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FPSC Classic Models and Media / OK Magic FPS is here.

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Conjured Entertainment
AGK Developer
19
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Location: Nirvana
Posted: 15th Feb 2006 19:05 Edited at: 15th Feb 2006 19:12
Hey Seth,
Can I look at the .FPS file that was generated for one of the segments you created?

I want to compare it to one of TGC's segement files that came with FPSC.




Don't forget to visit http://www.conjured.us/

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Sinistar
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Posted: 15th Feb 2006 19:26
You can put windows and doors in them just fine like any other segments. You can do anything with them that you can do with say the Chateau Cellar segment or the scifi armory or whatever.

Here is the list of my files on sale cut and pasted from the directory list that they're in. All zip files.

GraveMSetup.zip (39.076 MB)
MagicFPS.zip (13.196 MB)
MagicFPS1.zip (13.196 MB)

I don't know how you're getting an msi, maybe they unzip it before they send it? I don't know. It left me as a zip file.

Now I have an alternate Grave Matter update that might be an msi file. But msi is just like a setup.exe. I don't know why more people don't use them --they are microsofts native setup file extension.

The hills have collision like you'd expect they aught to. you even slide down them a little bit. I'm working on more rounded natural looking hills.

The coolest thing about MFPS is any new objects or segments I make will be fully editable texture wise and come free for MFPS users! So instead of a grass/rock hill, you could use orange bricks and have an egyptian pyramid or grey bricks and have the aztec version just as easily. Throw some stone stairs in there and... well see for yourself.

It's a work in progress. I won't put it out until it's perfect or as close as I can get it.

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Sinistar
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Posted: 15th Feb 2006 19:37
I'm also working on a set of scifi textures for your segments that will be in the next update. (plus lots more walls and things I took from around town and the shopping mall).

...and here's proof you can put doors in an MFPS segment.

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Seth Black
FPSC Reloaded TGC Backer
19
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Location: Pittsburgh, PA
Posted: 15th Feb 2006 20:36
@Conjured Entertainment,

Greetings. Here's an .fps file that generated when I used MFPS.

Hope this helps.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka

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Sinistar
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Posted: 15th Feb 2006 21:13
It's a copy of the detention block in this case. I use whicever is closest to the plain room segment I'm after so no need to re-copy new x files --might as well use the models already in FPSC. (I forgot which one I used).

In the next update (the one I'm using now) there are some original models and I get rid of superflous lines because it will add more flexability to how the segment looks. Plus you'll get to edit the material type so different bullet holes and walking sounds. Right now you can make a grass segment but it sounds like you're walking on --the scifi detention block floor! I'm workin' on it.

Thanks everyone who got Magic FPS so far! It's already catching up to Grave Matter and that's only in 3 days! There's no more question about lack of interest so I'm moving forward with the most ambitious updates I can figure out!
Dodic
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Posted: 15th Feb 2006 21:19
If i werent creating my own alternative , i would buy your program weeks ago.. , i like what you made very much !


Good work , just keep it that way , and your program will evolve into something great .

Lon
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Location: Big Ass Castle
Posted: 15th Feb 2006 21:22
Quote: "You can put windows and doors in them just fine like any other segments."


What I was wondering is if you can make your own door in your segment editor like in the TGC segment editor with a punch model. ie the punch model is green. When you place a door that came with FPSC in the editor you will see the green block to remove material from the segment. That green block is positioned in the segment editor supplied by TGC and in that editor you can flag which models won't be affected by the green block and which will. Can you do these things in your segment editor?

Lon

Lon

[url=http://www.chiselbrain.com]
Sinistar
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Posted: 15th Feb 2006 21:37
No. It's not that flexable. Even when I update it it won't be that flexable. At least not in the first update.

I will have basically the ability to make "your own doors" by using fpsc doors with your own textures. So you sould quickly have a nightclub or specialty store door with a fake window in it or an old west log cabin door or somehting.
Dodic
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Posted: 15th Feb 2006 21:40
Good luck with developing



I "lost" my program , witch would normaly mean permanent "halt" for the project , but i will rewrite it in time.. maby little , maby a lot , depending on various factors , so , the path is cleared for you... (for now at least..)

Sinistar
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Posted: 15th Feb 2006 22:34 Edited at: 15th Feb 2006 22:35
I'll give you mine free if you work on that particle decal maker! That's an awesome idea.
Dodic
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Posted: 15th Feb 2006 22:46
I first need to do some "things" after witch i will be able to say for sure if i will make that particle decal maker.

