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Work in Progress / Acoders compo entry "The Void of Time."

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Antdizzle
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Location: Las Vegas
Posted: 22nd May 2004 01:09
I can't have large files in my email.

Kequor
20
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Location: United States
Posted: 22nd May 2004 01:45
Its 1.9 megabytes.

Dont worry and keep a cool head.

Antdizzle
20
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Location: Las Vegas
Posted: 22nd May 2004 03:11
Kequor
20
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Location: United States
Posted: 22nd May 2004 07:29 Edited at: 22nd May 2004 07:30
Exscuse me. Its 1.09 megebytes.

Dont worry and keep a cool head.

Antdizzle
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Posted: 22nd May 2004 08:25
Kequor
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Location: United States
Posted: 22nd May 2004 19:19
Well I cut down on the size of the sound effects anyway so I think I'll just use email for now. By the way I added a skysphere. I would like feedback on the design of the texure on the skybox. You know, should I stick with it or not. Screenshot below.

Latest work


Dont worry and keep a cool head.

Jess T
Retired Moderator
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Location: Over There... Kablam!
Posted: 22nd May 2004 20:13
Well,
The Sky Sphere either needs to be a little lighter, or the craft needs to be alot brighter, cos it's extremely hard to look at that for very long without my eyes hurting.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Antdizzle
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Location: Las Vegas
Posted: 22nd May 2004 20:22
Get WinRAR and compress it, then everything should be the right size.

Antdizzle
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Location: Las Vegas
Posted: 23rd May 2004 02:33
Send it here admin@admiralgames.uni.cc You can send the whole thing there.

Kequor
20
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Location: United States
Posted: 23rd May 2004 02:33
Its not excatly my computer. Its my brothers and he is very hesitate to download trial versions of any sort. And both he and me don't have enough money to buy it.

Dont worry and keep a cool head.

Antdizzle
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Posted: 23rd May 2004 02:42
Kequor
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Posted: 23rd May 2004 07:49
It still dosn't work.

Dont worry and keep a cool head.

Kequor
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Location: United States
Posted: 23rd May 2004 18:21
The Intercepter model dosn't work. Whenever I try to use it the bottum half won't show. I'm modeling a new one.

Dont worry and keep a cool head.

Kequor
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Posted: 23rd May 2004 19:00
Finished the new Time dweller intercepter. Screenshot below.

Time dweller Intercepter


Dont worry and keep a cool head.

Zenincanin 14
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Location: In The Cat Lair at Peter Criss\'s House.
Posted: 23rd May 2004 20:22
Umm, you're making models in GMAX? How do you convert to .X?

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Kequor
20
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Location: United States
Posted: 23rd May 2004 20:43
Z Interactive I make them in Anim8or now but yes I made some in Gmax. If you go to http://d217859.bo21.bootlegweb.com/forum/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=4;t=001769 then you can see how. JessTicular I'm have som trouble with the AI and collision. I was wondering if mabye you could help.

Dont worry and keep a cool head.

Antdizzle
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Posted: 23rd May 2004 21:20
Well if you can't send it there, then I don't know how you can get it to me.

Cyberflame
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Location: Im not sure....
Posted: 23rd May 2004 21:43
why doesn't anyone use wings3d... A brain dead monkey could figure out how to use it and it's realy powerful.

DANGIT NEO, YOU CHANGED THE CODE AND NOW THE MATRIX WONT TEXTURE RIGHT.
Kequor
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Posted: 23rd May 2004 22:41
No animation.

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Jess T
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Posted: 24th May 2004 08:30
And it's not really that powerfull, and you don't have the best control over your model..

Especially when you are trying to keep polygons to a minimum...

Kequor;

Yeah, sure, email me your problems and some source code, and I'll try to help you out ( email: sweet_prozack@hotmail.com )

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Cyberflame
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Posted: 24th May 2004 13:12
huh? i can keep my models low poly. And there are plety of progs with animation capabilities you could use with wings. But seriously. If your gonna make planes and ships. Winqs is the best tool possible

DANGIT NEO, YOU CHANGED THE CODE AND NOW THE MATRIX WONT TEXTURE RIGHT.
Jess T
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Posted: 25th May 2004 15:44
Just to let you know Kequor, I got your email(s), but will not be able to help untill after Friday... ( Or possibly Friday night ).

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Kequor
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Posted: 31st May 2004 19:13
Quote: "Well if you can't send it there, then I don't know how you can get it to me."

Antdizzle mabye you could sign up at yahoo.

Dont worry and keep a cool head.

Antdizzle
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Kequor
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Posted: 1st Jun 2004 00:00
I will be getting a some new source from JessTicular soon. Then I'll will send it to you.

Dont worry and keep a cool head.

Kequor
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Posted: 4th Jun 2004 05:46
JessTicular where are you? Its been a week!

Dont worry and keep a cool head.

Jess T
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Posted: 4th Jun 2004 19:42
Quote: "JessTicular where are you? Its been a week!"


lol, sorry mate, I can't really do much now...

I just don't have the time to go through your entire source for your game and figure out, firstly what the problem is, and secondly how to fix it...

Maybe if you could send me the particular area's that are effected, I *may* be able to help.

Oh, and I've never, and probably never will, used NG's DLL, so I wouldn't have a clue what all the commands etc mean. And I don't want to have to learn them all.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Kequor
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Posted: 5th Jun 2004 01:41
I won't be able to finish it in time now. I may finish it some time but not in time. Please delete thi thread.

Dont worry and keep a cool head.

Jess T
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Posted: 5th Jun 2004 05:45
Hey man, don't give up that easily.

What I suggest you do, is go through your code, and find the specific areas that aren't working ( Shouldn't be too hard if you've modulated your code, all you do is just stick in a whole load of Text statements ). Then, once you know what's not working right, just post it here, and I'll be happy to help.
Alternatively, email it to me, and I can help

Seriously though, don't give up now...

Ask for help on the DBC or DBP forums ( can't remember which one you use ) and I'm sure that you'll get plenty of help ( As long as you ask nicely, give a bit of a detailed explanation, and show them the code that doens't work )

Sorry mate,
Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Kequor
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Posted: 5th Jun 2004 19:11
I think you misunderstood me. I have no intention of giveing up. I just thought That since I will most likely not get it done in time I should start a new thread.

Dont worry and keep a cool head.

Kequor
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Posted: 5th Jun 2004 19:52
But I might change the plot and the name a bit because it dosn't have to be about time.

Dont worry and keep a cool head.

Jess T
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Posted: 6th Jun 2004 09:05
Ah... ok.

Well, my offer to help is still there, but I honestly don't have the time atm to learn how your game works etc. Sorry. I can help on code snippets though

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy

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