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Newcomers DBPro Corner / i need help with DB PRO

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ALPHA ZERO PRODUCTIONS
20
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Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 17th Apr 2004 08:41
DB rulez it is the easiest game maker i have seen

and the thing about the a.i was a joke...........but i am think about it.....
MikeyP
21
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Joined: 21st Aug 2003
Location: Manchester, UK
Posted: 17th Apr 2004 12:33
I started Computedrs properly age 10 HTML age 10 PHP,VB age 11 and DBP age 12 I know a few other things two [13]
ALPHA ZERO PRODUCTIONS
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Posted: 17th Apr 2004 20:56
please stop with the age stuff
right now i need help with my code and i already spent 3.5 hours on it

Archaegeo
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Posted: 17th Apr 2004 21:46
Alpha,

Im not saying this to be mean, but it needs to be said.

You need to learn to find answers and fix your own code. Every couple of days you come to this thread and post for someone to fix your code/games.

People love to help in these forums in general, especially if its a very specific problem, and you've tried everything you can think of.

But it appears to me, and others Im sure, that you just do what you can, then come post here for someone else to finish/fix.

3.5 hours coding is nothing in this hobby. Especially by one person. Most folks here spend that a night easy on one of their projects, 8 hours a day if they are coding for a living. Plus you might consider trying to form a team or getting on a team, cause then you get a lot more code per hour, and more ideas.

Almost all of your questions and problems so far have been covered by the basic tutorials available at basic sites. Play around with the code, have fun, your not working towards a deadline and you dont have a paying job on the line if you dont meet that deadline, so just enjoy the hobby.

That way you can some day turn it into a job you love going to work to do.

And you posted age first so btw, I started when I was 12 on model I TRS 80 with 4k memory and a 40x24 grid for graphics. Im 36 now, and still love coding, for me its a relaxing hobby, and a nice side business that I am probably going to do full time.

Enjoy it, or try something that doesnt cause as much stress, life is too short to do things in your free time that get you upset.
ALPHA ZERO PRODUCTIONS
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Location: Mom ! I forgot where we live !
Posted: 18th Apr 2004 18:26 Edited at: 18th Apr 2004 18:30
and btw do u know which programs make bsp files ?

and how do u make DarkBASIC Matrix Data Files work on dark basic ????
i have been stuck on that since the begining
Archaegeo
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Posted: 18th Apr 2004 19:58
Since your obviously only reading posts that answer your questions directly, here are your answers....

Search the forums
RTFM
ALPHA ZERO PRODUCTIONS
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Location: Mom ! I forgot where we live !
Posted: 20th Apr 2004 04:47
ok i got it
ALPHA ZERO PRODUCTIONS
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Posted: 23rd Apr 2004 03:56
anybody wanna be a mod in my DB site ?????
ALPHA ZERO PRODUCTIONS
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Location: Mom ! I forgot where we live !
Posted: 24th Apr 2004 05:34
i got free models.....
ALPHA ZERO PRODUCTIONS
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Posted: 24th Apr 2004 20:23 Edited at: 24th Apr 2004 20:28
hey i need help again.............i have been stuck on it for the longest.. here is the problem i want my character to walk on another object as if the other object was the matrix. here is the file
http://jove.prohosting.com/alphaze/fps.zip

and the terrain object is mesh.x

ALPHA ZERO PRODUCTIONS
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Posted: 25th Apr 2004 09:05
help me............
zircher
21
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 25th Apr 2004 09:29 Edited at: 25th Apr 2004 09:33
So, you need the equivalent to GET GROUND HEIGHT for an .X object rather than a matrix? Check this out...

INTERSECT OBJECT
This command will return the distance to the point of intersection between two coordinates, in reference to the specified object. Use this command to project a line from your current position to a destination to determine whether a collision will occur with an object. Ideal for bullet calculations and fast manual polygon collision.

SYNTAX
Return Float=INTERSECT OBJECT(Object Number, X, Y, Z, ToX, ToY, ToZ)

To use it, imagine projecting a ray or beam up from zero through your player model's location. When the ray hits the mesh you get the distance and thus the height. Let's assume that your mesh never gets below zero on the Y axis...

rem - get player location
playerX = object position X(playerID)
playerZ = object position Z(playerID)

rem - find height under the player
meshHeight = INTERSECT OBJECT(meshID, playerX, 0, playerZ, playerX, 1000, playerZ)

rem - adjust player height (assuming player origin 0,0,0 is at feet)
position object playerID, playerX, meshHeight, playerZ
--
TAZ

The usual disclaimers apply, this is untested code but it should work.

ALPHA ZERO PRODUCTIONS
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Posted: 25th Apr 2004 19:01 Edited at: 25th Apr 2004 20:09
hey your code kind of made it more complicated and my gun is gone and my matrix is shaped like an L

zircher
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Posted: 25th Apr 2004 20:56
Don't use it then. Are you making a FPS or a 3rd person game?

