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FPSC Classic Work In Progress / "THE HUNT FOR OSAMA" a PC Game built with FPS Creator... Available Now !

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Conjured Entertainment
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Posted: 4th Jan 2006 05:10
Okay Everybody, it is finally here!

This is my first release of a game built with FPS Creator.

"THE HUNT FOR OSAMA"

The 118mb Zip Contains Both Single and Multi-Player EXEs.

I left the game "unpacked", so the files are available for you to see, just like FPSC intended.
This way everyone can see my Lightray Script and also see how it works in the dark.


The Game is available as a Download for only $9.95 US

http://www.conjured.us/

This is my first attempt at releasing a commercial game.
THANK YOU TGC for making it possible!





~ ~
BOOM

Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Doughboy
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Posted: 4th Jan 2006 05:31
Screenshots?
Conjured Entertainment
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Posted: 4th Jan 2006 05:59 Edited at: 4th Jan 2006 06:19
Here ya go...
However, there is no way a screen shot can show the functionality of the scripts included.
You really need to play it to understand what I mean.
Don't miss the switch on the wall in the ... ooops I've said too much.


This mad bomber just spotted me coming up the tunnel...





Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike

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Conjured Entertainment
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Posted: 4th Jan 2006 06:21
Here's a terrorist biting the dust....






Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike

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Shadows Back
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Posted: 4th Jan 2006 07:06
looks good conjured.might have to buy it when i get some extra money

Shadow
transient
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Posted: 4th Jan 2006 09:30
Well done.

I'm sure TGC would be happy about this.

Any chance of a demo?

instinct is more valuable than intelligence.....
Conjured Entertainment
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Posted: 4th Jan 2006 10:03 Edited at: 4th Jan 2006 10:11
Thanks for encouragement.

Quote: "Any chance of a demo?"

Sorry, but I didn't plan to have a demo for this game.
My next game might have a demo, if I get a better hosting plan.
At the present time, my bandwidth is too limited for a demo.




Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Jiffy
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Posted: 4th Jan 2006 10:44 Edited at: 4th Jan 2006 10:46
Conjured, considering that screenshots can't show the "functionality of scripts", why don't you make a video with some of them in action?

Looking good, I wish you the best of luck.


"I hate erecting my tree, my whole family always wants to join in and all the balls fall around the place." - Zotoaster Merry Christmas!
Les Horribres
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Posted: 4th Jan 2006 23:11
Conjured... you've worked long and hard on this game, but you UTTERLY lack lights. I have been working to achieve light perfection, trying to keep shadows and lights mixed together. You are now selling a game with lighting that is... well, childish. Tunnels are typically dark, not superlighted.

I know this is your game, and you decide how it should look, but compared to other games, the onlything you have to offer is the chance to "shoot up osama" and your new "script". Persuade me that this is better then what we make here.

Nunticaelitusphobia Fear of Internet

Merranvo, The Cool One

Anti-Noob Justice League, an ANJL of Mercy.
Conjured Entertainment
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Posted: 5th Jan 2006 00:26 Edited at: 5th Jan 2006 01:11
@ JIFFY
Quote: "why don't you make a video with some of them in action?"

Good Idea, that would be a lot smaller than a demo.
I'll have to drag out my camcorder.
My PC is too slow for that screen grabbing software.
It ends up discolored and at half the frame rates.
The camcorder might film it though.
I'm going to dig it out now.




@Merranvo



Quote: "Tunnels are typically dark, not superlighted."

I respect what you said and I agree with that statement.

This level has completely dark areas. (IE the Osama Level that uses the Light Ray for a "flashlight")

But what good is posting a screenshot of total darkness?

Those screenshots happened to be taken in spots where there was a light on the wall.
Even caves have some lighting once occupied. (The cave men used torches)

The lights are placed to emulate the real environment.
There is plenty of light in the storage rooms and areas, and limited lighting in the tunnels.
The tunnels actually have just enough to see most intersecting corridors.
I take lighting very seriously too, that's why I made the Light Ray for dark areas.

