Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Alien Nostromo Pack - WIP-

Author
Message
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 30th May 2015 12:21


Alien Nostromo Pack is on the way!!

First off, I want to say a thank you to Cosmic Prophet, without him alot of this pack would not have been done. When I began work on a game idea that involved alot of custom models, CP chipped right in with models he had already made for such a game. I started with models of the Nostromo medbay and from there CP and I made alot of models which eventually brought on another follow cake eater. So between the three of us, we made this pack.

Right now, I am in the Derelict hive. There are still a few more things I want to add to it, but I wanted to show some of it. I have seperated the models per their creators. The first bit here is from both CP and I.



I will keep this post open as I go through the old files and update them and even add to it.

Enjoy!
Starmind

seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 30th May 2015 15:20
Looking good starmind. Will there be any weird alien creatures?

gamer, lover, filmmaker
ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 30th May 2015 15:43
Very nice work starmind 001 Love the way you used the particle fog. Looks great

My games never have bugs. They just develop random features..
Lots and lots of random features...
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 30th May 2015 18:24
Quote: "Will there be any weird alien creatures"

You bet! I made the models and CP textured them. With the exception of the alien warrior, I have remade the face hugger and chest burster.

Quote: "Love the way you used the particle fog"
Thanks! Amazing how one little effect can change a scene.

starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 31st May 2015 18:33
After I had some time last night, I remodeled the facehugger. The one that we had before was made using Rolfy's spiders as a base. It was ok as was the animations, but just didn't feel like a facehugger to me. The animations made it still feel like a jumping spider and to me it had more potential.

Since Cp had given me some great textures to work with, I kept those and just remade the mesh. It is a lower poly model than the original, so gameplay should improve. For fpsc vanilla that's a good thing, but for reloaded it shouldn't matter.

This will be the first pack that I will update and convert to reloaded. After that I will continue with the rest of my packs as well as converting them to be used with unity. So stay tuned for that.

Here is the facehugger low poly with subsurf modifier comes to about 1900 verts - 530 faces shown in the video below. Actual game model 430 verts - 530 faces.

Enjoy!
Starmind



seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 31st May 2015 22:13
Face huger!!!! Now that's what i'm talking about!!!! We need more like that. Great job!

As a side note. I bought game guru last week.... without being negative here..... I think i'll stick with classic for a while.

gamer, lover, filmmaker
Mriganka
2
Years of Service
User Offline
Joined: 16th Jun 2014
Location: Virtuality
Posted: 1st Jun 2015 04:45
Ha! I was quite exited to see the development of this pack on your website. And now I am even more exited! Great work on the pack!

ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 1st Jun 2015 05:32
Wow Starmind! Now that's an improvement for the "facehugger"
Great work.

@seppgirty : check your PM's

My games never have bugs. They just develop random features..
Lots and lots of random features...
Madcow
3
Years of Service
User Offline
Joined: 17th Jul 2013
Location: Somewhere, but not over the rainbow.
Posted: 1st Jun 2015 21:37
Looks AMAZING, keep it up !

Utinni !
seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 2nd Jun 2015 01:55
Quote: "@seppgirty : check your PM's"


@ ncmako

still up, check again.

gamer, lover, filmmaker
Tectonic
10
Years of Service
User Offline
Joined: 5th Jun 2006
Location: Trinidad
Posted: 2nd Jun 2015 04:24
I am very happy to see more content coming out for FPSC Classic. You guys rock!
fredboy51
7
Years of Service
User Offline
Joined: 16th Jul 2009
Location: united states
Posted: 5th Jun 2015 01:33
Wow, fantastic stuff I am seeing. Any estimated time or is it still too early?

But ya, fantastic work, keep it up

fredy rules all
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 11th Jun 2015 07:02
Thanks Guys!

Here is a look at the animations for the face hugger in it low poly form.

Enjoy!
Starmind


Mriganka
2
Years of Service
User Offline
Joined: 16th Jun 2014
Location: Virtuality
Posted: 12th Jun 2015 03:31
I'll be true. I was literally drooling looking at the animations of the facehugger. It literally tore my heart out!!

starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 14th Jun 2015 22:06
After many tries, I am only able to put my new version of the facehugger in fpsc. The one that Cp and I had before keeps running a runtime error 105. I know what that means, I just don't have the patience for that today. Meaning I want to get more of the pack done today. I will go back to it later don't worry.

Here is a preview of the new facehugger in fpsc. Dead of course. Don't want it anywhere near my face!



Quote: "Any estimated time or is it still too early? "

I do not have a real good answer for you on this. Pretty much when it is done, I will make a post and call it complete. There are alot of files I am going through. Separating my files from Cp's files is a job in themselves. Also for those of you that have used Cp's packs, know that sometimes there are missing files. I have to go through emails between Cp and I and find those files.

