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FPSC Classic Models and Media / Grave Matter is here!

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kraM
18
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Joined: 14th Oct 2005
Location: SoCal
Posted: 30th Oct 2005 20:36 Edited at: 30th Oct 2005 20:37
Quote: "Any other easy non-character things you guys want?"


Fence (rod iron), lamp post (creepy old kind), bushes (big hedge kind), misc body parts and/or old lab equipment

Thanx Sinistar!


Mark

If not for physics and law enforcement, I'd be unstoppable!
Stickwolf
18
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Joined: 11th Sep 2005
Location: Wisconsin
Posted: 30th Oct 2005 21:00
Hey Sinistar,

How about a giant web egg-sac, or a web cocoon partially wrapped around a corpse (maybe even a half eaten corpse?) - these would go great with the web you already made, plus the new spiders!

Krazykris's ghost idea is cool too!

"You're from Wisconsin... artificial light is fascinating to you."
-Bill McNeal, News Radio
Krazykris
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Posted: 31st Oct 2005 00:50
Hi Sinistar,

I've just noticed that the fog entitie seems to point to "appear_coloff.fpi", only problem is i don't seem to have that file anywhere.

Any ideas?

Your signature has been erased by a mod
kraM
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Location: SoCal
Posted: 31st Oct 2005 02:25
Krazykris,

Should be in your scriptbank folder if not I'll uploaded a copy for you.

Mark

If not for physics and law enforcement, I'd be unstoppable!
flashing snall
18
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Location: Boston
Posted: 31st Oct 2005 02:53
sinster, you should pt in a creepy weapon! like a stake gun or crossbow, or somthing, if you cant do wepons, then do a path segment

dont assune cause u make an ass out of u and me
Stickwolf
18
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Location: Wisconsin
Posted: 31st Oct 2005 04:25
Sinistar, I know you said "non-character things" but I was just wondering if you had any plans for a mummy? Or if anyone else knows where I could find one? I've searched high and low and couldn't find any. I thought I would try to make one myself by repainting a stock character image using photoshop, but I was sadly mistaken. I couldn't make anything worthwhile.

Please consider mummies for Grave Matter Version II??

"You're from Wisconsin... artificial light is fascinating to you."
-Bill McNeal, News Radio
Krazykris
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Posted: 31st Oct 2005 10:40 Edited at: 31st Oct 2005 10:42
Quote: "Should be in your scriptbank folder if not I'll uploaded a copy for you."


Thanks kraM, I'd appreciate that

Probably have to e-mail it to me though, as it's part of a pay for pack.

krazykris83 [AT] hotmail.com

@Stickwolf

Good idea about the mummy, no-ones thought of that yet.

Your signature has been erased by a mod
kraM
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Posted: 31st Oct 2005 10:56
Krazykris,

Email sent

Mark

If not for physics and law enforcement, I'd be unstoppable!
Krazykris
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Posted: 31st Oct 2005 11:05
Thanks Mark, Works like a charm

Not sure what i did with the last file, I must have either moved it or deleted it by mistake.

I wonder if theres anyway, to have a sort of wavey effect for the fog? would make it even better

Your signature has been erased by a mod
flashing snall
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Location: Boston
Posted: 31st Oct 2005 13:01
kram can you send it to me to please, im at...

flashing_snall@yahoo.com

dont assune cause u make an ass out of u and me
kraM
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Location: SoCal
Posted: 31st Oct 2005 13:10
flashing snall,

Email sent

Mark

If not for physics and law enforcement, I'd be unstoppable!
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 2nd Nov 2005 15:19
Sinistar,

Greetings. The improvements in Grave Matter 1.2 are great! Keep up the great works!. The spider will really come in handy.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
flashing snall
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Location: Boston
Posted: 4th Nov 2005 20:43
sinster, sinsister, sinister
give hima break

dont assune cause u make an ass out of u and me
Krazykris
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Posted: 4th Nov 2005 20:59
Atleast get his name right, flashing snall

