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Work in Progress / Operation Desert Fallout (Dissertation project) Image heavy!

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Game_Nut
19
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Location: UK
Posted: 5th Dec 2006 04:00
Just like to say WOW O.D.F. looks GREAT keep up the good work

P.S. can't wait to play it
Fallout
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Location: Basingstoke, England
Posted: 5th Dec 2006 11:14
Woah. Thanks for all the nice feedback guys. Still plugging away here. Working on trails/roads now which is a major headache.

@Gil Galvanti

The chopper shadow is DBs built in shadow shader. The terrain shadows cast by the terrain itself, the trees/foliage is simply vertex shadowing (just colour the vertices are darker colour). It just requires a load of initial raycasting and a bit of maths, but it's turned out pretty well.

I haven't really made a landscape editor as such yet. All I've made is the engine, but at the moment it's all driven by bitmap files, so I can edit a heighmap, texturemap and foliage map bitmaps in a painting program and then it'll set up the level accordingly. Once it's all working, I'll consider dropping it into the codebase or something.


adr
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Posted: 5th Dec 2006 16:07
Are you just doing texture blending via FVF, or is it something more sinister (like your matrix implementation *shudder*)?


I'm superfly TNT
Fallout
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Posted: 5th Dec 2006 16:41
It's just multiple layered meshes and alpha bending. Nothing complicated at all. The overhead isn't much of a concern with this sort of RTS, sinse the viewing distance isn't huge. Also, it can be optimised by chopping out parts of the meshes that are totally transparent (I've not done this yet), so that could give a huge speed boost.


eek
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Posted: 8th Dec 2006 08:08
Yay it's back! I was very disappointed when this was put on the shelf. I'm glad that work has continued, and like always it's absolutely mind blowing!
Fallout
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Posted: 10th Dec 2006 13:38
Shock horror peeps. A team request of sorts ...

!LOOKING FOR A DESIGNER/MODELLER!

I'm looking for somebody who would like to help out with unit/building design and modelling. The units seen in the demo video were great as a starting point for technical investigations and the original narrow scope of the game, but now ODF will slowly expand into a more in-depth RTS. The theme will either be near-future sci-fi, or near-future post-apocalyptic.

If you're interested in helping out, please show your interest and post in this thread with a screenshot or two of work examples. Please bear in mind I'm looking for a modeller with good skill who can produce high quality results (albeit, on a small RTS scale). Although I am prepared to do all concept art and unit design and just give you a spec, I'd be equally happy to work with a modeller who has ideas and would like to help mold and design ODFs units and look & feel.

There is no rush on deadlines here and no demands or forced workload. All I ask is that you'd be willing to work slowly but consistently on the project over a period of time, slowly filling out the project with high quality cohesive media (which is why I only really want 1 modeller). Any questions you have, feel free to ask in this thread.


Agent Dink
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Posted: 10th Dec 2006 18:10 Edited at: 10th Dec 2006 18:13
Fallout, I'd be honored to help you out. At the slowest I'm sure I can get 1 unit to you a week. Here's a compilation of some of my most recent work. If you want to work with me, you can contact me on my AIM address or MSN address, both are at the bottom of my post.



Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.

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Syncaidius
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Posted: 10th Dec 2006 21:06
@Agent Dink:
Whoh, I dont see how fallout could refuse an offer from a person with hign 3D modelling skills.

Those are awesome models Dink!

Fallout
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Posted: 11th Dec 2006 12:08
@Agent Dink

Thanks for showing interest mate. I like your screenshots. I spent some time yesterday thinking about the look and feel of the game and one possible avenue to go down, so I have some very rough sketches of ideas I can show you. I'll hook you up by email and give you a run down of what I was thinking. There are loads of technical bits and bobs to this game that are popping up in my head which give A LOT of scope for unit design, so we'll need to discuss ideas.


Agent Dink
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Posted: 11th Dec 2006 12:42
Hey Fallout, thanks! Can you please send to this e-mail address?

metal_hed2(at)juno(dot)com

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Fallout
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Posted: 11th Dec 2006 13:26 Edited at: 11th Dec 2006 13:39
Sent to your hotmail first, then resent to that addy also.