I do have a question for three of the creators.

First question: Jake aka EAI, would you be willing to donate your pulse rifle? Dale said that you made a one of a kind.

Second question: Henry Ham, Dale said you were remaking your pulse rifle, would you be willing to donate that or may I include your old one?

Third question: Dale aka Cosmic Prophet, I have sent you many emails about this pack and some missing files, but I have yet to get a response. Would you give me a shout back?


Thanks!
Starmind

Mriganka
2
Years of Service
User Offline
Joined: 16th Jun 2014
Location: Virtuality
Posted: 15th Jun 2015 07:16
I think CP already had permission to give away the pulse rifle with this pack, because I saw it uploaded in one of his recent threads. Also, I get a similar error on the robot characters from your Pom model pack.

starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 15th Jun 2015 07:33
After taking a break to do some honey do's, I was actually able to get Cp's facehugger in fpsc. Cp's facehugger uses Rolfy's spider animations. It works!



Enjoy!
Starmind

starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 16th Jun 2015 06:00 Edited at: 16th Jun 2015 06:54
Just received and email from Cp today:

Quote: "Hi Brian. At this time, I give you permission to do anything you like with anything I've done in the past. No matter what it is. "


So, I will make sure this pack is well worth the wait for your guys.

ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 16th Jun 2015 21:33
starmind 001
Those are some really good screen shots. FPSC Classic still looks great I think Thanks for doing this.
best

My games never have bugs. They just develop random features..
Lots and lots of random features...
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 25th Jun 2015 05:38
Sorry guys for not updating this. I have more to show, but my wife and I just moved to a new place and it has been hard to really settle down. My office is a complete mess right now.

Now I am working on somethings that need some scripting done for it, would anyone be willing to script for me. For example, my facehugger needs a script where it actually hugs the player per the animation I made for it.

Anyone wants to do this let me know here and I will check back this weekend.

Thanks
Starmind

ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 26th Jun 2015 21:57
Hi Starmind, I'll help out if needed. I'm not the best at scripting
though.
Quote: "actually hugs the player"

Do you want it like where it covers the whole screen? I'm trying
to picture this. Would be scary.
Like I said I'm not the best, so I hope someone better comes
along. But I'll help out
best

My games never have bugs. They just develop random features..
Lots and lots of random features...
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 27th Jun 2015 02:04 Edited at: 27th Jun 2015 02:05
Quote: "I'll help out if needed"

Ok great! sent you an email with the files to play around with.

Thanks!
Starmind

ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 27th Jun 2015 07:47
starmind 001
Sorry, I checked my email (and spam folder) and didn't see
anything? Try again if you have time. (ncmako@yahoo.com)
best

My games never have bugs. They just develop random features..
Lots and lots of random features...
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 3rd Jul 2015 07:50
Quote: " Try again if you have time. (ncmako@yahoo.com)
best"

Sorry been busy here lately. Sent it again

ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 9th Jul 2015 19:49 Edited at: 9th Jul 2015 19:49
Hi everyone, here's a quick video showing Starmind's "Facehugger"
in action. Just need to cleanup the script a little more.


My games never have bugs. They just develop random features..
Lots and lots of random features...
s4real
10
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 9th Jul 2015 20:44
This is looking great many thanks for the time and effort put into this pack.

@ncmako very nice looking good.


best s4real

Amd fx4100,6gb ram,geforce 450
seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 10th Jul 2015 02:04
Lovin' the face hugger guys. Great to see this.

gamer, lover, filmmaker
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 12th Jul 2015 20:46
Good job on the script!

The Storyteller 01
7
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 25th Jul 2015 22:11
Very promising!

In case you find my grammar and spelling weird ---> native German speaker ^^
ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 29th Jul 2015 18:26
@starmind 001
I know your probably busy, just checking to see if you got those
files I sent you for the facehugger?

My games never have bugs. They just develop random features..
Lots and lots of random features...
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 2nd Aug 2015 13:58
Quote: "just checking to see if you got those
files I sent you for the facehugger?"

Got it! Thanks! Also got a surprise from Cp too!

seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 2nd Aug 2015 22:22
Quote: " got a surprise from Cp too!"


I love surprises.

gamer, lover, filmmaker
Madcow
3
Years of Service
User Offline
Joined: 17th Jul 2013
Location: Somewhere, but not over the rainbow.
Posted: 3rd Aug 2015 02:03
I like them too, when they are good.

Utinni !
Conjured Entertainment
AGK Developer
11
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 10th Aug 2015 06:18
Great looking facehugger starmind!
The other stuff looks great too.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 8th Oct 2015 23:37
just wondering how the pack is going?
gamer, lover, filmmaker
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 12th Oct 2015 00:30
Quote: "just wondering how the pack is going?"

