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Work in Progress / Acoders compo entry "The Void of Time."

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Kequor
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Posted: 28th Apr 2004 17:28 Edited at: 28th Apr 2004 17:28
Yes I am another person trying to win the acoders contest. My entery's plot is this. Basicly you are in space when earth is destroyed by aliens (its the year 3000) and you your ship's sped increase to light speed go back in time and try to save earth and several otther planets. Half the levels are going to be space combat, and the other half will be a fps. I would also like help in code if anyone will. Screenshots below.

Your fighter "The ZATWU"


One of your guns


Dont worry and keep a cool head.

the desktops
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Posted: 28th Apr 2004 17:33
Looks very cool!! Keep uo the good work.

Soul Shooter Online
XPlay Multiplayer Engine
Kequor
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Posted: 28th Apr 2004 17:33
Thanks!

Dont worry and keep a cool head.

Kequor
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Posted: 28th Apr 2004 19:43
New screenshot.

A Laser Rifle


Dont worry and keep a cool head.

Peter H
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Posted: 28th Apr 2004 20:19
uuummmmm....sooooo...where does the dude hold it? ......and where's the trigger?


Formerly known as "DarkWing Duck"
Kequor
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Posted: 28th Apr 2004 23:17
You can't see the trigger in either of the pictures. If you study them carefully you can see how to hold it.

Dont worry and keep a cool head.

Kequor
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Posted: 29th Apr 2004 02:50
Today I finished the fighters movement. Havn't gotten to shooting yet thought. If you want a exe file just post your email on this topic. Screenshot below.

Latest work


Dont worry and keep a cool head.

Kequor
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Posted: 29th Apr 2004 05:30
I'm having some trouble with shooting form the fighter. If someone will help please do. You turn the fighter with the arrow keys and you move forward with the shiftkey and backwards with the control key. Please help.

Dont worry and keep a cool head.

Arkheii
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Posted: 29th Apr 2004 07:14
Simple way to shoot:

make lots of bullet objects
orient it to the position and rotation of the fighter
move object forward
hide the object after a short while/after hitting something/after going too far

My way (slow in DB):
Make a custom type and code it OOP style (Even the movement of the bullet is controllable!) with dynamic objects (make to use, delete after use)

I tried making a 2D shooter in DB using plains. The bullet code was so slow because they were dynamic. But on the 2.0Ghz laptop I could have over 140 dynamic bullets running at a steady 40 fps (DBC, on a radeon 9000).


ROFLMAOOL!
Kequor
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Posted: 29th Apr 2004 07:16
Easier said than done.

Dont worry and keep a cool head.

Jess T
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Posted: 29th Apr 2004 10:48
Kequor;
Good concept idea, I was thinking of something along the same lines, except going FORWARD in time, lol...

I wouldn't mind an exe if you're willing to email it to me
sweet_prozack@hotmail.com

Also, I am quite willing to help with the code if you require it, all I ask for is 70% of the prize when this game wins... lol, just messing with ya

But, seriously, I could help with the code if you like? ( only occasionally though ). I have both DBC and DBP, so platforms are not a problem

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Arkheii
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Posted: 30th Apr 2004 06:00
Quote: "Easier said than done."


Which one? The simple way or my way? I posted my way on the code snippets board. It's basically the simple way but tweaked a bit. So, forget what I said about OOP lol


ROFLMAOOL!
Kequor
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Posted: 30th Apr 2004 09:19
JessTicular what would you want in return? r_kabouter I looked at yours and I don't think it would work for my game. But thanks for the advice.

Dont worry and keep a cool head.

Kequor
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Posted: 30th Apr 2004 20:12
You can shoot as a fighter now. If anyone wants the up to date exe let me now. Screenshot below.

The Zatwu Shooting Lasers.


Dont worry and keep a cool head.

Peter H
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Posted: 30th Apr 2004 20:22
can we see your source code?... ...(j\k )


Formerly known as "DarkWing Duck"
Kequor
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Posted: 30th Apr 2004 20:35
Was that a joke?

Dont worry and keep a cool head.

Peter H
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Posted: 30th Apr 2004 20:44 Edited at: 30th Apr 2004 20:45
well i am kind of curious about what way you chose to make laser"bolts" but the evil intentions part was a joke

[edit] oh BTW could you pretty please start sending me chuncks of the SFX creator?