Quote: "You are now selling a game with lighting that is... well, childish. "


You are entitled to your opinion, but that's a little harsh considering that
you have only seen two screen shots and not the whole game.

Again, people complain if you post dark pictures, so that's why I snapped them in the lighted areas.

Quote: "the onlything you have to offer is the chance to "shoot up osama" and your new "script". "

A chance to shoot Osama, and a good light to find him in his cave.
What more could a lad ask for?


Quote: "Persuade me that this is better then what we make here."

I never said that it was better than anything.
Nor, am I claiming that now.
Merranvo, lets get real for a minute.
You have never liked ANY script that I have written.
You bad mouth everything I do. (Just like calling this lighting childish)
If anything is "childish", it is your continual personal attacks against me.
I don't want to argue with you.
At least save your negative comments until AFTER you have played the thing.
I will not attempt to persuade you.
Those efforts would surely be in vain, and we both know it.


I'm not going to beg anyone to buy this.
It is what it is, and if you want it fine.
If not, then thats fine too.
Suit yourself.










Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Tom0001
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Posted: 5th Jan 2006 00:56
Conjured, Merranvo simply said he wants to see how good it is aka A DEMO! However the only thing is the full game. he says he wants proof before he buys it, but to play iot he will have to buy it?! :S this makes no sense...
Les Horribres
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Posted: 5th Jan 2006 01:42
Uhh, you miss understood...
I was meaning to do basically what Jiffy said. So far what you have here is what most people do. I mean to give us videos, more images. Show us what your game is made of. Sorry that I talk vague some times, I am crazy you know...


Pitch Black Screenshots, yeah, those are awful. But as long as you can see ahead of you, it is all okay.


P.S. I recently started lightmapping the tunnel area of my game (Have you seen it? I think that Splinter Cell left something with me, insane amounts of shadow). I think 00a5a5 looks EXCELLENT for that tunnel segment. It looks kinda like it is just revamping the tunnel, not flooding it with light.

Just friendly sudjestions.

Merranvo, The Cool One

Anti-Noob Justice League, an ANJL of Mercy.
Conjured Entertainment
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Posted: 5th Jan 2006 01:49 Edited at: 5th Jan 2006 01:56
The Camcorder is charging....
I haven't used it in ages, so I hope the battery isn't worthless.
I'll know in about 90 minutes.
If the battery is good then I have to film it, then try to remember how to import it in the PC.

This is my project for tonight...
...to maker an AVI which DEMOnstrates the lighting as well as they Light Ray toggling On and Off.

I'll try to have it chopped to less tham 10mb so I can list it here by morning.

Then I'll make another that shows someting else.

Merranvo, you are a top notch scripter.
So, no, there is nothing that you will learn from these scripts.
But, for others who are starting to learn (yes, the noobs), they should find the scripts helpful.

That's why I left it unpacked... for anyone who wants to learn.
That doesn't include expert scripters like you.
You should be doing the same thing... get a game out for us to peep at your scripts.

Quote: "Have you seen it? "

No, I haven't seen it.
What is it called and where is it?






Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Doughboy
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Posted: 5th Jan 2006 04:30
How are sales?
Conjured Entertainment
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Posted: 5th Jan 2006 09:59 Edited at: 5th Jan 2006 10:40
@Tom00001
Merranvo can speak for himself. We know each other, who are you?
It makes perfect sense if you had listened to what I said.
I did not intend to have a DEMO for this game, and I do not have to prove anything to anyone.



@Doughboy
Quote: "How are sales? "

lol .. far less than expected.
Let's just say, now I know why arrays start where they do.




@Jiffy and Everybody Else

Here's a short video that demonstrates the Light Ray.

