Hello, anyone have a basic blank template solution that Visual Studio 2017 will compile AppGameKit ? ( +how to correctly set General output, C++/Linker additional include directories/libraries to know it will compile correctly)
-I loaded 2017 Visual Studio and use the supplied 2017 template AppGameKit supplied but it wont compile.
...Reports `build tools not present for vs140`..implying VS2015...then states it cant find my Final output exe...
Following the general, C++ and linker configs advice just leaves it unable to compile (wrong version??).
Can anyone explain those config setting for the output file and additional include paths for C++ and Linker?
Or need I find Visual Studio 2015 for it to work as I see the `Official AppGameKit Tier 2 Starter's Guide` is written
for Visual Studio 2015 although Microsoft seem to only offer the 2017 version....
Also AppGameKit website says we need Microsoft Windows SDK 7.1...is this still the case...or is it that Windows 10 is not supported yet? Any Tier 2 / VS start up advice appreciated , thanks