Quote: "Kale is correct if a little strongly worded in saying that DB is bug riddled and not that usable, yes!, "
yes, maybe a little too strong worded for the DBPro lot, but i think i'm entitled to an opinion on DBPro, being a paid up customer, strong or not?
Quote: "but I can`t even get an over the top, highly detailed space invaders to go at a reasonable framerate since cloned or instanced objects don`t have animation data, and loading multiple models reduces the framerate too far when you have several hundred on screen at once"
wow, that is really wierd, this is exactly what i was planning on writing for the retro comp a few months/years ago (even posted some screenies) but having run into exactly what you describe bored me to tears trying to find workarounds which tbh solid basic is supposed to shield you from.
Quote: "or maybe you could explain to me how to render several bumpmapped, ghosted, transparent, flame textured spheres inside one another to use as explosions, and have them render correctly, never mind about when they are overlaid by ghosted, transparent plains used as vapour trails,as well as music that loops three or four times and then stops playing for no reason, all these issuse and others occured in ONE small program, hardly a "Professional" language to throw all these recognised bugs IMO, so lay off the disgruntled customers"
Don't get me started! lol

i tried from launch to write 'cool' games/tech demos which featured all this nice stuff and was badly disapointed, i still can't believe the terrain commands STILL aren't working, sheshhh!
Quote: "(goods suitable for the purpose for which they where sold, described accuratley and with no misleading claims)"
A solicitor friend of mine reckoned i had a good case to bring before the trading standards peeps (just read the box and try to code the things it describes), but i guess its not worth the hassle.
Quote: "Kale and Mentor - DBPro is bug riddled, but far from being useless like you two have said, and they have been fixing bugs as far as I can see, just not giving us much info on it. This is a good step towards fixing that problem."
I agree with you saying that they (DBPro bods) do not give enough info on what is being done to squash the bugs and yes having a regular update (forum post) would rectify this.
Quote: "some people/attitudes I can tolerate, some are just too anal for their own good and that will be reflected in my replies sometimes - all posts on this forum a personal opinions (even TGC ones)."
What is ANAL about people complaining about a product they have bought that doesn't do what it says on the box? To me that is just false advertising and your response is inexperience.
Quote: "If you want baby-glove handling, bring it in via the support system."
Wheres that?
Quote: "Voting people into the 'advanced user' group has the potential to make it an exclusive 'friends' club. I'm thinking that it's better to have automatic inclusion with manual exclusion than the other way around. In fact, I think that having a vote-in type system would encourage spam ("make me a member and I'll shut up")"
intelligent point.
Quote: "Also the banning/adding people from the board has to be a swift process("One strike and you’re out" policy)"
Wow, too harsh! this is not a dictatorship! sometimes the most radical posts are the most intriguing and profitable. Obviously once a pre-determined boundry has been reached then sure, ban away.
Quote: "well go back to purebasic and stop posting here. If it were up to me, you would be banned in the first place. Stick to what you can do and not what you can't do."
Which is?
Quote: "Isn't the orge engine supposed to be out by now?"
It has been out for years, but not yet fully supported in PureBasic and btw its spelt OGRE.
Quote: "Nobody wants a troll."
I think you'll find 'disgruntled customer' fits the bill more accurately.
The thing about DBPro that really sets me on fire is the fact i loved DBC and it was really my first exposure to 3D graphics and game programming and having wrote a few games and tech demos that featured lots of 'special' effects i recommended the new up and coming DBPro to lots of people in the online community i was involved in, telling them that this language is all they would ever need and having used DBC they agreed. When DBPro finally dropped i lost a lot of respect from these guys who all shelled out cash! It wouldn't of been half as bad if the support had been there (and not the racket that was DBDN). Looking back on this makes me so mad.
What the flame does not consume, consumes the flame.
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AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7, WinXP Home