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Work in Progress / Dawn of the War: WIP FPS made with DBP

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FPS Mastermind
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Posted: 8th Jan 2006 22:56
Hello everyone! I have been working hard for a long time at learning DBP. I have gone through many tutorials on programming with DarkBasic Pro, and I have finally started a good game. I have been working on making my own editor for the game, and I have come up with amazing results. I can texture well, but I am not good with modeling, so I have been borrowing models from FPSC, DarkMatter 1, and various other places.

Okay, so the story is like this:

You are part of the ISA (International Security Administration) during the rebellion of 2039. You are sent out with your squadren to investigate an uprising of supposedly undead creatures in the midwestern USA. During this time, the professor is constanty communicating with you, and the both of you soon find out about a strange portal that seems to be being built in an abandoned western city. You soon find out about a project being built in this barren lands that will soon give transportation around the galaxy, but in the process it would destroy the world! During the game you are sent into a mix of futuristic and old-style fighting to solve who is behind all of this and to shut down their base.

Here is a screenshot. I had to use a weapon from FPSC since I have no modeling knowledge, but I created the world myself:



Well, I hope you enjoy it! Here is the progress so far on the game:

= Finished, = WIP, = Not implemented

Player Movement
Basic Physics
World Editor
Game Save/Load
Entities
Variables
Real time lighting
Particle Generator
Enemy AI
Vehicles
Terrains
Menus
SFX System
Background Music
Animation Control
Mission Objectives
Complete Physics
Multiplayer
Items
Inventory
Stores
Modding Support
Website
Gun Pickup
Jumping
First to Third Person Cameras
Wall Crawling Enemies
Player Wall Crawling
Gun Turrents
In-game Talking
Cutscenes
Glow Effects
Beam Generator
Airplanes

Hey, I am a total noob to DBP, so if you would be kind enough to just help me along. I'm good with FPSC though, just learning DBP now.

Bush Baby
19
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Location: A cave beneath Jerusalem
Posted: 8th Jan 2006 22:57
That looks like it will kick butt!
Nice to finally see a good FPS WIP.


||Secretive project: ||16.5% complete. || Rewrite: 3rd || Genre: Adventure ||
FPS Mastermind
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Posted: 8th Jan 2006 22:59
Thanks! I have really been working hard on getting a good world editor together, and I think that I have finally made one!

Hey, I am a total noob to DBP, so if you would be kind enough to just help me along. I'm good with FPSC though, just learning DBP now.

Hawkeye
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Location: SC, USA
Posted: 8th Jan 2006 23:00
That's an impossibly good texturing job on the town...


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
FPS Mastermind
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Posted: 8th Jan 2006 23:01
I told you! Texturing and programming is all that I have. Otherwise, I am stuck. I have to find a composer and modeler to help out with the other things. Thanks for the comments guys.

Hey, I am a total noob to DBP, so if you would be kind enough to just help me along. I'm good with FPSC though, just learning DBP now.

UFO
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Posted: 8th Jan 2006 23:10 Edited at: 8th Jan 2006 23:11
Wow, the town looks soo realistic. Good job!

Quote: "Hey, I am a total noob to DBP, so if you would be kind enough to just help me along. I'm good with FPSC though, just learning DBP now."

What??? Ok, you have a very strange view of what a total noob is...


Hippopotomonstrosesquippedaliophobia-Fear of long words
FPS Mastermind
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Posted: 8th Jan 2006 23:15
It is an old sig! I put that on a long time ago. I have been meaning to take that off.

Hey, I am a total noob to DBP, so if you would be kind enough to just help me along. I'm good with FPSC though, just learning DBP now.

Darkbasic MADPSP
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Posted: 8th Jan 2006 23:16
lol this rules Fps mastermind is no noob *starts chanting*
DEMO*/chanting*

http://www.users.zetnet.co.uk/csimon/spain03/days2_3.htm << where i went for my holiday or www.portaventura.es
Wiggett
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Posted: 8th Jan 2006 23:16
with your name and join date i expected another noob thread, but your post was actually pretty well thought out, and your screen looks very nice. Good luck with your project, and i will check in on it from now on.

FPS Mastermind
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Posted: 8th Jan 2006 23:17
Hello again! Thanks DB MAD. I just updated my signature, so now it is different. I am thinking of releasing a demo in February. I cannot really give an exact date, but I think that would be a reasonable time to show off the game. New screen of the war in progress in a sec!