Silvester
18
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Location: Netherlands
Posted: 15th Feb 2006 22:47
he stopped with the partice due so much errors....
(read hid topic for details)

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Dodic
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Posted: 15th Feb 2006 22:49
Yes , but that actually was becouse of the problems with seg. creator... now when i`m "forced" to finish it , i might possible get my self working on it.

Silvester
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Posted: 15th Feb 2006 22:50
Why you always make me laugh?

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Dodic
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Posted: 15th Feb 2006 22:54
Becouse you laugh very often...

Jikito
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Posted: 15th Feb 2006 23:01
I caved in and bought the magic FPS.. *taps foot* 1 hour and waiting.. paypal soo slow...

dodic if.. your not going to work on your segment creator.. would it be ok to release the texture files to the community?

or would anyone be interested in textures?
Dodic
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Posted: 15th Feb 2006 23:07
Offcourse it would .

Dodic
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Posted: 15th Feb 2006 23:22
The hard thing with a particle decal maker is actually the part , well i dont know how to make additional decays and put them into fpsc , they all seem to read from file (texture) "decay_d.dds" , but how can all of them have the same texture , is the thing i dont understand.. and i dont know how to OPEN the decay_d.dds so that i could find out..

Sinistar
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Posted: 15th Feb 2006 23:29
I know I was hoping someone would answer that. That's why I was excited I thought someone had found the secret.
Dodic
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Posted: 15th Feb 2006 23:36
The end of all fpe decay files :

Quote: ";decals
decalmax = 1
decal0 = fire

"


As you see , it says "fire" for fire , witch leads me to think that maby they have built in those few and are not possible to extend ?

Sinistar
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Posted: 16th Feb 2006 00:28
Right I haven't found a "fire" file anywhere.
Dodic
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Posted: 16th Feb 2006 00:57 Edited at: 16th Feb 2006 01:07
I found the files , just go here :

"FPSCreator/Files/gamecoredecals"

And you will find all .dds files and the "fire" is just the name of the folder !

just wondering.. ,
Would it be usefull if i were to make a dds to jpg or bmp or png or tga and jpg or bmp or png to dds converter ?


And here is how "fire" looks (only its actually in 1024*1024 and i decreased it to 256 for preview



Jikito
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Posted: 16th Feb 2006 01:21
sinistar, that bit download place hasnt sent code yet.. could you check on your end to see if paypal payment from jikito@msn.com went through
Sinistar
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Posted: 16th Feb 2006 03:15
Not yet. Email me directly if there's an issue about paypal or anything.
Sinistar
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Posted: 16th Feb 2006 03:18
Oh and to answer your question about bumpmapping... I would have to have you download the normal map maker separately. I'm going to put a lightmap editor for lighting on your segments though.
Sinistar
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Posted: 17th Feb 2006 19:14
Here is one of the terrain like entities I'm including in the next release. As with everything it's texture will be fully choosable so you can have more than one kind of the same thing. Plus you'll get to pick whiether you can climb them or not (If I have my collision types right).

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Sinistar
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Posted: 17th Feb 2006 19:39 Edited at: 17th Feb 2006 19:47
Here's what the update will likely look like. The available objects are (tentatively) going to be:
Room Segments:
Flat Segments:
Signs:
Flat Hills:
Simple Doors:
Cylinders: you can texture them any way you want for trash cans barrels radioactive waste containers or whatever
boxes: customizable crates basically
and (this is really tentative)
the ability to import your own x objects, scale them in the preview so you know how big they're gonna be compared to 1 game square and Magic FPS can make the fpe and icon for you.

Oh-- and the ability to set where your FPS Creator is. Right now it's hard-coded to expect FPS Creator in the default location so I have to fix that.

Note: 1. Only some of these may be in the next release. Feedback will help me decide which. 2. The upgrade will of course be free to those who already baught it.

NOTE 3: None of this is gauranteed. This is what I'm shooting for and hopefully I'll achieve something close to this. I may be forced to scale it down a bit or build up slowly to this kind of thing.

