environments... There are alot of areas where it gets into Movie Quality graphics, The Geddon Tree and Tifa Fountain are very very good examples of this.
Koju Mountain (the volcano that can be seen for almost 2miles away), also have some amazing graphics as well as the pure sense of being in a fully living world as the birds fly overhead and you can hear the crys of the beasts from the forest below.

FFXI has truely outstanding graphics which are FAR better than HL2's in alot of places.

The beasts getting stuck in HL2 aren't in the videos, think about it you idiot ... why the hell would they goto the trouble of scripting the videos just to edit in one of the most major flaws in the Havok Physics Engine?

Event like when the Soliders come into the abandoned warehouse in Sector3 and they blow open the door... from time to time that door will get stuck in the wall instead of hitting it and falling down the stairs.

And the FFXI collision isn't a bug where they get stuck, they intersect because the collision boxes are basic so they creatures can get through some areas of the game. Because they can't afford to do larger numbers of collision boxes because it would slow down the system as you can have armies of creatures at a time.

And when i say armies, i've seen close to 400 of the buggers onscreen at once before when we destroyed thier nest and they attacked the town.

And the facial animations ARE the best in the industry... and that isn't just my opinion, Square won the sodding animation award from the CG Committie for the 4th year in a row for thie Cg and Game Animations.
For someone who hasn't seen them just how the hell can you possible be able to comment on them, huh??!

Quote: "can even be taken seriously, the game hasn't been released yet."

yeah, perhaps not ... but unlike most of you here, i can actually make friends pretty easily most places i go - and i have a good few friends all over the place.
just because something ain't out officially doesn't mean i don't get the chance to test them out.

annoyingly the only title thats ever been out of my reach has been Star Wars Galaxies. I had to wait until official testing, even then i wasn't exactly first on the list.


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Posted: 22nd Nov 2003 22:54
Anyone know of the AI will be improved before its release next year?


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Posted: 22nd Nov 2003 23:09
Not sure whether I like XIII or not - dont particularly like the graphics...


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TheAbomb12
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Posted: 22nd Nov 2003 23:13 Edited at: 22nd Nov 2003 23:15
Quote: "XIII - now THAT is a very good evolution on the FPS genre."


XIII isnt that great at all actully...

its a novel FPS cause of the graphics, but its not that special gameplay wise...

I don't know why you think its better than halflife 2...

Amist the Blue Skies...
Sly D
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Posted: 22nd Nov 2003 23:23
Well FFXI has one advantage. It is made by crazy Japans...who know what those people are capable of
Also FFXI has the best facial animations the industry till the releae of HL2.

A cute looking koala with a WHAT!? THEY can't use Kalashnikovs, can they?
Chris K
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Posted: 23rd Nov 2003 00:49 Edited at: 23rd Nov 2003 00:49
Quote: "There are alot of areas where it gets into Movie Quality graphics"


What?! Movie Quality?
One frame of CG effects, rendered by Renderman takes about 7 hrs to render (some frames from Finding Nemo took 90hrs), and that's on Pixar's supercomputers

There is no way your computer does it in 1/60th of a second.

I watched a video called Vane'Diel Wind. It seemed pretty bad graphics so I assume they were in game. It had bad facial animations.

Have you played Half-life 2?
You talk as if you have, so I'm assuming that you have played the leaked levels. These are not representative of the final game quality, they weren't even built with the final engine. I doubt that you have played anything else because Valve did all thier beta testing in house.

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Dave J
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Posted: 23rd Nov 2003 03:35 Edited at: 23rd Nov 2003 03:36
Quote: "I take it you currently have a copy of FFXI infront of you, because there are very few online screenshots and there are NO Videos of the ingame graphics."


Ok, that sentance is a complete out lie. I just downloaded 4 In-game movies of FFXI off my ISP's Filehosting server! Now I admit that the animations in the movies were very good, but they're not up to the standard of HL2's. Sure, the mouth movements were excellent but like all FF games, the characters faces are completely smooth with no imperfections and as a result their cheeks and the rest of their face doesn't really move at all. IHO, HL2's facial animations are significantly better.


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