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
FPS Mastermind
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Posted: 8th Jan 2006 23:45 Edited at: 15th Jan 2006 18:50
Here are some screens from the levels. These are not in game screens. Sorry that they are PNGs, I just cannot save on JPEG format:

Enjoy!

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
Wiggett
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Posted: 9th Jan 2006 01:22
that really is some top level work there, and you say you made those models/textures yourself? real good work buddy.

MastaBetty
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Posted: 9th Jan 2006 05:43
holy crap...
im speechless
zzz
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Posted: 9th Jan 2006 12:29
Quote: "holy crap...
im speechless "

Same here...


FPS Mastermind
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Posted: 9th Jan 2006 20:48
Yes, all the level creation and texturing was done by myself with an editor I made in DarkBasic Pro.

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
FPS Mastermind
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Posted: 9th Jan 2006 22:04
I have the main forums up for the site. There is a downloads section, main news portal, calendar, user rankings, PM system, and soon to come arcade. You can discuss some of your main concerns about Dawn of the War there, but please keep this topic active to keep publicity.

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
Peter H
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Posted: 9th Jan 2006 22:06
yeah, that's a really nice looking level!

good luck!

"We make the worst games in the universe..."
FPS Mastermind
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Posted: 9th Jan 2006 22:10
Thanks again. I hope that I will be able to get a demo or at least a video of some of the in-game action soon.

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
Deadwords
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Posted: 10th Jan 2006 01:47
Wow, the textures are awesome! Great job!

Skalex - Nobody can ear you scream ... you're on a forum!
FPS Mastermind
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Posted: 10th Jan 2006 22:00
Thank you. I will be posting some in-game screenshots of battling soon. I am just trying to complete the enemy AI for the demo.

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
The dude guy
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Posted: 11th Jan 2006 04:25
Nice work on the levels! I think you need someone to model some guns for you, because I'm not really a fan of FPSC guns.

Mod Edit: Sig image too big.
DB newbie
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Posted: 11th Jan 2006 04:58
FPS mastermind can you post a EXE or a link so i can try it out pls.

ATI mobility radeon X600 graphics card
AMD 64 Bit processor
Wiggett
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Posted: 11th Jan 2006 14:15
Quote: " FPS mastermind can you post a EXE or a link so i can try it out pls"







Kangaroo2 BETA2
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Posted: 11th Jan 2006 15:45
excellent texturing job


Preorder EA here:http://forum.thegamecreators.com/?m=forum_view&t=67575&b=8&p=0
+ Model Pro out now in Program Announcements!
Syncaidius
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Posted: 11th Jan 2006 17:44
Quote: "holy crap...
im speechless "


Well, I passed out when I saw the screenshots. The graphics are amazing.

Hope you complete the game, unlike others. I can't wait for a demo or a video
FPS Mastermind
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Posted: 11th Jan 2006 21:50
I am putting together a video as we speak. I will not send an exe out until the game is complete. Thank you very much for being supportive of the game. I am looking for a modeler right now for the guns. I am not the best with modeling, but I can texture and program.

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
Steve Fash
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Posted: 11th Jan 2006 22:07
Really nice looking screenshots there mate

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
Satchmo
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Posted: 12th Jan 2006 00:42 Edited at: 12th Jan 2006 00:44
looks great!The textures are outstounding but you should do somthing about that fpsc model well for now it looks well used.

Your signature has been erased by a mod because it's larger than 600x120
FPS Mastermind
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Posted: 12th Jan 2006 01:04
Thanks again. I will start some work on the guns, but in the mean time I am working on some of the character models. I have about 30 main models that I am creating. Nobody so far has signed up on the site. I will be putting the main site up soon. Screens of the in-game battles coming soon!

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
BF game programmer
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Posted: 12th Jan 2006 03:33
looks nice !!!

james bond rules and star wars
FPS Mastermind
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Posted: 12th Jan 2006 23:11
I am going to post the video, and then I will probably start looking for another programmer and someone to help out with level design.

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
Oddmind
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Posted: 12th Jan 2006 23:27
holy various obsinities batman! This game looks swell!

formerly KrazyJimmy
FPS Mastermind
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Posted: 13th Jan 2006 22:20
Thank you very much. Besides changing the guns, does anybody have any critiques on the level work and the overall feel of the game? I am going to base the game on scifi and older placed settings.

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
Darkbasic MADPSP
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Posted: 13th Jan 2006 23:28
Make it wildwest like red dead revolver

http://www.users.zetnet.co.uk/csimon/spain03/days2_3.htm << where i went for my holiday or www.portaventura.es
FPS Mastermind
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Posted: 14th Jan 2006 20:55
Well, there are only a few western-style levels. The person ends up stranded in the abandoned city in the game, and he ends up getting some old western style guns.

