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FPSC Classic Product Chat / [STICKY] Black Ice Mod Official Thread

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ncmako
5
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 4th Nov 2017 23:15
@ Rector What version of fpsc are you using firstly ? Have you installed BlackIce mod ?
Have you install DX9c ? Also have you included the needed .dll files in your build ???
My games never have bugs. They just develop random features..
Lots and lots of random features...
uzi idiot
8
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 16th Nov 2017 14:04
Do shaders not get the colour values for ambient lighting?
I swear it only ever works for shaderless stuff.
If something compiles on the first try. Something is terribly wrong.
Nomad Soul
11
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 10th Dec 2017 02:16
@uzi idiot - Your right, the AmbiColor part of the shader only seems to pull the ambient lighting strength from FPSC not the RGB values. The SurfColor which pulls information from FPSC lights works ok.

They also don't support fog though we included a hack fog effect in the post shaders / demos.
Mriganka
3
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 10th Dec 2017 04:08
Hey., any news on updates for this mod? Or is it just it?
Nomad Soul
11
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 10th Dec 2017 16:07
@Mriganka - Its difficult to say at the moment. This is a spare time project and we've not had much lately so will need to see what happens next year.

Thanks to you and others for helping support on here as that really helps and for all the contributions which have made the mod possible.
Mriganka
3
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 11th Dec 2017 05:06
Hope you can make some time for the mod in the future! And thanks for all the hard work you guys have done.
Mriganka
3
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Location: Virtuality
Posted: 18th Dec 2017 18:30
Btw can s4real release the source code for the mod?
Nomad Soul
11
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 30th Dec 2017 02:32
S4real owns the source code for Black Ice. However even if he agreed to make it open source there would be all the support required to help people get it working / compiling etc.

Its a shame TGC were unable to put a bit more time into the source release on github. I still haven't got the editor project to work in VS and no support for that either.
BlackFox
FPSC Master
9
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 3rd Jan 2018 06:52
You guys have carried this quite far from the last few years I was here, Looks solid- so solid in fact I am going to attempt to recreate my work from my old version 1.17 into this one. Nice work both of you.
There\'s no problem that can\'t be solved without applying a little scripting.
seppgirty
FPSC Reloaded Backer
8
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 7th Jan 2018 15:55
Quote: "S4real owns the source code for Black Ice. However even if he agreed to make it open source there would be all the support required to help people get it working / compiling etc.

Its a shame TGC were unable to put a bit more time into the source release on github. I still haven't got the editor project to work in VS and no support for that either."

It is a shame. I know Lee is just one man and he just wanted to dump the old products. Still, a shame.

@black fox
Nice to see old heads popping by. How is bluefox?
gamer, lover, filmmaker
uzi idiot
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Posted: 16th Jan 2018 00:42 Edited at: 16th Jan 2018 01:16
I've been playing around with the water shader again, adding the UE4 fresnel and physical values for reflection and fraction.
I've now added the relief mapping from the stock DarkShader shaders. I have no idea why I never tried this before, it looks great!
I've also tried using the normalmap as a flow map to make tiling less obvious.
If something compiles on the first try. Something is terribly wrong.

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Mriganka
3
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Location: Virtuality
Posted: 16th Jan 2018 13:15
Aye! It looks great!
uzi idiot
8
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Posted: 16th Jan 2018 21:42 Edited at: 16th Jan 2018 21:43
Here's how it looks in motion

If something compiles on the first try. Something is terribly wrong.
seppgirty
FPSC Reloaded Backer
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Location: pittsburgh, pa.
Posted: 16th Jan 2018 23:36
WOW! That looks amazing. Great work on that.
gamer, lover, filmmaker
Mriganka
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Posted: 17th Jan 2018 13:19
That looks sweet! But what's with the red reflections? (don't remove them, they look cool)
uzi idiot
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Posted: 17th Jan 2018 15:26 Edited at: 17th Jan 2018 16:35
The reflections aren't red, the water is.
Water does not change the colour of its reflection, which was a major error in the stock shader.
I just made it red to show off the reflections better.





This is it with more realistic colours



If something compiles on the first try. Something is terribly wrong.
uzi idiot
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Posted: 17th Jan 2018 21:02 Edited at: 17th Jan 2018 21:02
I was thinking about adding foam to the water.
Unfortunately there's no way to make it match the environment but it might look okay.

If something compiles on the first try. Something is terribly wrong.
morphosis comics
11
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Joined: 20th Feb 2006
Location:
Posted: 17th Jan 2018 21:27 Edited at: 17th Jan 2018 21:44
Quick questions:
1. ANSWERED

2. When hitting a trigger zone What is the script to write a "somename.txt" file? It does not need to contain data. Is this possible.

Thanks
morphosis comics
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Posted: 17th Jan 2018 22:06 Edited at: 18th Jan 2018 17:13
***** FIXED - Fresh Install Fixed this issue.********



Any fix?

Only happens when I test a game. I've used the cleaner too.