Wiggett
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Posted: 11th Dec 2006 23:55
dink tell me that bottom right picture is from a lego game you're working on!!!! I had an idea for a lego version of xmen legends ages back, and also a first person mode where you have a grav gun that plays around with blocks but i stopped it cause i saw block land I so wanna do a superhero game like xmen legends but in lego form. i'm gonan go draw on some napkins.

Syndicate remastered: Corporate persuasion through urban violence.
Agent Dink
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Posted: 12th Dec 2006 01:52
That last shot is a Lego game I was working on. Though the game would have minimal cutesy building like all the others do. It was going to be a gritty, serious, Lego shooter (if that could be done) Was wanting to make it squad-based and all sorts of fun stuff. It's on the backburner right now though as I have 2 other projects I'm working on currently.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
wildbill
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Posted: 12th Dec 2006 15:40
With camera distance such as it is, I would assume that you are using low poly models. What range of polys are you working with for your infantry units?
TEH_CODERER
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Location: Right behind you!
Posted: 12th Dec 2006 17:14
@Wigget - I started making a City Of Heroes style game, in single player only to start with, but where you built your hero out of lego parts. I wish I'd had time to carry it on.

@Fallout - This game looks stunning and with Agent Dink's help then it is sure to look even better.

Fallout
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Posted: 14th Dec 2006 15:25
Yep, we have some very cool ideas in the pipeline. ODF should really stand out as a true strategy if these ideas come together. I think Dink will be trying out some modelling soon, at which point I'll start encorporating it into the engine. Then I'll release a little video later on showcasing any progress.


Chris Franklin
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Posted: 16th Dec 2006 15:32
Fallout can we have a demo please? it's awesome man great work that terrain is superb 8-0

Flindiana Jones
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Posted: 16th Dec 2006 16:16
IT LIVES!!!



*raises slowly from his slab*

You'd Forget you header if it wasn't compiled on!
Gil Galvanti
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Posted: 16th Dec 2006 20:09
I think this should be restickied .

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Live the life of a pirate.
Agent Dink
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Posted: 17th Dec 2006 00:42 Edited at: 17th Dec 2006 04:08
Edit thought this was for another topic

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Fallout
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Posted: 17th Dec 2006 01:44
No no no! No sticky thanks chaps, but glad you think its worthy of it. The reason being that initially this post was for my dissertation. Now the game is going in a new direction and will have a new name etc. As cool as it is to have a post with so many views and responses, I think it'd make sense to start a new one, especially seeing as a lot of the older screenshots and links will become bad once I start overwriting files on the server. It is essentially a new game now, with some code (and lots of learning) transfered.

When we have a bit more progress, and a solid direction, I'll make a new thread, bang up to date with all the content. Then if it's deemed worthy of a sticky I'll happily accept it.

@Chris - Still not demo-able yet mate!

@wildbill - Not sure about polycounts yet. In the intial version, the troops were almost exactly 100 polys. With this new version, I'm unsure how close you can zoom in, so that'll effect the poly count decision. I would estimate at least 200, possibly up to 400. I think AD will be modelling the troops, so we'll have to see what he feels is suitable when we get to that stage.


Agent Dink
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Posted: 17th Dec 2006 04:17 Edited at: 17th Dec 2006 04:18
Well, I dunno about how high detail they'll be yet, but I did a test run on a soldier last night and without arms/weapon and triangulated he was 272 polygons, but I can go lower easily. It was really only to see what kind of detail I could fit in and how to structure the mesh. Anyhow, here's a quick screenshot of what I had. It won't be too hard to go lower quality if we need to.

(btw, I know his proportions are a little off, did this fast last night and was pretty tired)



Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
danielp
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Posted: 13th Jan 2007 04:07
Nice to see you've picked the project back up!

danielp

danielp
Email - thegamecreators@danielp.e4ward.com
My Specs - 2047MB RAM | P4 3.4GHz | XP 5.1.2600 SP2 | GeForce 6800 256MB | Dell 230310 1600x1200 34x27cm
Fallout
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Posted: 13th Jan 2007 11:54
Yep. Unfortunately I've started a new job now, so time is tight. Weekdays working on game dev are a complete no no, so I'm working out how to budget my time right about now.


