Wind'Diel is an online video of the past 15minutes of online play running at 250kbps @ 160x120x8 how the hell can you determine anything from that!?
and i'd love to see these so called Videos of the ingame of FFXI because Square-Enix haven't released any, nor have they authorised anyone else to release any either. So i'd make sure that your looking at FFXI footage and not FFX footage, and also make sure it is the PC version your watching not the Playstation2.
The facial animations in FFXI are surpassed by non, unlike HL2 the animations aren't being created to compliment an audio fill ... they're there to replace actual talking with emoticons. The entire body language is far better, which is more impressive to me considering that FFXI's models are only 3,500 whereas HL2's are 7,000 and the valve animators have left far too much upto the kinetics of the animation program they used.
you want to see how bad the graphics really are in HL2 you just have to look at these stupid screenshots you've put in the forum.
And i want you to show me a screenshot of Volumetric Depth Shadows, because HL2 DOES NOT have them.
The Levels might appear to have them, but they're still using Lightmaps and are precalculated...
Sorry but to me the graphics and animation within HL2 are about as impressive as someone riding thier bike with no hands.
Yeah you can claim that "what other FPS has... blah blah" but that doesn't constitute that this is new to games. I don't see anything new or particularly impressive in HL2.
And the more people are trying to convince me with the screenshots the more faults i end up finding with the graphics that just the public is capable of seeing.
The graphics blendings are no way in hell 32Bit, i don't see the normalisation in the shots, Barney for gods sake looks like they've taken a photograph of one of the members of Valve and just pasted it onto a Swat guys' face; which sorry is one of the BIGGEST graphics no-no's in the world.
There are no Volumetric Depth Shadows, they don't react with the light ... the best indication of that is they INTERSECT and overlap in areas where there is no sun TO give them shadow.
Hell for gods sake even Broken Sword3 has a better shadow engine.
As for the Materials being blend, look at the buildings and look at the pavement in the City17 shot! ... are you honestly trying to tell me that they're not blend and almost textureless in places?
Hell at times they might as well just put a plain sodding colour on surfaces because it'd make no bloody difference.
Quote: "Err... They did. Soldiers were always ducking behind boxes and throwing over grenades."
They moved behind a box, they couldn't PHYSICALLY duck your shots. Nor would they duck down below a sandbag box and come up, no they'd run to a place which had a clear LOS and shoot you.
Quote: "They won it for thier CG, not thier Game animations"
check the awards, they're online ... Square won best animators for Cg and InGame models. They were only just beaten by Blizzard from also getting the best Cg graphics.
Quote: "That's wrong. They can touch and knock each other over."
LOOK AT THEM TOUCHING EACH OTHER! They don't actually touch. Infact there is a very very visible line between where they're suppose to be touching and where they are reacting with each other.
THAT kills the realism... and i don't care if you think that is still amazing, there is no point in putting in a feature to add realism then totally kill it with something else.
And don't try pin this on that i'm trying to make others not like this game... quite frankly i don'ty give a damn if you do or don't.
I just agreed with Nick that this game to
ME is very unimpressive.
Oh and what moron claimed that XIII is Japanese developed?!
Because its a french game, about a french comic book. The graphics are because of it being a comic book adaption. Infact there are alot of cutscenes layn out kind like a motion comicbook.
As for the FPS game, the story is great and keeps you sucked in and as for FPS features ... You can use grappling hooks anywhere, anytime. You can take hostages, use them as body armour. You can electrocute guards and after a few times they'll collapse and die.
You can completely use anything laying around as a weapon or break into new areas of the game through walls.
You can kill people who enter lifts by shooting out the lines.
There are so many eliments from Theif in there, yet with far better gameplay... And the ability to actually negotiate with people in the game, try to call trueses between you and those who are trying to kill you. Not to mention the Ai is excellent, because you rush into a room guns blazing and the people will throw over a table and use it as a make do sheild. When they run out of ammo (oh yeah these guys ACTUALLY run out of ammo) they'll start using the room against you.
XIII just adds alot of depth and story to the FPS titles.
You'll have to complete it to actually get the full impact of the game, its story and features... because each new mission gives you new features and abilities.
My favourite so far has to be leg trap in the jungle hehee
To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
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