Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / i need help with DB PRO

Author
Message
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 16th Mar 2004 03:39
i am only 12 and i am trying to learn DB PRO but my manuel got ripped and now i am stuck and i dunno what to do please help
Richard Davey
Retired Moderator
22
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 16th Mar 2004 03:42
The entire manual is built into it, so unless you've "ripped" your hard drive try asking a more specific question.

With our species on the edge of extermination,
with no prospect but a horrible death,
we actually played games.
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 16th Mar 2004 03:44
huh
MikeS
Retired Moderator
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 16th Mar 2004 03:46
Hello ALPHA ZERO PRODUCTIONS,

Firstly, you should still be able to read your your manual, unless it's been burned.(But I don't know how badly it's ripped.)

Secondly, you can visit my site http://curvedbasic.dbspot.com.

Here you'll find many tutorials for dark basic pro.(12 I think?)
If you need further help, post again, or find your way to the Curved Basic forum [href]at http://curvedbasic.dbspot.com/Forum/[/href].



A book? I hate book. Book is stupid.
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 16th Mar 2004 04:03
don't forget i am only 12
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 16th Mar 2004 04:29
the manual is pretty useless anyway. just look through the help thats in dbp and the tutorials/codebase entries that are on this site.


"What the... Moooooooo!"
the_winch
21
Years of Service
User Offline
Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 16th Mar 2004 15:59
Quote: "huh"


All the info in the printed manual is available from within the ide, just start the ide and press F1.
Philip
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: United Kingdom
Posted: 16th Mar 2004 16:41
There are also a whole load of tutorials and examples in this website for you to look at. Indeed, there are also examples which you can access via the help system in the IDE as well.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home
DarkSin
21
Years of Service
User Offline
Joined: 23rd Jul 2003
Location: Under your bed
Posted: 17th Mar 2004 01:42
Quote: "don't forget i am only 12"
Doesnt mean a thing... we got a few 12 around here that can program circles around me... (of course most can anyway )


Cyberflame
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: Im not sure....
Posted: 18th Mar 2004 00:30
WHEN WILL THE PEOPLE FIGUER OUT THINGS LIKE HELP FILES ANG GOOGLE EXIST!!!!!!!1

DANGIT NEO, YOU CHANGED THE CODE AND NOW THE MATRIX WONT TEXTURE RIGHT.
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 18th Mar 2004 00:31
easy Cyber, easy


Home of the VB.NET Class Builder Utility - Demo available now!
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 18th Mar 2004 01:18
Press F1 in DBP for the help menu..theres a 'help' menu for a reason.

BTW - I started when I was 13, and there are plenty of people around here your age.


We need help! Email us! join@eternaldestinyonline.com
MikeS
Retired Moderator
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 18th Mar 2004 02:41
http://curvedbasic.dbspot.com
14 DB[P] tutorials, with nearly every line commented!

The best place to start.



A book? I hate book. Book is stupid.
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 18th Mar 2004 03:17
hey yellow u helped alot.........and i wanna know ....can i post a link for ur site on mine ????
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 18th Mar 2004 03:22
and BTW u might need to add a tut. for making flight sims. and/or space games............and maybe particles,multiplayer.
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 18th Mar 2004 03:38 Edited at: 18th Mar 2004 03:40
can some tell me what is wrong with this code ?????
when u see the problem can u post it here please.

spooky
22
Years of Service
User Offline
Joined: 30th Aug 2002
Location: United Kingdom
Posted: 18th Mar 2004 03:51
Can't have functions stuck in middle of game loop. You are not using it anyway, so I have deleted it. All works now.



Boo!
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 18th Mar 2004 04:26
thanks
Surreal Studio IanG
21
Years of Service
User Offline
Joined: 21st Sep 2003
Location: Cyberspace...I think
Posted: 18th Mar 2004 20:52
RPGamer same here, i started when i was 13, i ve learnt alot in the last year.

Flick that switch...*BANG*...Not that one!
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 19th Mar 2004 00:56
can u make it that my character does not go through the floor

GameMaker Jason
20
Years of Service
User Offline
Joined: 22nd Nov 2003
Location: UK
Posted: 19th Mar 2004 01:02
position the y of the player object with get ground height(1,xpos,zpos)

spooky
22
Years of Service
User Offline
Joined: 30th Aug 2002
Location: United Kingdom
Posted: 19th Mar 2004 01:15
Change code at bottom to this:



it loads height of matrix below players feet into gHeight and then positions gun and player at this height + 100 units

PS If using DBPro you need to do an UPDATE MATRIX 1 after randomizing the matrix to see the hills.

Boo!
MikeS
Retired Moderator
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 19th Mar 2004 01:53
@ALPHA ZERO PRODUCTIONS

Glad I could help. If you'd like, you can add a link from your sight to mine.(Please post your url though, as I'm curious to see it. The one in your www. button doesn't work.)
--------------------
I'm in the process of writting a particle tutorial.