Quote: "rem - adjust player height (assuming player origin 0,0,0 is at feet)"


That should be a clue that if you're making a FPS you need to place the camera an additional 1.8 meters above the ground.
--
TAZ

ALPHA ZERO PRODUCTIONS
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Posted: 26th Apr 2004 01:33
fps

ALPHA ZERO PRODUCTIONS
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Posted: 26th Apr 2004 16:18
well i tried every thing for it and the matrix is still shaped like an L

DarkLord
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Location: Canada
Posted: 27th Apr 2004 04:44
I started playing games at 1 and knowing what i was doing at the age of 4. doom was a hit! now im 16 and trying freaking program in darkbasic. being a newb sucks
zircher
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Location: Oklahoma
Posted: 27th Apr 2004 06:49
Just take it one step at a time, the help files are your friend.
--
TAZ

DarkLord
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Posted: 27th Apr 2004 06:59
Of course they are , but when i got at the third one it started asking me to do thing i dint know how!! so help files are not helping

Gaming at a higher level
ALPHA ZERO PRODUCTIONS
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Posted: 27th Apr 2004 07:13
i agree

ALPHA ZERO PRODUCTIONS
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Posted: 27th Apr 2004 07:19
hey abybody wanna buy truespace 6.5 for $50.00 i am selling mine

zircher
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Posted: 27th Apr 2004 18:21
$50? That's exceptionally low. Does it include the original manual, CDs, and registration codes, etc?
--
TAZ

DarkLord
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Location: Canada
Posted: 28th Apr 2004 03:56
truespace? whats that?

Self built, 1.3ghz, 1024mb ram, 128mb ati radeon 9600se
Stryder
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Posted: 28th Apr 2004 04:25
You can read about TrueSpace here:

[href]www.caligari.com[/href]

6.6 is the latest release and has gamePak and Level exporter add-ons. They are usually strict about ownership transferring.
ALPHA ZERO PRODUCTIONS
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Posted: 30th Apr 2004 04:39
it is cheap because i got gamespace 1.5 but no manual sorry .......if u want it e-mail me.

ALPHA ZERO PRODUCTIONS
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Posted: 30th Apr 2004 04:46
it got ripped by my baby bro

ALPHA ZERO PRODUCTIONS
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Posted: 30th Apr 2004 04:51
and btw does premier press's book on dark basic help ???????

ALPHA ZERO PRODUCTIONS
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Posted: 1st May 2004 23:48
and btw the offer ends in 10 days.........
Dylnuge
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Location: In a dark room in front of a glowing LCD
Posted: 2nd May 2004 01:03
Don't worry about tring to program! I learnd the basics when I was 9, and game programming at 11. I'm 11 now. It's not hard. Just 2 tips:

1. Don't start with some crazy project IE A remake of DOOM or Half-Life. Theese games were created by programming teams made up of many experianced programmers, and it is hard for beginners to make games like theese.

2. Don't stop at the very basics and then jump into the more advanced stuff. Review the basics a few times.
ALPHA ZERO PRODUCTIONS
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Posted: 4th May 2004 02:37
Hey i got a better idea.......the person who makes the best model with doga l3 will get truespace 6.5
ALPHA ZERO PRODUCTIONS
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Posted: 7th May 2004 15:28
if you where sending me e-mails telling me that u want truespace,your messages where messed up for some odd reason so try to send me instant message on msn or AOL.
zircher
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Posted: 7th May 2004 18:46
Just in case my e-mail was the one that got mangled, what kind of model(s) are you looking for?
--
TAZ

ALPHA ZERO PRODUCTIONS
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Posted: 8th May 2004 05:07
any made with doga... cannot be edited with other 3d modeling tools.
Oneka
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Location: Hampton,VA
Posted: 8th May 2004 05:19


A 1 man team
ALPHA ZERO PRODUCTIONS
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Posted: 11th May 2004 15:50
well i have been reciving e-mail from some people but the e-mails are messed up
zircher
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Posted: 11th May 2004 18:37 Edited at: 11th May 2004 18:38
As in Japanese or Chinese text/code values? [I get those every now and then.]

BTW, did the e-mail with all the files I sent you make it through?
--
TAZ

ALPHA ZERO PRODUCTIONS
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Posted: 14th May 2004 16:14
i dunno
zircher
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Posted: 15th May 2004 01:23
I sent you the files via instant message, remember? The question is out of date.
--
TAZ

ALPHA ZERO PRODUCTIONS
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Posted: 17th May 2004 15:42
the contest is over and the winner is ZIRCHER
ALPHA ZERO PRODUCTIONS
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Posted: 26th May 2004 03:40
yay
MikeS
Retired Moderator
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Posted: 26th May 2004 04:43
Congrats Zircher. Let us know if you get TS6.6.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
ALPHA ZERO PRODUCTIONS
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Posted: 29th May 2004 03:21
he did not want to get it so it goes on........
zircher
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Posted: 29th May 2004 09:47
Aye, I submitted some models and viewer code just to be helpful more than to claim any prize. [And being... oooh... three times AZ's age, I have to be more responsible about sharing files and such.]
--
TAZ

History did not begin with PONG. -- Greg Costikyan

Game Beavers
ALPHA ZERO PRODUCTIONS
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Location: Mom ! I forgot where we live !
Posted: 30th May 2004 22:59
hey can anybody make nuclearglory's collision work on my project???
I have tried and i am in my 5th try
ALPHA ZERO PRODUCTIONS
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Posted: 23rd Jul 2004 20:08
helllo

Ilya
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Posted: 24th Jul 2004 06:21
I Don't Know Anything About Nuclear Glory Since I Don't Use It.
What's BarkBasic? It's In The About Me Section Of Your Site.

-Ilya
zircher
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Posted: 25th Jul 2004 02:03
Dude, you could have asked me on MSN. I've used NG's Collision DLL in a few projects. As with all forum posts for help, provide a detailed description of the problem and post some source code. NGC is pretty simple, but you have to set it up properly for it to work.
--
TAZ

History did not begin with PONG. -- Greg Costikyan

Game Beavers
demons breath
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Posted: 31st Jul 2004 22:23 Edited at: 31st Jul 2004 22:25
removed

Am I the only one here who's really confused?
ALPHA ZERO PRODUCTIONS
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Posted: 8th Sep 2004 03:21
huh ???

ALPHA ZERO PRODUCTIONS
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Posted: 30th Sep 2004 09:27
hello ???

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