The pack is going slow. I have been so busy with work that I haven't had any real time to put more effort into the pack. Right now I am converting the models for use in two game engines. Unity and Fpsc. I also would like to get these into reloaded before I say it's done. So if anyone wants to help get these into reloaded with working scripts and animations, I will be needing that. I don't have reloaded at this time.

My plan is to release this pack no later than January 2016 for Fpsc.
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 12th Oct 2015 03:39
Off subject here, I have updated most of Cosmic's and my packs on my website. I added an alternate link to those few that were mediafire links. I really don't like all those ads. I went through parts of the packs and cleaned them up a bit. Should make it easier to install now for the newer user of FPSC. Eventually, I will start to update all the packs for Reloaded. Anyone wants to do that now, feel free to do so. Just send me those files when they are done and I will add them to the site.
Thanks and enjoy!!
Starmind
seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 12th Oct 2015 23:54
Quote: " I am converting the models for use in two game engines. Unity and Fpsc."


Out of curiosity, Are we allowed to use yours, cosmics free packs, and the community packs in other engines?
gamer, lover, filmmaker
ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 15th Oct 2015 18:01
@ Starmind 001
Happy to see you and that all is well I thought maybe something had happened.
Of course I'll help out with the model conversion. Static is no problem, it's just those
with scripts & animations. I couldn't get past understanding Lua so I stopped trying.
If they're just simple single looping animations, then yes.

Quote: "Are we allowed to use yours, cosmics free packs, and the community packs in other engines?"

Ah yes, would like to know also.
My games never have bugs. They just develop random features..
Lots and lots of random features...
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 17th Oct 2015 20:52
Quote: "Are we allowed to use yours, cosmics free packs, and the community packs in other engines?"

YES! CP has given me permission to do what I want with his packs, which include adding them to other game engines. As long as they remain free. My packs are also free to use in other engines. Credit must be given per the readme.txt.

Quote: "I thought maybe something had happened."

Nope not yet

Quote: "Of course I'll help out with the model conversion. Static is no problem, it's just those
with scripts & animations. I couldn't get past understanding Lua so I stopped trying.
If they're just simple single looping animations, then yes."


Whatever help you can give, I will take. Most of CP's and my packs are static. I will look into the Lua scripting for the animations.

I forgot to mention this before, this pack is massive!! That is why it is taking so long. That and my modeling, texturing and animating skills have improved, so been improving models takes some time. I do hope you all will enjoy.
seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 18th Oct 2015 14:14
Quote: "YES! CP has given me permission to do what I want with his packs, which include adding them to other game engines. As long as they remain free. My packs are also free to use in other engines. Credit must be given per the readme.txt.
"


Sweet!

Check out this post on GG site. Some of the packs have been converted.

https://forum.game-guru.com/thread/208929
gamer, lover, filmmaker
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 25th Oct 2015 04:34
Quote: "Check out this post on GG site. Some of the packs have been converted."


Thanks!
seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 20th Nov 2015 22:27
keeping the dream alive.
gamer, lover, filmmaker
Multinacho8
1
Years of Service
User Offline
Joined: 28th Nov 2015
Location:
Posted: 1st Dec 2015 00:58
I can't wait until this pack is released!
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 2nd Jan 2016 04:19 Edited at: 2nd Jan 2016 04:20
Still working on it. I have been making little cutscene video for the pack. Trying to keep them small around 5 seconds. Here is one of them.

Enjoy!
Starmind

seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 2nd Jan 2016 16:03
That's one heck of a little teaser. Glad to see you're still working on this. Hope it's release is in 2016.
gamer, lover, filmmaker
ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 2nd Jan 2016 17:07
Wow starmind, nice work.

On another note, I know you asked for some help converting the older CP models to GG.
Been running into A LOT of problems getting them to work (mainly animated ones) correctly
in GG. I gave up for now to see if things improve?
My games never have bugs. They just develop random features..
Lots and lots of random features...
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 3rd Jan 2016 04:25 Edited at: 3rd Jan 2016 04:26
Here is the sleep chamber with some of the shaders in place. The door needs some work, meaning it worked great with vanilla 1.09 but with v1.20 it doesn't work the same anymore. Alot of the models are having the same problem. That's why it is wip, right?

Preview!!!

Attachments

Login to view attachments
starmind 001
9
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 11th Jan 2016 02:13 Edited at: 11th Jan 2016 02:14
Preview:
seppgirty
FPSC Reloaded Backer
7
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 11th Jan 2016 23:36
I LOVE that FREAKIN' ALIEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
gamer, lover, filmmaker

Login to post a reply

Server time is: 2017-04-24 06:23:14
Your offset time is: 2017-04-24 06:23:14