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
Wiggett
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Posted: 14th Jan 2006 22:49
maybe he is a timecop, sent through different points in time to stop certain criminal time travellers, as not to disrupt history he must use weapons specific to each time period so that no one suspects him...

FPS Mastermind
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Posted: 15th Jan 2006 00:52
Now that would be an interesting twist to the storyline. I think that I could implement that. Very clever! Any other ideas guys?

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
Antidote
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Posted: 15th Jan 2006 04:08
Well it deffinetly looks pretty. I guess that's the first step to gathering an audience.

In addition to what Wigget said, you could also let the play have the freedom of using other weapons from outside that time period, but there will be many more people afraid of you and more that will try and fight you. Shop keepers wont sell to you either. So it's kind of a pick the good or the bad way.



Cian Rice
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Posted: 15th Jan 2006 04:57
Looks great so far, can't wait to see the video.

FPS Mastermind
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Posted: 15th Jan 2006 15:28
Thank you all very much for your suggestions. That is a good suggestion antidote, and I am thinking of implementing a tactical thing like that where you cannot kill too many people or else you can die or go into "chaos" mode when you return to your time period.

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
Opposing force
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Posted: 15th Jan 2006 15:31 Edited at: 15th Jan 2006 15:32
THE GRAPHICS!

they are photo realistic! If i didn't no anything about computer games i'd say that was a real photo! They are absolutely fantastic. The grahics are even better then Xbox 360 in my opinion! Excellent models, superb grahics and it will be probably the best game made in Dark Basic Pro. A truly commendable effort i mean, look at that tree! keep up the good work. Move aside Half life 2.



(only one problem, whats the frame rate?)


you really are the FPS mastermind
FPS Mastermind
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Posted: 15th Jan 2006 15:58
I am glad that you think of it that way so far. It is an amazing accomplishment that I have made in my mind, and I have already given myself a pat on the back for it ! So, I am getting around at the worst times about 40 frames, and at the best times around 60 to 70. What I am doing is deleting certain objects when they are not in the sight of the player but keeping the data and then restoring it when he sees it to increase frame rates. It is a little buggy because sometimes some of the objects do not show up, but I am working on fixing that.

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
Opposing force
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Posted: 15th Jan 2006 16:04
I for one would like to make some gun models for your game. If you need some models just reply to this message with the gun name, any materials on the gun (such as shiny with wooden grip or black all over) and the object format that you would like me to save them as. I am using Caligari Gamespace so it would be best for me if i save them as .X so if you would like a model i'll have it completed within 3 days. (I am currently working on a 44.magnum.
The Nerd
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Posted: 15th Jan 2006 16:11
Quote: "What I am doing is deleting certain objects when they are not in the sight of the player but keeping the data and then restoring it when he sees it to increase frame rates. It is a little buggy because sometimes some of the objects do not show up, but I am working on fixing that.
"


If I'm right you don't need to worry about this... Since DarkBasic Pro hides objects not shown on the screen itself.

This project looks good!

-The Nerd

Free Particle Engine for DarkBasic Pro:
http://forum.thegamecreators.com/?m=forum_view&t=60141&b=5
FPS Mastermind
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Posted: 15th Jan 2006 16:25
pro g r amer: How many polygons do you model? I am very interested, and I could get you some descriptions of models for the game.

Hah! Updated my sig now!

Check out my new game: Dawn of the War on the WIP board.
Opposing force
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Posted: 15th Jan 2006 16:29
erm...polygons right i'm not quite sure at this moment but i like do to low poly. Tell you what, i'll finish of this gun model that i'm working on then i'll post a screenshot for you and you can tell me what you think from it.
Opposing force
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Posted: 15th Jan 2006 17:47
Ok here's a printscreen of what i've made so far. I haven't modelled the hammer on the gun yet but here it is...

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ESC_
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Posted: 15th Jan 2006 18:15
Hmm, content steal much?

vs. a screenshot from a half-life mod:

Notice the shutters and roof of the building on the left. This is an updated version of the map, however.

An older version of the map showing the same scene (textures and all) that he posted but from a different angle.
Naughty naughty....

---
Undercover Steve
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Posted: 16th Jan 2006 07:37
And I swear I have seen that western thing too...

We have fallen Into an abyss! Dear God captian! There all Bars.
The admiral
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Posted: 16th Jan 2006 10:44
He said he borrowed graphics from various sources and didnt say it was his.

The admiral

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