Trinity Pictures
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Posted: 13th Jan 2007 18:36
Very nice, Agent Dink! BTW, What modelling program do you use?

Artist/Modellor of Encrypto Studios

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Agent Dink
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Posted: 17th Jan 2007 05:30
I model with TrueSpace, thanks for the compliment.

Fallout, I apologize for not getting back to you with any models, time has been tighter for me lately too, stuff just hasn't been getting done the way I'd like it to. I need to budget my time and set up a better schedule...

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Fallout
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Posted: 17th Jan 2007 19:08
Don't worry about it for now mate. I need to find my feet too, and see what time and motivation I can give to game dev. Will let you know when ODF goes back onto the agenda!


Xander
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Posted: 21st Jan 2007 02:10
Gosh darn it, you guys are making me want to start working on games again

This looks awesome Fallout, your terrain is amazing, and I can't wait to see what Agent Dink brings to this project. I've gotten back into RTS games lately, after purchasing LOTR Battle for Middle Earth II. And I started playing Star Wars Empire at War again. So yeah. I'm excited to see what you guys can do.

Xander Moser - Bolt Software - Firewall
Deathead
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Posted: 25th Jan 2007 20:26
asdfghjkl... Uh... Lost for words
nice work. Thats the words.LOL

RickV
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Posted: 26th Jan 2007 00:42
Hi, please post screen shots of your games into the Gallery if you get chance.

http://www.thegamecreators.com/?m=gallery_upload

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Osiris
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Posted: 10th Apr 2007 03:08
Simply amazing. Hope for a demo soon. If you are going to beta test it or anything, Osirus1156@gmail.com is my email.

Your signature has been erased by a mod because it's larger than 600x120....
Gil Galvanti
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Posted: 10th Apr 2007 06:38
So is Operation Fallout dead for now?


sith lord
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Posted: 12th Apr 2007 18:21
i was wondering the same. And fallout can you email me some pointers on making a rts i am working on a fantasy styled game my email is Sith_676@yahoo.co.uk.
Osiris
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Posted: 15th Apr 2007 04:32
No he said its his final so it cant be dead.

Your signature has been erased by a mod because it's larger than 600x120....
sith lord
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Posted: 15th Apr 2007 14:19
o ok thanks
Osiris
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Posted: 6th Jun 2007 05:28
Whats going on with this game?! I wanna play?

Your signature has been erased by a mod because it's larger than 600x120....
Fallout
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Posted: 6th Jun 2007 10:37
I don't really get a chance to work on games anymore, so it's highly unlikely this will be finished, as it's such a large project. Perhaps I'll port the concepts and media to another small game though.


Nack
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Posted: 6th Jun 2007 18:34
oh thats too bad, this game looks amazing. I just checked ur other proj too, is that going to be finish? that looks very amazing too!

nack


Beta Level out! Check it out. =]
http://s7.invisionfree.com/NacksBunkie/
Fallout
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Posted: 6th Jun 2007 19:18
Unlikely I'm afraid. They're just way too much work for one man to do alone.


Alquerian
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Posted: 6th Jun 2007 19:27
Would you consider selling your work?

Visit the Wip!
Fallout
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Posted: 6th Jun 2007 19:47
There's not much to sell really - just a few models and few thousand lines of code. If someone really wanted to buy it, I'd consider it though.


Alquerian
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Posted: 6th Jun 2007 20:07
If they are custom models, I might be interested in them.

Send me an email so I can correspond with you when I get the chance.

Visit the Wip!
el zilcho
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Posted: 6th Jun 2007 20:48
what's with all the bumping guys? i think fallout might be trying to lay this one to rest. it did stop progressing quite a while ago, not just recently.
SpyDaniel
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Posted: 16th Jun 2007 15:11
Fallout, I was wondering if I could help out at all?

Examples

Let me know if you want any help, my email is: atomic_killer_rooster@hotmail.com
Fallout
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Posted: 17th Jun 2007 22:20
Hello mate. Did you drop me a message on myspace too, or was that a different person? No point me responding to both if you're the same one.


Airslide
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Posted: 18th Jun 2007 03:34
I love your new sig


Vote today and play the games!
SpyDaniel
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Posted: 19th Jun 2007 21:53
Nope, I didnt send you one on myspace.

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