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Work in Progress / Operation Desert Fallout (Dissertation project) Image heavy!

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Fallout
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Location: Basingstoke, England
Posted: 2nd Mar 2006 20:48
haha. I do like the sound of EZRotate. I have considered it a few times, but I've always figured out how to do it myself at the last moment. It's still something I might pick up in the future. What I've also discovered is even though the two rotation command sets in DB are incompatible, you can actually still use them in conjunction if you use them in the right order.

Here's some of my tree stuff (some of these variables have been calculated earlier).

When the tree is first hit:


That makes it face the direction for falling, but still appear to face the same direction as before. Then, this for falling over:



Obviously that's stripped down. But it's nice and simple. When it's fallen over, it slowly falls through the ground untl out of view.

I still might consider EZRotate in the future though.

Agent Dink
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Posted: 2nd Mar 2006 23:35
Can we see some pics of a tank blowing up with all the debris?

www.badpicsofmatt.tk
www.silver-dawn.net
Fallout
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Posted: 3rd Mar 2006 00:22
Ahh, ok. A promo it is. The debris effect isn't too OTT, as too many primitives would be a big performance hit. It just adds a bit of something extra.

Tanks blowing up (2MB WMV)



Gil Galvanti
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Location: Texas, United States
Posted: 3rd Mar 2006 00:59
nice . What do you use to record your videos and how do you get them so small, when i try recording with Fraps, the videos come out to be hundreds of MB

Pirates of Port Royale:
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UFO
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Posted: 3rd Mar 2006 01:02
Use a movie editor(Windows movie maker is fine) to load it and then save it in a lower quality.

Looks cool, Fallout

Agent Dink
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Posted: 3rd Mar 2006 04:55
Yeah, lookin good! For the explosions, if you really care at this point in development, are too white and yellow. I think they need more shades of orange. But get the game fun first! I don't wanna see excellent graphics come before gameplay.

www.badpicsofmatt.tk
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Cavex
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Posted: 3rd Mar 2006 10:01
Will the units have health bars?
Jack
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Location: [Germany]
Posted: 3rd Mar 2006 16:27
Looks nice

[/center]
Izzy545
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Posted: 5th Mar 2006 08:50
Wow, looks stunning!

Granted I haven't looked at too many projects made with DarkBasic, but of the ones I have looked at, this is by-far the most amazing one yet.

Keep up the fantastic work, it's very inspiring

Fallout
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Posted: 5th Mar 2006 16:08
Thanks for the continued feedback. Yep, I use Fraps to record the movies and then Windows Movie Maker to compress them down afterwards and add the music tracks.

@Cavex - Not too sure on the health system, but there will be some sort of health bar in place so you know when ya tank is about to blow.

Progress will stop for a while now as I meet a bunch of uni deadlines for the next couple of weeks, then back onto it.

danielp
User Banned
Posted: 19th Mar 2006 22:31
Hi Fallout,

I'm pretty new to Dark Basic and TGC etc, and I noticed your post yesterday. I have to say that I am quite amazed at the level of detail you have, especially because this is a one man project.

Your game really shows me what DarkBasic is capable of, and I am
now seriously thinking about getting it.

Please keep it up

danielp
Fallout
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Posted: 30th Mar 2006 18:11 Edited at: 31st Mar 2006 01:32
Cheers Daniel. Thanks for the kind words.

Here's an update people. Weapon damage and collision is now in as well as automatic targetting and target selection. Here's a short staged battle showing this stuff. The balancing on weapon damage and health isn't right yet as I've not played with it much, so the tanks might be going down a bit easy and not dishing out quite enough damage, but the concept is there.

Vid updated with new version a few posts below



Peter H
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Posted: 30th Mar 2006 18:51
ownage

"We make the worst games in the universe..."
Hawkeye
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Posted: 30th Mar 2006 21:19
pwnage


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Fneep
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Location: In my house
Posted: 30th Mar 2006 21:43 Edited at: 30th Mar 2006 21:43
Howdy!
Just was wondering wether youll be making more buildings and units for the game.
Im always unhappy when there is a great rts, but then I have finished all the upgrades, have all the buildings and such. It feels like the game is already over when I havent really attacked the opposing team yet. But there is nothing left to do except build units and attack. WarCraft III was a great game, but I felt that it had a very limited amount of units for each team, and buildings, and upgrades.