Formerly known as "DarkWing Duck"
Kequor
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Posted: 30th Apr 2004 20:47
I am right now.

Dont worry and keep a cool head.

Kequor
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Posted: 1st May 2004 00:11
Today I made a sound effect and added it to the shooting.

Dont worry and keep a cool head.

Jess T
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Posted: 1st May 2004 10:16
Kequor, I don't want anything, lol...

I just wanted to help.
But, as I said, It'll be pretty limited help, it'd be more like, if you get stuck on something, you could just PM me or eMail me, and I'd help out.

Again, if you want to accept the offer, my email is;
sweet_prozack@hotmail.com

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Kequor
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Posted: 4th May 2004 08:18
I will be going on a trip tomorrow and will be gone for a week. In my absence I will not be postinf updates. That is all.

Dont worry and keep a cool head.

Kequor
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Posted: 10th May 2004 17:45
I am back and working on the game. Right now I am trying to make it so you can shoot missiles. JessTicular do you have some missile effect code?

Dont worry and keep a cool head.

Jess T
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Posted: 11th May 2004 14:45
Missile effect code? Not as such...

Search for particle effects on the forums ( mainly the Code snippets and DBP forums ), and also search for "Machine Gun" in the DBC forum and go to the thread that I was last to post in, that is, if you're looking for multi fire code.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Toby Quan
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Posted: 11th May 2004 19:55
Wow! Your graphics are looking very nice. And your game idea is pretty clever too: Earth is destroyed, and you have to go back in time to fight the aliens who destroyed it. That is a pretty good idea.

With half the levels being a space combat, and the other a first person shooter, it sounds like there will be quite a lot of variety.

I wish you the best of luck on your entry!
Kequor
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Posted: 13th May 2004 03:16
Sorry for the lack of updates. I was just gettin used to Anim8or. I'm useing it to build the missile model. Almost done. Update should be here in less than two days.

Dont worry and keep a cool head.

Kequor
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Posted: 15th May 2004 01:26 Edited at: 15th May 2004 01:28
Finished the missile. Almost finished on the code for shooting missiles to. Screenshot below.

High velocity missile fired by the Zatwu


Dont worry and keep a cool head.

LoKiDeCaT
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Posted: 15th May 2004 02:04
You may want to lower the polys a little on your projectiles. A few won't make a huge impact, but several being shot can slow things down pretty fast.

Looks like fun so far. Be neat to play it.

Loki D'Cat - Modeller, Composer, Animator
Nerdsoft Creations
Supremacy
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Posted: 15th May 2004 12:29
i hate being realistic, men, your models suck, you got try harder , lower poligon count, improve design, look if you wont i can teach you some stuff on making nice space ships, if everyone wants that ill make a tuturial,

now, dont get me wrong men, you look commited and hard worker, but you defenitly need someone to make your models (cant help in that cause i have my own team to acoders), or at least improve them.

...not shure if i should have posted this.

I will make urban chaos 2, ive already concepted the story, its my dream, i wont to go to muky foot
dark coder
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Posted: 15th May 2004 12:54
well i can help with models, just gimmie a list of models and possibly a example pic of what it should look like, and ill see what i can do.

Peter H
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Posted: 15th May 2004 16:54
@Mustra Joao- i was wondering when somebody would say this


though his space ship model isn't too bad...


Formerly known as "DarkWing Duck"
Kequor
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Posted: 15th May 2004 21:28 Edited at: 15th May 2004 21:32
Quote: "i hate being realistic, men, your models suck, you got try harder , lower poligon count, improve design, look if you wont i can teach you some stuff on making nice space ships, if everyone wants that ill make a tuturial,

now, dont get me wrong men, you look commited and hard worker, but you defenitly need someone to make your models (cant help in that cause i have my own team to acoders), or at least improve them.

...not shure if i should have posted this."


I'm 11 years old for petes sake! Get it? You expect to produce high quality models when I'm just 11 years old??!!!!

Quote: "@Mustra Joao- i was wondering when somebody would say this"


Thanks alot, pal!

Dont worry and keep a cool head.

Antdizzle
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Posted: 15th May 2004 22:10
It really doesn't matter how old someone is. I am older than you and my modelling skills aren't that good. The competition is based on gameplay, not graphics, so as long as you don't have horrible graphics you should be good with your game. Good luck!