This is not a flashlight. (although that's where the idea originated, and with a slight modification...)
It is designed to absorb all the energy from its surroundings, and then focuses it in a single beam.
Once deactivated, it releases the energy back in a short burst.


The AVI was over 100mb so I had to do a Windows Media File Format.
That format change caused the already poorly focused film to be worse.
(the camera couldn't focus right on the monitor)
Now, it's really blurry, but you might get the picture.

Everything is crystal clear in the game.
This blur is only in the 1.5mb video.





Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike

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Vlad
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Posted: 5th Jan 2006 12:01
The only thing I think you are missing to make a diference is a custom HUD. Appart from that, I have nothing to add, the trailer looks cool. And the ligthray looks like a good adition.

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
Nigezu
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Posted: 5th Jan 2006 12:07
Nice!

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Tom0001
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Posted: 5th Jan 2006 18:58 Edited at: 20th Jan 2006 02:14
This is gone, just like the ham from my fridge...
Hey, wait a second...did I eat that haM!?

Support your local Riker 9 Chapter.
Conjured Entertainment
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Posted: 5th Jan 2006 20:03 Edited at: 5th Jan 2006 20:09
@ Vlad & Nigezu
Thanks!



@Tom0001
Dude, you are new here.
I don't know you.

I said that Merranvo and I know each other because we have a "history".
I was trying to say that you shouldn't but in when you don't know what we are really talking about.

I don't want to start off on the wrong foot.
Welcome to the FPSC community.

Quote: "I didnt listen to you-I read from you though lol. "

You are right. I misspoke...I mean mistyped.





Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Les Horribres
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Posted: 5th Jan 2006 21:12
A "history" is that what it's been reduced to?

Conjured, looks nice, expecally like the death cards. Although having video this low quality makes it hard to see much.

It would look a little better with a timer in there , that way the place doesn't flash when you use the light ray.

Merranvo, The Cool One

Anti-Noob Justice League, an ANJL of Mercy.
Conjured Entertainment
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Posted: 5th Jan 2006 21:20 Edited at: 5th Jan 2006 21:25
Quote: "Although having video this low quality makes it hard to see much."

You said you wanted it dark...lol...you have to buy it for the clear view.
Just kidding, sorry dude, but thats the best results that I could get with the camera and lighting that I have available.
I never tried Filming a Monitor before. I guess I need practice.


I tried the timer, but I didn't like the results. (try it, but please don't post the code)
I like the effect of the flash anyway, so I left it short and sweet.
A real invention would have its quirks too.
Perfection is not Realism.
Chaos is Universal.






Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
BULLSHOCK 2
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Posted: 5th Jan 2006 21:27
wait...you used a camera to record your video?

...

...

you know there are programs that can record on screen videos images and gameplay right?

Conjured Entertainment
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Posted: 5th Jan 2006 21:29 Edited at: 5th Jan 2006 21:35
Yeah but my computer is not powerful enough to run them and the game at the same time.
The ones I tried LAGG and DRAGG.

I'll try some others.


Which one uses the least resources?







Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Les Horribres
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Posted: 5th Jan 2006 21:50 Edited at: 5th Jan 2006 21:55
I like this script



What are your specs, conjured?
As mine are 1.8Ghz with 512 Ram (Upgrading to 768) I can understand the pain. I was on an ever worse computer for a long time bfore then.



Oh, and I am tring a new way of scripting... the Idea is to have scripts that you don't even know are there. Besides the obvious factor of scripting the AI (and the buggy cutscene runner), most of my scripts are simple. But they all add to the Game Play in their own way.

The game is called Arnec (big supprise), and it is under non-playable demo. I am trying to make it look better with extream light mapping. So far, i'd say it is working. Just need ambiance changes in certain areas.

Merranvo, The Cool One

Anti-Noob Justice League, an ANJL of Mercy.
Tom0001
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Posted: 5th Jan 2006 22:33
@bullshuck2. Couold you name a program which does that for me so I can make a trailer? Thanks.
Conjured Entertainment
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Posted: 6th Jan 2006 03:49 Edited at: 6th Jan 2006 03:54
Quote: "What are your specs, conjured?"