And finally, do...not...rush...this...game! It looks very promising and I would hate to see it finish as a really badly put together rts that has been rushed.

Flindiana Jones
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Posted: 30th Mar 2006 21:57
yay, progress! have been waiting SOOooo long it seems...

Hawkeye
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Posted: 30th Mar 2006 22:02
Black Etheral, well Fallout does have a deadline - this is his final project, remember? But I suppose there's always sequels, hehe


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Fallout
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Posted: 30th Mar 2006 22:20
My deadline is about a week ago really. I should be getting user feedback right now to help support my hypothesis. So I'm having to cut my losses and work on making a rolling demo which means I can simplify and speed up what there is to do, and still make a product that I can test with some users. So, hopefully by tomorrow or early next week I'll have a fully fledge rolling battle scene. At that point I'm stopping development for my dissertation and will have to get the rest of the process out of the way.

After my dissertation is in and my exams are done, I'll return to the project then and see where it can be taken, but it definitely won't be finished anytime before June or July now, although there will still be some eye-candy along the way.

Flindiana Jones
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Posted: 30th Mar 2006 22:36
And of course ear candy...what's a Fallout game without a kick butt DnB soundtrack?

TDP Enterprises
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Posted: 30th Mar 2006 23:07
fallout, you have all the skills you needs, good art, modeling, programming, and music skills all in one package, wow, keep up the good work

Snow Wars is making its return, check out the Game Design Theory board for more info...
Fallout
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Posted: 31st Mar 2006 01:46
Thanks man. Don't forget though, the best thing about an RTS is everything is seen from a distance, so I can get away with really average models.

Here's a substantially updated battle scene, and this may be it for a while again. I'll probably use this one for user testing.

Base Assault (10MB WMV)





MikeS
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Posted: 31st Mar 2006 02:41
Holy smokes that is impressive Fallout, just watched the video and have to say that was amazing. Everything is just coming together in this project it seems. Best of luck with hitting your deadlines and your final exams. This is ace!



A book? I hate book. Book is stupid.
(Formerly Yellow)
WarGoat
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Posted: 31st Mar 2006 02:43
looking awesome! I hope this will be finish. Very good. Continue you're work!


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
TDP Enterprises
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Posted: 31st Mar 2006 03:28
very nice video

Snow Wars is making its return, check out the Game Design Theory board for more info...
Hawkeye
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Posted: 31st Mar 2006 03:36
That video is awezoomah, mah man.


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
danielp
User Banned
Posted: 31st Mar 2006 04:00
Looks like fun, your making great progress! Can't wait for a
playable demo, June - July sounds like fun !

Nice work Fallout.

danielp

danielp
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Bizar Guy
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Posted: 31st Mar 2006 04:29
Looks amazing!

My only criticism is that the chopper just kind of moved up, and didn't really look like it was having any trouble with gravity. And I think the troops should be smart enough to not just stand still while they're being attacked... They should move to get better shots and to just in general look more real. Also, I don't think the chopped should just fly in one spot while attacking. In fact, the whole scene looked a bit too static once all the units were in place... I dunno, I guess after playing space rts's, I kind of expect frantic moving battles.

Still looks amazing though, but I definitely think your units need to be able to move around a bit on their own once they're engaging an enemy.

Great soundtrack, btw.

Fallout
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Posted: 31st Mar 2006 11:05
There is very little AI in place at the moment. There's path finding AI for tanks only, and no "move based on who to target" AI. The incoming tanks have destinations to get to and use the path finding AI to get there and then automatically choose their targets along the way. No other units have any real AI at the moment except for target choice, aiming and firing.

Thanks for the kind comments people.

Xenocythe
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Posted: 1st Apr 2006 02:26
Fallout,

Icredible... just amazing. You know, even though you might not have time for it, if you made this a Multiplayer FPS, uhhm can you say KA-CHING?

"Forgiveness is a good thing"
"Forgiveness is between them, and God. I set up the meeting"
-Man on Fire
danielp
User Banned
Posted: 1st Apr 2006 04:46
@Xenocythe Resurrected :
I think he's going to make it an RTS (Real Time Strategy), but a FPS would be fun to .

danielp

danielp
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Airslide
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Posted: 1st Apr 2006 07:29
This is a suriously AWSOME GAME

Commercail quality!