Kequor
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Posted: 15th May 2004 22:15 Edited at: 15th May 2004 22:20
Thanks Antdizzle. But I see his point. Heres a new missile I made in five minutes.

Replacement Missile


Dont worry and keep a cool head.

Supremacy
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Posted: 16th May 2004 04:09
much better !!! Know that looks like a decent missile !!

didnt know you were 11 years old, thats great m8, when i was eleven i didnt had a computer

weel keep up, and dont worry about textures for now, but youll need better ones.

check tuturials from this sites, yull learn a lot m8

www.total3d.com
www.the3dstudio.com
www.3dcaffe.com

keep it up !

I will make urban chaos 2, ive already concepted the story, its my dream, i wont to go to muky foot
dark coder
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Posted: 16th May 2004 13:10
looks like no ones interested in my offer :-P

@antdizzle

*cough*alienware compo, you think even if a game was amzing brilliant coding but all the players were colourd cubes, you think that game would win? or a less quality game that still runs but has amazing gfx which is more likely to win?

and besides gameply is most of the points but gfx music everything they ammount to more than the gameplay points, also if everything is cubes they you may not be able to recognise whats what so your gameplay points would go down

Supremacy
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Posted: 16th May 2004 13:37
yupp dark coder, gameplay is only 500 points, you have more 10 stuff that counts 500 points, plus the story and theme is everything cause it counts 1000 points

I will make urban chaos 2, ive already concepted the story, its my dream, i wont to go to muky foot
Arkheii
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Posted: 16th May 2004 14:14 Edited at: 17th May 2004 05:42
EDIT: Oh well. Didn't look much like the F22 to me though


You're happy cause you smile, but how much can you fake?
Kequor
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Posted: 16th May 2004 19:11 Edited at: 17th May 2004 01:09
Sorry changed my mind. That thing look to much like the F22 and I'm trying to be orginal. Great job though.

Dont worry and keep a cool head.

Kequor
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Posted: 17th May 2004 01:11 Edited at: 17th May 2004 01:11
You can shoot missiles now, and I made some improvments to the sound effects. Screenshot below.

Latest work


Dont worry and keep a cool head.

Code Ninja
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Posted: 18th May 2004 00:28
i like the ship. The flying shots remind me of the Blackbird jet from X-Men. Keep up the good work and remember, some people still play games with grafix like final fantasy one so don't worry about your 3D models.

Dragael Software
Current Project: 2D RPG Editor (name undefined)
Kequor
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Posted: 18th May 2004 00:33
Thanks! Well today I modeled one of the aliens ships namely a Time Dweller Intercepter. If anyone what a exe of the game so far let me know. Screenshot below.

A Time Dweller Intercepter


Dont worry and keep a cool head.

Kequor
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Posted: 18th May 2004 00:36 Edited at: 18th May 2004 00:38
This post was a accident because I didn't know there were two pages. Pay it no mind. It just repeated the above.

Dont worry and keep a cool head.

Peter H
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Posted: 18th May 2004 02:36
can i have a exe? (you know my e-mail)


Formerly known as "DarkWing Duck"
Kequor
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Posted: 18th May 2004 19:20
Sure.

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Kequor
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Posted: 18th May 2004 21:15
I'm its to big for me to send it(even though it says after I zip it is 0 kb. I HATE computers!) but soon I will put up a place to download it.

Dont worry and keep a cool head.

Antdizzle
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Posted: 18th May 2004 23:23
You can use my website. It is starting to collect dust. Email me at Antdizzle@msn.com if you want to.

Kequor
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Posted: 19th May 2004 01:31
Thank you.

Dont worry and keep a cool head.

Kequor
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Posted: 21st May 2004 19:37
Antdizzle whenever I try to send it to you I just get a delivery failure. Is your email empty?

Dont worry and keep a cool head.

Jess T
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Posted: 21st May 2004 19:49
Kequor;

Can I ask you to scale down your sig image a bit please?
It's quite large, and TBH, not very pleasing on the eyes... Thanks mate

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Peter H
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Posted: 21st May 2004 21:31 Edited at: 21st May 2004 21:31
he could cut some off the top easily enough


Formerly known as "DarkWing Duck"

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