AMD Athlon 1.2 GHZ
512 Ram
ATI Radeon 7000 64mb Video



I was running FPSC with 256mb RAM, and it ran fine.
I thought the upgrade would help speed it up more than it did.
I need to upgrade to a 3ghz or better. (this one over 4 years old)




Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Nigezu
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Posted: 6th Jan 2006 11:12 Edited at: 6th Jan 2006 11:12
Yeah, and you have to upgrade your graphic card too! Only 64Mb, unbelievelable that you can even run FPSC!

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Mabuggi
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Posted: 6th Jan 2006 13:39
Well done Conjured -

Its nice to see something original and fresh in FPSC. I am working on 'custom' parts to the game, but dont want to start blabbing about it until I actually have something tangible and polished to show.

Thats really cool - the flash light will add a wealth of new dimensions to the game.

How many levels is your game? May have to purchase after pay day....

DAB Studios
Conjured Entertainment
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Posted: 6th Jan 2006 16:23 Edited at: 6th Jan 2006 16:42
Thanks guys for the compliments.

Quote: "How many levels is your game? "

Only 5 in the single player version, with three of those being combat.
You Start with a "Briefing" Level, and then you have the 3 combat levels.
You End (if you make it) with your return to headqaurters to collect your rewards.


I would have made more levels, but I wanted to keep the game small in size.
More levels also mean more waiting for loading screens, so the gameplay is harder to reduce the number of levels.
Besides, with a total of 18 wanted terrorist in the game, 3 combat levels made for 6 objectives on each.
(I love to slip in a 6-6-6 when I can.)

There are more enemies than that in all though.
Those 18 are the ones with rewards that are objectives.

I plan to add more levels for Multiplayer Action.
But, they will be separate downloads.



~ ~

Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Mabuggi
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Posted: 6th Jan 2006 16:41
Excellent!

Pay day is a little far away and I just blown my last paycheck on DBP and the book to get me going.

This is on my list for Feb without a doubt.

Argh! Theres questions I want to ask but know its only fair to wait and buy it to find out (Im soooo intrigued about your briefing level / end level - that sounds like a great idea )

DAB Studios
Conjured Entertainment
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Posted: 6th Jan 2006 16:51 Edited at: 6th Jan 2006 19:51
The only problem I had when testing was in the briefing level.
The Sound did not play right on one computer, but it had integrated sound instead of a sound card.
I may have to change the Script to correct it by replacing all the SOUND actions with MUSIC.
But that means adding timers to each clip since the MUSIC action loops.

Anyways, the cut scenes were scripted instead of using AVIs.
So, the briefing room is neat if the sound plays. (it should play, it plays fine on mine)
It may have been her configuration and not the game's fault.
If it happens to anyone here, than I will rescript that and post the replacement here.
You should be able to hear the names of the terrorists as it rotates through their pictures.
If you can't hear their names, just let me know.





Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Spiman
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Posted: 8th Jan 2006 07:14
that video looked great!

Its not a flashlight you say?

bah!
I may buy when I get the chance.


www.ragingfire.bravehost.com
Conjured Entertainment
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Posted: 12th Jan 2006 08:32
Thanks Spiman


~ ~
BUMP

Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Evil stick
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Posted: 13th Jan 2006 13:10
Currently I'm saving up for a new computer, so can't buy your game....but I can host your game (and a demo) to save space and band.


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Conjured Entertainment
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Posted: 15th Jan 2006 20:49 Edited at: 15th Jan 2006 21:04
Quote: "....but I can host your game (and a demo) to save space and band."

WOW! THANKS FOR THE OFFER.
As all of you know I'm on a dial-up.
So, I can't even play the Multiplayer Version.

