CPU - You need the collision dll (DBpro.dll) in the same directory as the code. Have you tried that?
Oh, and yeah I am using the free version of EZRotate, completely forgot about that
. I hope Wolf won't mind me uploading it for easy access...
Badname - That looks fantastic! Keep up the good work
. You can test the weapon yourself. Simply go into the models directory in the data folder, find the weapon you want to exchange the model for, replace it with your pistol model, then if you need to adjust the position of it on the screen, or want to change the barrel offset, then go to the SCRIPTS directory, and change the values in there (it's very obvious what does what).
I'm going away for the next 3 days, so will be back on Monday. So you know why if I don't respond.
EDIT
Brief update on what is going on with the code.
- Added jumping (yay
)
- Cursor now stays in centre of screen
- Gun now sways less, and player walks slower
- Changed weapon file format
- Bullets are now not instantanious raycasts, then actually move through the air, allowing for bullet time if you slow the game right down (since it's all timer based you can slow everything down) via the.......
- CONSOLE is now added. Allows for basic manipulation of things like characters (can now add more characters to the level, they look like floating guns
), walk speed, jump height, bullet speed, max decals, max tracers etc. To be honest there could be tons more, but I only added ones which would be useful atm.
- Tracers work differently now, could still do with some tweaking, but they looks tons better now.
- Mussi is working on multiplayer commands and his own DLL, which should be cool
.
Isn't it? Wasn't it? Marvellous!