Soon to come tutorials that may come...

Sound
Free Flight



A book? I hate book. Book is stupid.
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 19th Mar 2004 03:30
yellow, i know that my site is not workin because i made a new one and btw can u make a banner so i can put it on my site
Spaceman Spiff
20
Years of Service
User Offline
Joined: 27th Jan 2004
Location: Smacking my head on your keyboard.
Posted: 19th Mar 2004 10:49
Welcome to the forums Alpha Zero productions.Hmmm wonder if I'm allowed to do that yet,I am a complete noob to DB I dont evan own it yet . And being 12 don't mean a dang thing, I'm only 14
MikeS
Retired Moderator
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 19th Mar 2004 23:06
@ALPHA ZERO PRODUCTIONS

Why don't you just use the one from my sig?
http://curvedbasic.dbspot.com/BANNER.jpg


A book? I hate book. Book is stupid.
Code Ninja
20
Years of Service
User Offline
Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 19th Mar 2004 23:20 Edited at: 20th Mar 2004 08:28
i started @ 13 too... HTML at 11... using a computer at 2... lol, srry rambling again... but, yeah in the programming world, age matters not.

<edit> 15 as of feb 24th </edit>

PC: Pentium II, 333Mhz, 128 Mb SDRAM, 20 & 4Gb hard drives, 8Mb Videocard, DBC 1.13
~Dragael Software
Cyberflame
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: Im not sure....
Posted: 20th Mar 2004 05:16
(by the way, im 15 on the 29th)
Sorry about earlier, I get people who ask me to help them with their computer problems, and sometimes, they just needed to read the help file.

I started computers at 7 (well, actually knowing what I was doing.. otherwise you can count it as around 3 or 4), qbasic at 10, html at 9, (note I wasn't very good at it then), and darkbasic at 14.

If you dont understand code, keep practicing, because I've learned that what you don't understand today, sometimes makes perfect sense tomorrow.

Oh yeah, internet communities like this are great, because your rank is purely based on what you can produce (or help other produce) not you age or appearance.

Also, try to keep abbreviations (aol language) out of you posts, their not neccesary on forums

PS: spring break, so my spelling ang grammar,might not be that good right nop

DANGIT NEO, YOU CHANGED THE CODE AND NOW THE MATRIX WONT TEXTURE RIGHT.
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 20th Mar 2004 06:12
i want to make my planet to rotate at a verticle angle don't mind using your own image instead of desert4.bmp
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 22nd Mar 2004 03:11
help
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 23rd Mar 2004 16:59
Rotating a long a vertical angle doesn mean much to anyone. A sphere can rotate on or more axis. Rotating on the y axis is similar to how Earth rotates, assuming that the XZ plane is horizontal. Rotating on either the X or Z axis will rotate a sphere on its side.

You use the command

xrotate object 14,70

to rotate the sphere, but this is not a constant rotation. Inside your main game loop, try something like

turn object left 14, 1.0

that should every loop rotate the planet 1 degree. Now, this is not the best way, but it is a start. You should set up a timer and every loop rotate the planet based on the time since the last loop. This will create a constant motion that is not frame rate based.

turn object left 14, 1.0 * (elapsedTime/1000)

This code (assuming elapsed time is measured in milliseconds) will rotate the sphere at a constant 1 degree per second.
--
TAZ

[disclaimer: All code was done off the cuff and may have to be tweaked.]

sponge008
20
Years of Service
User Offline
Joined: 8th Feb 2004
Location: MA, USA
Posted: 23rd Mar 2004 18:28 Edited at: 23rd Mar 2004 18:30
I just turned 12, I'm making advanced games, and I've never used the manual. (although I did use DarkBASIC Game Programming For Beginners, hehe) Seriously, in this world, age doesn't matter. And by the way, I would recommend getting a feel for the language first in 2D, although you are doing pretty well.
diablo fan
20
Years of Service
User Offline
Joined: 7th Jan 2004
Location: michigan usa
Posted: 23rd Mar 2004 21:40 Edited at: 23rd Mar 2004 21:43
Quote: "All the info in the printed manual is available from within the ide, just start the ide and press F1. "

Quote: "examples which you can access via the help system in the IDE as well.

"

well im 29 in college and been working with db and dbpro for months.started programing in basic about 8 yrs old.and i still dont know what ide stands for

but i do have ide 133 ultra cable on my hard drive bought oem
through ecommerce at i site not java but html

please dont make fun of my spelling,or sentence structure.Id rather study math or programming
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 23rd Mar 2004 21:59
If I recall correctly...