Sinistar



flashing snall
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Posted: 4th Nov 2005 22:58
ok sorry, when is chew coming out, your plot was funny

dont assune cause u make an ass out of u and me
Krazykris
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Posted: 4th Nov 2005 23:05
Well, I've got a good level design, still adding afew things here and there and tweaking afew bits and peices, then it's on to adding the characters, probably have it done in afew weeks....probably

flashing snall
18
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Posted: 4th Nov 2005 23:53
p r o b l y........
cool, my games having script problems, i wanted thing to close i, then kill you but it wont work, o poo

dont assune cause u make an ass out of u and me
Sinistar
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Posted: 9th Nov 2005 19:47
Mummy is in the works. I'm doing some custom models for somebody now, but will resume GM stuff when done.
builder
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Posted: 9th Nov 2005 20:21
I i have just purshased FPSC and would love to get the spiders or anything fantasy/midevil
How do i go about getting your models etc

thks
flashing snall
18
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Posted: 9th Nov 2005 21:30
http://www.uberdroid.com/gravematter/

buy it, its really good....... sinister cant wait for mummies, you should make the straglling trees....

dont assune cause u make an ass out of u and me
Mr Love
19
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Playing: MAFIA 2
Posted: 10th Nov 2005 18:25
Ill take it, but not the spider please!


Trust everyone...
Krazykris
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Posted: 10th Nov 2005 18:32
not the spider? why not there great..don't you like spiders?

Sinistar
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Posted: 10th Nov 2005 23:42
They bite.
While I'm here I want to make a list of the next update:

Full Zombie. (lumbers, gropes, maybe says "BRAINS" etc)
Death scripts for spider and crawling zombie (right now they just use fadecorpse)
spider victim and more spider webs
Maybe some more tombs and tombstones
pumpkin bomb scripts
severd limbs. and maybe a head or 2 (what the hell)
skeleton hands reaching from ground
THE EYE! (big floating eye with gaze attack)
Music. I have like 5 eerie songs done and I'm working on a spooky carnival song.
Maybe mummy if I have time.

I'm not sure how to do the ghost.

in "The future" I'd like to add a set of haunted house type segments. These would work well with existing WWII furniture.
Krazykris
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Posted: 11th Nov 2005 00:30
All that sounds excellent, I can't wait for the next Grave matter release..will it be free for people who have already purchased grave matter or have you not decided yet?

Quote: "I'm not sure how to do the ghost."


Ahh Dammit! Ghosts would have been so cool!..but i can live without them, I'll just take my sadness out on the mummys.

Quote: "pumpkin bomb scripts"


PUMPKIN BOMB SCRIPTS!

LOL! now that will be funny

flashing snall
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Location: Boston
Posted: 11th Nov 2005 01:15
i think you could make ghosts by modiling a spiking floating thin with arms, and have it glide toward you, kinda like this guy, only i suck at drawing on the comp so hes gonna suck...

I CANT DRAW ON THE COMPUTER, but i can free hand with a peper and pencil....

dont assune cause u make an ass out of u and me

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PureEvil
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Joined: 14th Oct 2005
Location: Top secret lab somewhere in Nevada
Posted: 11th Nov 2005 01:24
yeah and turn the transperency up to make sort of invisible

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, Resident Evil!!!
Sinistar
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Posted: 11th Nov 2005 02:18 Edited at: 11th Nov 2005 02:20
Right. I like the idea of having a kind of old fashioned maybe 2d decal-ish kind of floaty ghost. I think that would be actually pretty easy.

Well when I actually was using the pumpkin I noticed you can shoot it and it blows up. Wouldn't it be nice if you could throw it and it blows up... or maybe set a timer and it blows up.

One thing that was unintentional is the coffins blow up when you shoot them and do tons of damage. They're explosive coffins! hehehe it's easy to set them not to be but kind of cool that they are.
flashing snall
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Location: Boston
Posted: 11th Nov 2005 04:32
ya, i was making a puzzle were you had to shoot the right coofin, and i shott the wrong one to test, and BOOM! everything exploded killingme. o poo, the drawing is somthing going after that ghost from Warcraft 3... will the update be free if we already got it?

dont assune cause u make an ass out of u and me
Sinistar
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Posted: 11th Nov 2005 08:14
Yep.
Sillybear
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Location: Billings Montana USA
Posted: 11th Nov 2005 15:56
well order mine Can't wait they look good

Just Bought FS Creater
PureEvil
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Location: Top secret lab somewhere in Nevada
Posted: 11th Nov 2005 18:35
how do i change it so the coffin won't blow up?

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, Resident Evil!!!
Sinistar
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Posted: 11th Nov 2005 19:51
Right click so the property window comes up and there's an explodable property and an explode damage property.
PureEvil
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Location: Top secret lab somewhere in Nevada
Posted: 12th Nov 2005 19:19
oh ok.