Windows 7
Intel(R) Core(TM)i7-2600 CPU @3.40GHz 3.40 GHz
RAM 8.00 GB
64 bit OS
Intel HD Graphics Family

Thanks
Grandpamike
7
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Joined: 18th Oct 2010
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Posted: 19th Jan 2018 08:14
Can anybody please help an 80year old getting to grips with modern technology. I have FPSC and Black Ice mod all correctly installed and operational but continually get a message saying the eealightmapper is not working - if I click on this it tells me the lightmapper can only be run by eetamod. Can somebody please tell me what all of this is about and particularly what I must do to fix it?
Regards to all, Grandpamike
Old guy in a modern world
Nomad Soul
11
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 20th Jan 2018 11:21 Edited at: 20th Jan 2018 16:13
@BlackFox - Thanks for the kind words and glad to see you are still around. Not seen you for a while
@seppgirty - Yeah I might take another look at the github stuff and see if I can get it working. Ideally it needs to compile with at least V117 to be worthwhile. The editor is a whole different story though.
@uzi idiot - Your water shader looks incredible. I think I prefer without the foam but really impressive either way. Looking forward to it
@morphosis comics - I'm not aware of any command that creates txt files from triggerzones. Glad you got the mod working ok.
@Grandpamike - There were 2 solutions posted for this earlier on. Please try them below.

Quote: "I had the exact same error/problem with the "lightmapper" window. I finally fixed
it by making sure all my main .exe's (fpsc, editor, game, and lightmapper.exe) were
all set to "windows 7 compatibility" I think two of mine were set to something else?"

Quote: "For the problem with the lightmapper window i found a solution: in properties of "LightMapper.exe" set the check "Disable desktop composition", done."

Edit - Also please set the FPSC executables to run as administrator (FPSC-Game, FPSC Map-Editor, Lightmapper)
GDBman
FPSC Reloaded TGC Backer
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Joined: 21st Mar 2014
Location: Apache Junction, Az.
Posted: 20th Jan 2018 23:33
Hi my name is Gregory and I have a problem with FPSC Classic. I'm running windows 10 and I used FPSC at least 5 years ago. So I downloaded FPSC and the update, then downloaded Black Ice Mod. When I try to run FPSC It starts OK, as its checking files I get an error 7003. I attached file snap3880.png. What am I doing wrong .....

Please help Black Ice support never got back with me.
GregB -=grandpa=-

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Nomad Soul
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 21st Jan 2018 19:26
@GDBman - Hi Gregory. This error relates to a missing mesh which is a standard part of FPSC (not a mesh introdued by Black Ice). My experience with Win10 is that you need to run applications as administrator to install properly. Please can you try uninstalling FPSC, delete any folder which may be left for this in program files then re-install ensuring you run as admin. You can try just adding the file I've attached in the correct directory (FPS Creator\Files\editors\gfx) but if its not installed properly it will just fail on the next mesh.

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uzi idiot
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Posted: 22nd Jan 2018 23:51 Edited at: 23rd Jan 2018 00:00
I've masked the foam to the blue channel of the normal map so that it has some detail rather than just being an ugly grey splodge.
It's thresholded by the heightmap so that it only shows up when the waves are strong enough.

Time for a release!

Parallax Mapped Water

[Download]http://www.mediafire.com/file/794l4pb5as8arb3/Parallax%20and%20Foam%20Water%20Shader.zip[Download]
Includes a 2 sets of uncompressed normal maps with 1024, 512 and 256 versions. Uses 512 choppy version by default.
Compression kills the quality of the water but uncompressed takes up more memory. High, medium and low res versions are if you need extra performance.
Red and Green channels are normal map.
Blue channel is a foam mask.
Alpha channel is the height map.





Controls

float DetailScale0=0.25; //flow normal scale
float DetailScale1=1.0; //normal scale
float DetailScale2=3.0; //normal scale
float FlowBump=0.0125; //extra flow/warp normal power 0.025
float Bump=0.25; //normal power 0.25
float DetailBump=0.25; //normal power 0.25
float depth=0.05; //relief mapping .05
float FoamAmount=1.0; //foam strength 1
float FoamThreshold=0.25; //foam threshold 0.25
float FoamPower=1; //foam power 1
float WaterBump=0.33; //index of refraction -1
float2 WaterScale={1200,1200};
float4 WaterSpeed={-0.01f,0.01f,0.03,-0.02f};
float F0=0.000f; //fresnel FO
float Roughness=0.00f; //UE4 reflection roughness, for limiting reflection intensity
If something compiles on the first try. Something is terribly wrong.
Nomad Soul
11
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 23rd Jan 2018 17:20
Sick release uzi. The best water we have seen in FPSC and I love it. Great to see you active and still pulling rabbits out of hats.
seppgirty
FPSC Reloaded Backer
8
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 23rd Jan 2018 23:41
Just plain beautiful. Great job. Thanks.
gamer, lover, filmmaker
Grandpamike
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Posted: 25th Jan 2018 13:11
@Nomad soul - many thanks for your help but I'm afraid it didn't work-still tells me only eetamod can run the lightmapper.exe. If I knew where to find eetamod that would be fine, but cannot trace anything even vaguely like that.
Never mid - your assistance is still highly appreciated. I'll just do without the lightmapping.
Regards, Grandpamike
Old guy in a modern world
Nomad Soul
11
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 1st Feb 2018 01:33
@Grandpamike - Sorry I've been offline for a while. If you are still having issues just remove the lightmapper.exe from your FPSC install directory and Black Ice will use the old lightmapper.

The black ice lightmapper was provided by another modder so we don't have the source for this. It seems to work ok for most people and not others but you have a workaround.
Grandpamike
7
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Posted: 1st Feb 2018 06:27
@Nomad Soul. Many thanks - all fixed up now.
Grandpa Mike
Old guy in a modern world
whosyourdaddy
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Joined: 7th Feb 2018
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Posted: 7th Feb 2018 10:31
FPSC Map Editor doesn't after testing ANY level and I need to reboot FPSC after every playtest. Everything else works great. What should I do?
Nomad Soul
11
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 12th Feb 2018 21:34
@whosyourdaddy - I just read you managed to resolve this issue with a reinstall. Its surprising how many issues that seems to fix!

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