More weapon models: Gauss Gun, Shotgun, Long Range Rifle
These are all re-designs for one reason or another (and thus subject to change depending on feedback.)
The gauss gun is a bit confusing in the orginal game. It sounds like a magnetic needler or rail gun, acts like a rocket launcher, and looks like a battery powered turnip peeler. I wanted to keep the rockets and a rational for the name. What I came up with is something like a grenade launcher for rockets. That gauss gun magnetically launches the rocket. After the mini-rocket reaches a safe distance, the warhead arms and the rocket motor kicks in. The benefit of the magnetic accelerator is that you can fire it in a car or close group and not roast the guy standing behind you. And, since the rocket is already in flight, it does not need a huge motor to boost the warhead to flight speed. What you end up with is a submachinegun sized bazooka. This version is breech loaded via a panel on the right side and can hold three gauss rounds.
The shotgun seemed simple enough, except the example in the game had this curious looking magazine that belongs on a belt feed machine gun. The shotgun in the game does not have a rate of fire that would justify that. So, I looked at existing box magazine fed shotguns. This weapon is still a pump action shotgun, but instead of having a tubular magazine it has a clip like an assault rifle. Think of a shortened Valtro PM5 Shotgun and you'd be on target.
The long range rifle is something of a transporter accident since it borrows design features from half dozen assorted sniper rifles and assault weapons. I wanted something futuristic but could still be easily identified as a sniper rifle. Oh yeah, I went with a bull pup configuration so that the rifle has a longer barrel in a shorter form.
Other design considerations, most of these weapons do not have trigger guards. That's part of the theme with Syndicate weapons, like the orange triggers. Call it a signature look or perhaps theres some technobabble like smart chips in the gun. The chips prevent accident triggering unless it detects a hand around the grip of the weapon otherwise it auto-safes.
Feedback positive or negative is always welcome, although constructive comments are prefered.

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TAZ
[I also added triggers to the previous set, I'll upload that WIP image when I can make the time. For those that are curious, the uzi, mini-gun, and flamer are on next week's to-do list.]
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"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1