Is that what you mean by hosting it, hosting a multiplayer game??
That would make a great Demo even though it wouldn't demonstrate the flashlight.







Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Evil stick
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Posted: 16th Jan 2006 14:12
No, I mean host the rar/zip file(s) for the game.


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Conjured Entertainment
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Posted: 17th Jan 2006 07:53 Edited at: 17th Jan 2006 08:05
That sounds great Evil Stick, but I am relunctant to host via someone else.
Not that I don't trust you, but I cannot guarantee the file if it is hosted out of house.
I appreciate your offer, but I have to pass.
Thanks though.






Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Evil stick
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Posted: 17th Jan 2006 13:24
Ok, but if I really wanted your game, I would buy it.


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Les Horribres
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Posted: 20th Jan 2006 00:13
laughs as Evil Stick gitters back and forth...

Merranvo, The Cool One
Noob Justice League, Cause We Have More Fun
Conjured Entertainment
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Posted: 24th Jan 2006 00:01 Edited at: 25th Jan 2006 03:48
I didn't mean it like that, because you can have a copy.

But guess what.
I think maybe putting all 18 of those death cards in there may have stirred them up.
I heard Osama just made a new Video giving Americans an ultimatum.
I think they are going to send little kids in after me.

Too bad they ain't got the guts to do it themselves.
Muhahahahahahaha


I'll keep you posted on the progress of their assassination attempts on me.
But, I'm not sharing any of the Reward that I get when I tag their toe.
Just so you know.




Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Les Horribres
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Posted: 24th Jan 2006 00:05
You... Evil Man. Making fodder outof the children... those are your potential clients! no THEY ARE YOUR CLIENTS!

Merranvo, The Cool One
Noob Justice League, Cause We Have More Fun
Support Merra XJ9, cause the name is cooler.
Conjured Entertainment
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Posted: 24th Jan 2006 00:26 Edited at: 24th Jan 2006 00:39
I didn't say it.
I heard that is what they implied in their video.
But, I haven't seen any clips of Osama's latest production yet.
I've only heard a bit of hearsay about it being discussed in news reports.
I was told that there is belief that children are coming to infiltrate and bomb various targets.



~ ~
BOOM

Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
KeithC
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Posted: 25th Jan 2006 02:31
Please tell me you meant "assassination", Conjured

-Keith

"Some people are only alive because it's illegal to kill them".
Conjured Entertainment
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Posted: 25th Jan 2006 03:41 Edited at: 26th Jan 2006 03:27
Olny srmat poelpe can raed tihs. cdnuolt blveiee that I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in what oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt.

But yes, you are right.
I made a spelling mistake.
Thanks for the correction, and the compliment.



Okay, tell me something everybody/anybody.
I get compliments on the trailer, but sales are pitifully low.
Is the game priced too high or something?
If so, what do you think would be a better price for games built with FPSC?
Would it be better if I allowed X number of copies per purchase to be re-distributed?
That way if you bought the download, you would be licensed to sell a certain number of copies for profit.

What would it take for you to buy the game?
I guess that is the real question.




Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
Gamz
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Posted: 26th Jan 2006 17:58
Oh oh! I'll lend you a M16 *hands M16* She's a little rusty because I havent been hunting badgers in a while...and the trigger's a little sensitive...but it should fend off little ankle biting kiddies!

/.,.\-Meh? Everyone loves fat penguins!
((_ _)) Support your local Riker 9 Chapter.
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Posted: 26th Jan 2006 18:17
the MSRP is 19.95? that made me laugh.. actually i'm still laughing.
Draez
21
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Posted: 26th Jan 2006 18:24
Conjured,
No offense, but you should just give the game away for free. In order to sell something and make money from it you would need to at least increase the look and feel from what i can tell of the video.

it's not that it's *bad*, more like that it just doesn't have anything that stands out from files that are posted for free.

you don't even have a demo to let a person decide if they would want to buy it.