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, Resident Evil!!!
Sillybear
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Location: Billings Montana USA
Posted: 14th Nov 2005 14:44
im still waiting its been way over 48 hours and still havn't recieve

I order on 11/11/2005 5:27AM

FS Creater / Gmax 1.2 / Milk Shape 1.7 / PSP8.10 /
Sillybear
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Joined: 9th Nov 2005
Location: Billings Montana USA
Posted: 14th Nov 2005 22:45
thanx Sinistar they look good

FS Creater v1
Animators Gmax 1.2+plugin / Milk Shape 1.7
Grahpic editors PaintShop Pro 8.10 / Adobe PhotoShop 7
flashing snall
18
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Location: Boston
Posted: 14th Nov 2005 23:03
are you going to make the tree that eats you?

dont assune cause u make an ass out of u and me
ultraplex
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Posted: 8th Jan 2006 01:12
err mate half of the stuff was not in the pack
NEW
Bony Hands
Mummy
New Zombie
Floating Eye
Ankh
Lab Equipment
Jacobs Ladder
3 Haunted House Segments
2 Egyptian Segments

http://www.freewebs.com/ultraplex/index.htm
ultraplex
18
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Posted: 8th Jan 2006 11:47
o just read the post about the update,any chance of sending me the link to the update,cheers mate,btw iv'e purchased the grave matter pack....

http://www.freewebs.com/ultraplex/index.htm
ultraplex
18
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Posted: 8th Jan 2006 23:01
k first thanx for the update mate..nice one
but 1 prob the j-ladder model dont show up in the game (see screenshot) only the electro bit...bummer

http://www.freewebs.com/ultraplex/index.htm

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ultraplex
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Posted: 9th Jan 2006 22:25
has anyone got any ideas?

http://www.freewebs.com/ultraplex/index.htm

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Sinistar
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Posted: 9th Jan 2006 23:04
Sometimes the Jacobs ladder dissappears when placed directly on top of an object. I don't know why. TO correct this, you can move it up a little in the editor.

Anybody who still hasn't got the updates in the pack or hasn't got a download for more than 48 hours can email me, and I'll send you the update. There was an older version there for a while from tradebit.com.

Anybody who buys it now should get the full version directly.
ultraplex
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Posted: 10th Jan 2006 00:06
Iv'e tried eveything i had it on all layers moved up down with pageup/page down,placed it on the floor,rotated it,and still cant get it to show up in the game..aghhhhhh
this screen is of the FPSC editor..looks fine on that..

http://www.freewebs.com/ultraplex/index.htm

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ultraplex
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Posted: 10th Jan 2006 00:06
and here is the same but in the game..(test)

http://www.freewebs.com/ultraplex/index.htm

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ultraplex
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Posted: 10th Jan 2006 00:19
This is getting stranger..lmao see screenie

http://www.freewebs.com/ultraplex/index.htm

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Bourne
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Location: Earth Core
Posted: 10th Jan 2006 02:25
I'd definitely like to trade and get in on this.
Sinistar
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Posted: 10th Jan 2006 07:49
hmmm. When I move it up slightly just so the green circle thingy shows all the way in the editor it looks fine in the build.

Try setting the isimmoble of it to yes and see if that helps.

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ultraplex
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Posted: 10th Jan 2006 11:35 Edited at: 10th Jan 2006 11:43
nah it didn't work,the bloody thing is following me around the level now...

http://www.freewebs.com/ultraplex/index.htm

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ultraplex
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Posted: 10th Jan 2006 11:45
in the editor

http://www.freewebs.com/ultraplex/index.htm

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ultraplex
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Posted: 10th Jan 2006 11:46
setting the isimmoble to yes results in the j-ladder follwing me around the level yet the electro part and shadow of base still remains on the table....?

http://www.freewebs.com/ultraplex/index.htm

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Sinistar
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Posted: 10th Jan 2006 21:52
I think your particular jacobs ladder is cursed! Shoot it with the bazooka!

It seems to be doing the craziest things... Maybe the script you have is wrong or the file is corrupted somehow.

Does anybody else have this problem?

One thing you might try is re-running the setup and selecting "remove" then run again and re-install.

If that doesn't work you can try re-downloading if you still have the link.

Good luck... we'll get that thing to behave yet.

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