Software IDE: Integrated Development Environment

Hardware IDE: Integrated Drive Electronics

ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 26th Mar 2004 22:39
I'm making a space game and sofar it looks ok but i need it to not look as cr@py as it is so here is the link [href]alpha-project.dbspot.com/space.zip[/href]

it contains all the code and all the other files
If possible can u make it that there is one of those aiming things like in star wraith

thank you in advanced
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 26th Mar 2004 22:53
I'm making a space game and sofar it looks ok but i need it to not look as cr@py as it is so here is the link [href]alpha-project.dbspot.com/space.zip[/href]

it contains all the code and all the other files
If possible can u make it that there is one of those aiming things like in star wraith 2 or rift space

thank you in advanced
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 26th Mar 2004 23:33
LOL, de-crapify my game. Interesting request. I might have to take a look at those files. By 'thing', do you mean a full blown HUD or just a targetting rectical?
--
TAZ

Ok, here are some less crappy tweaks. I set the backdrop to black, I made your models react to lights, I turned on normalization, also set ambient is a flag and not a percentage. Let me know if those changes are to your liking.



zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 26th Mar 2004 23:40 Edited at: 28th Mar 2004 20:43
Coding/modelling ideas.

1. Use a double sided sphere for the planet atmosphere if you alway your ship to fly in close. The dive inwards looks neat until the atmosphere disappears when you get inside the model.

2. Create an exact duplicate of the model's thruster panels. Make them pitch black and as you hit thrust have them ghost/change colors/etc to indicate thrusters burning. I might be able to help you with that since you'd have to know how to use Metasequoia LE to 'hack' DoGA parts.

Nice fighter BTW, if you're going for the over the shoulder look. I'd tweak the model.camera placement so that more of the top of the fighter is showing.

Keep on going, this is a good start.
--
TAZ

[edit for typos]

ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 28th Mar 2004 17:38
thanks alot now my ship looks verry good
Zero Blitzt
20
Years of Service
User Offline
Joined: 18th Jan 2004
Location: Different Stages
Posted: 28th Mar 2004 17:49
I started Web Programming around 7ish (HTML), and program programming recently (14ish). I'm 14 now.

Programming is awesome. I wish I wouldve gotten interested in game programming earlier.

http://www.t4e0.4cybiko.com- GameXaero Forums
http://www.t4e0.4cybiko.com/gxstudios - GX Studios
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 28th Mar 2004 22:15
hey anybody know to make my bullets stay alive for ever and ever ????
or make it that when the bullets hit a planet it explodes and when the ship falls into the atmosphere of the planet it blows up



here are the media files http://www.alpha-project.dbspot.com/space.zip

and can u make the explosions the ones in the explosion example ???

thank u in advance
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 28th Mar 2004 22:22 Edited at: 28th Mar 2004 22:23
help me
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 29th Mar 2004 02:26 Edited at: 29th Mar 2004 02:26
Asking for help seven minutes after posting? Try helping yourself.

You know the location of the planet, the bullets, and the ship. You need to figure out if they are touching or not. If they are, display the explosion and end the game or recycle the bullet.

You can figure out the touching part in one of two ways:

1. Determine the distance between the object and the planet. If the distance is less than or equal to the radius of the planet, there is a hit.

2. Add object collsion boxes or spheres to each item and check for hits. If there is a hit, do the explosion thing.
--
TAZ

ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 29th Mar 2004 02:55
i tried
Chris K
21
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 29th Mar 2004 12:17
Keep trying.

If you don't make it yourself it's not your game.
It will take months to get good at coding.
Do the tutorials, make simple arcade games, then make gradually harder games.

ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 30th Mar 2004 06:57
ok
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 15th Apr 2004 15:57
well i gave up.
Don Malone
21
Years of Service
User Offline
Joined: 27th Apr 2003
Location: Birmingham, Alabama
Posted: 16th Apr 2004 14:42
Don't give up. Programming is problem solving. The best way to solve your problem is to try and break it down to smaller parts and solve those indivisually. By learning to break down programs to smaller elements you will learn to be a better programmer but it will take time. It takes time with a well documented language like visual Basic so you know it will take time with a program with slightly dodgey documentation like DarkBasic, but it can be done and there are lots of people on this site who have learned the same way you will.

They don't want to tell you exactly how to do everything because they want you to learn how to program. They will help you overcome problems and many usage issues have already been discussed and can be found with a search in the proper forum.

Don't give up and stick with it. You will be glad you did, and at any time you are feeling over whelmed. take a break and walk away from the computer. It will help.

Good Luck.

Wasting CPU Cycles since the 286 was a hot machine.
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 17th Apr 2004 08:22
well i am done with the space game and i am making an fps version

ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 17th Apr 2004 08:38
i need help with the code..... i want it that the guy doesn't go through the matrix and the model that it is covering



hey right now i made mostly everything and u should see the a.i for the bad guys it is awsome.........if u wanna know about the a.i me and a friend made ......well here it is....me and my cousin(a VB programer) made some bad guys that learn more (including stradegies) as u continue playing more so think about it ok and if u want it i am selling it

Login to post a reply

Server time is: 2024-11-11 23:50:57
Your offset time is: 2024-11-11 23:50:57