i don't know, man. it's great that you want to get into the business of making and selling games but you need to do something to make it appealing to buy. so far all i see is a basic shooter with low res graphics.

again, i dont mean to be critical. I just think that if you are selling a game for anything more than $2 bucks you need to match what someone can get at a bargain bin for that amount these days.

for $9 bucks you can get some pretty good games these days in the bargain bin.

i wish you luck though, again.. sorry if it sounded harsh. just trying to be realistic with your pricing/expectations.
Les Horribres
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 27th Jan 2006 03:42
Well, conjured wants to sell it on the shere beat the crap out of osama bin laden alone. That is okay, and I am sure he will get some sales, but as I explaned before, $9 = $1000 to most people here. So they are picky with what they buy.

Me, I am no Level Maker. I hate the process, but love it. The arnec map that I have freely distributed took me 1.5 months to make, but really only 300hours. But then again, I was completly on included media. Conjured creates his own media, so in the way that I work on the map longer, conjured works on the models longer. And the scripts. (Well, I do small scripting because I don't require super-feats... yet). So he has done a lot of work, as have I, so which is better? The custom media, or the levels? Both play an intrecet part in it all. And I feel that the only way to get something good done here is to have teams.

Merranvo, The Cool One
Noob Justice League, Cause We Have More Fun
Support Merra XJ9, cause the name is cooler.
KeithC
Senior Moderator
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Joined: 27th Oct 2005
Location: Michigan
Posted: 27th Jan 2006 19:38
Well, for one thing, the download is WAY too large for me (dial-up). I'm afraid Draez is right though, the $10 dollar rack has some pretty stiff competition for you. The lack of a demo (no matter the price) is always a determining factor as well. Although I wouldn't mind shooting Usama myself....

Who have you been marketing this to? Just the FPSC crowd, or have you gone on other sites to show it off? You could toss together the first level into a download for the demo, and then post it onto some of these free demo sites.

Not to be harsh, but what Manufacturer actually Suggested the Retail Price (MSRP) of $20? You can get the first Call of Duty for $20 now (of course there's no Bin Laden in it )

Anyways, just some helpful criticism.

-Keith

"Some people are only alive because it's illegal to kill them".
Conjured Entertainment
AGK Developer
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 27th Jan 2006 21:48 Edited at: 30th Jan 2006 21:13
Beautiful feedback guys.
THANKS.
Really I mean it.

This is what I need to know...Honest Opinions, and I respect and appreciate them.


Quote: "Well, for one thing, the download is WAY too large for me (dial-up). "

I agree, and I have made efforts to reduce the size, and it's now down to 54.1 mb.
However, since I am on a dial up I can't upload it until I borrow a DSL connection.
The size issue should be fixed really soon.

Quote: "$9 = $1000 to most people here. "

I agree, and that includes me.
My hopes were to make enough cabbage off this game to buy DBPro.
I have my own plans for a modified version of FPSC. (never knew that huh?)
I thought at least 10 people would want that "conjuredlight" script.
Flashlight requests used to be one of the most common double post for noobs.


Quote: "it just doesn't have anything that stands out from files that are posted for free"

There are two things that make it unique.
I have already stated what they are, and that is why I left the game unpacked.
I agree that the free games are getting pretty dang good.
In fact, I may drop the price to be ridiculously low, or maybe this could be my Free Demo Game.

Look for a drastic price change when I get the smaller file up.
Thanks again guys for all the feedback, and I welcome any more feedback.


Edit
if I lower the price, then anyone who has purchased this already will get a few future releases for free.
That will compensate them for any money they lost by buying early at full price.

2nd Edit
One lucky person ordered before I realized I had mis-spoken.
I added the phrase "a few" to the statement above.
You know who you are so I won't name you.
I honor my word so now you will get future releases for free if I lower the price.
That was a big boo-boo on my part, but I guess now you will be the man to ask "how is it?".
For anyone from here on out its a few, meaning three.







Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike

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