HOSTILE ENVIRONMENT
http://www.irwinsoftware.com/ww3
Screenshots on Site! Demo Coming Soon!
Wiggett
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Posted: 1st Apr 2006 13:50
yes, that's quite a pickle, excuse me a moment.....









Syndicate remastered: Corporate persuasion through urban violence.
UFO
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Posted: 1st Apr 2006 16:38
wow! Good job!

Megaton Cat
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Posted: 1st Apr 2006 17:16
Quite alot of action in there - very fun to watch!

I like how the pillboxes are constantly spewing out gunfire and don't seem to get destroyed themselves.


It's like a Megaton Cat radar, 24 hours a day.
Fallout
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Posted: 1st Apr 2006 18:16
What are you chatting puss puss? All of them get destroyed except one!!!

Gil Galvanti
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Posted: 2nd Apr 2006 04:52
Still looking awesome

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Xenocythe
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Posted: 3rd Apr 2006 02:33
Oops, I meant Multiplayer RTS

"Forgiveness is a good thing"
"Forgiveness is between them, and God. I set up the meeting"
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Megaton Cat
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Posted: 3rd Apr 2006 03:22
Really? I must have been looking at something else...I was just watching the tanks get wasted. : /


It's like a Megaton Cat radar, 24 hours a day.
Uncle Sam
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Posted: 3rd Apr 2006 05:35
Hey Fallout, I got Fraps but it doesn't seem to record sound. How did you do it?

By the way, great looking game!

Uncle Sam
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Seppuku Arts
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Posted: 3rd Apr 2006 13:27
nice video, what codec did you use? For some strange reason windows media player played it with funky colours. I hope this project gets you the grades.

Don't ask, I just have to put my friends duck in my sig
Fallout
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Posted: 3rd Apr 2006 13:56
@Uncle Sam

Fraps should record sound by default. Take a look at the setup in fraps and make sure its recording from the right device, and also make sure it's the same device that is outputting sound in your game.

@Seppuku Arts

It's the default codec used by windows movie maker. It should work fine in most version of windows media player. If you've got new graphic drivers recently, they sometimes mess up WMP with their acceleration settings. I've had that problem before. You just need to go to your desktop display properties > settings tab > Advanced > Troubleshoot > Then try reducing the hardware acceleration by a notch at a time and see how the vid looks. Might help, but I might be wrong.

Seppuku Arts
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Posted: 3rd Apr 2006 15:15
Alright cheers dude, I'll try that, hopefully it will fix it

Don't ask, I just have to put my friends duck in my sig
KeithC
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Posted: 3rd Apr 2006 18:25
That is sweet, I love RTS games. Great job!

-Keith

Uncle Sam
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Posted: 3rd Apr 2006 21:27 Edited at: 3rd Apr 2006 22:57
Thanks, will try.

Keep up the progress! I'd like to see this game in Program Announcements. Will it support multiplayer?

EDIT: hmm, not working.

Uncle Sam
Nvidia Geforce 6600 GT 128MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Want a real FPS? Click here!
Doomed User
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Posted: 5th Apr 2006 16:04
Really inspiring stuff.

Hope you get a top mark.

<a href="http://www.doomeduser.com"><img src="http://i4.photobucket.com/albums/y119/kooshed/doomeduserk.png"></a>
Doomed User
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Posted: 5th Apr 2006 16:05
Really inspiring stuff.

Hope you get a top mark.

<a href="http://www.doomeduser.com"><img src="http://i4.photobucket.com/albums/y119/kooshed/doomeduserk.png"></a>
Doomed User
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Posted: 7th Apr 2006 13:27
( double post )

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Jack
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Posted: 7th Apr 2006 17:00 Edited at: 8th Apr 2006 15:03
But he's right

[/center]
Bizar Guy
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Posted: 8th Apr 2006 06:09
Doomed user... Use the edit button...

Can't wait to see the rest of the ai up and running...

Oddmind
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Posted: 9th Apr 2006 08:18 Edited at: 9th Apr 2006 08:18
ahhh Fallout this game is looking fantastic! I cant wait to blow up stuff and listen to your tracks at the same time! like mah mamma always said, "aint nuthin better then drum n bass, and blowin sh!t up"

formerly KrazyJimmy

Denn, du bist was du isst, und ihr wisst, was es ist.

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