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ultraplex
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Posted: 17th Feb 2006 19:56
nice

Never eat yellow snow
flashing snall
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Posted: 17th Feb 2006 20:55
awsome, cant wait for this, it will be awsome!!!!!!!!!!!!!!!!!!! When will you release this, i hope soon so i can make a game for my friends to play on my February vacation Lan party!!!! wOOt

dont assume cause ull make an ass out of you and me!
ak470000
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Posted: 17th Feb 2006 21:33
If I purchase this, and you update it, will I be able to upgrade it for free?
Sinistar
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Posted: 17th Feb 2006 22:37
Always free updates. Free I tells ya.

I'm managing the code in a kind of open ended way though so I can later make "object packs" that just plug right into this program and create a new page(s) of objects to choose from.
French gui
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Posted: 17th Feb 2006 23:20
Hi Sinistar. Your app is cool and very easy to use. It's written in DBPro isn't it? So, can you use the SYNC OFF command, like this it will not use 100% CPU usage and will be quicker when some other apps are running?

Sinistar
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Posted: 18th Feb 2006 00:32 Edited at: 18th Feb 2006 02:45
It's a combination of DB Pro and VB6.

I guess I could change the sync rate. or not sync unless there's a change. Ooh there we go.
flashing snall
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Posted: 18th Feb 2006 04:18
Sinister, you should add a sound editor, like a walking sound chooser, that would be neat. Not necery, but would make a good upgrade

dont assume cause ull make an ass out of you and me!
Sinistar
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Posted: 18th Feb 2006 09:23
I'm working on that as part of object properties.
flashing snall
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Posted: 18th Feb 2006 19:15
sweet!! do think it will be done by thursday? or friday? (thats when im havin my LAN) SO HAPPY!!!!!!!

dont assume cause ull make an ass out of you and me!
ak470000
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Posted: 18th Feb 2006 20:25
That's a great program, I can't believe how simple it works.
I agree about the sound change option for obvious reasons. Also: When it makes the icons, is it possible to make the background white so it blends seamlessly with the rest?
Sinistar
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Posted: 18th Feb 2006 20:34
I hope to have an update by next weekend. Have fun at der lan party!
flashing snall
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Posted: 18th Feb 2006 21:36
thank you

dont assume cause ull make an ass out of you and me!
Davy B
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Posted: 20th Feb 2006 15:45
THis software is really great, i can make rooms, walls, celling and floors quick and easy. Also adding in your own textures and pictures in is great, thank you Sinistar.
ak470000
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Posted: 20th Feb 2006 16:17
Yeah this program is excellent, cant wait to see the additional features
Conjured Entertainment
AGK Developer
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Posted: 20th Feb 2006 17:05 Edited at: 20th Feb 2006 17:09
@Dodic

Quote: "Would it be usefull if i were to make a dds to jpg or bmp or png or tga and jpg or bmp or png to dds converter ?"


It has already been done...Irfanview

           

.

Don't forget to visit http://www.conjured.us/

Support Your Local CE-FPSC Chapter
flashing snall
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Posted: 21st Feb 2006 01:52
You know how in the fps editor, when you put down segments, there all in the same catagory, but have a little variant to the texture, one has a dirt mark, and one doest.... COuld that work in Magic FPS?

dont assume cause ull make an ass out of you and me!
Sinistar
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Posted: 21st Feb 2006 09:04
Like some of the segments have multiple inside and outside textures associated with them... You mean the same segment?

If that's what you're talking about it's possible but I don't know how. When I figure it out it will be in an update!
Dodic
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Posted: 21st Feb 2006 11:17
If you want, i can send you a mail, explaining how you can make your program to save dirt maps and such into SAME texture.

flashing snall
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Posted: 21st Feb 2006 16:07
what ever, i was just wondering.

dont assume cause ull make an ass out of you and me!
flashing snall
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Posted: 22nd Feb 2006 20:45
...............................................................so, sinister....................................is it coming along well?

dont assume cause ull make an ass out of you and me!
Doctor Evil
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Posted: 24th Feb 2006 07:40
If you get a discount if you bought Grave Matter... Does it work vice-versa?

Sledge Hammer's pick-up lines: Your ammo dump or mine? /I feel connected to you... by handcuffs. /Where have you been all my life? Incarcerated? /How about some fine wine and pork chops?
=ChrisB=
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Posted: 24th Feb 2006 08:19
This looks pretty cool, but since 've got the hang of the Segment editor, AND i use SignsII, i'll pass. Goot looking, tho, as alwayse sinistar.
Sinistar
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Posted: 24th Feb 2006 08:21
If you've got the hang of segment editor you should teach me! heheh. Have a look at the update when it comes out anyhow. It'll have some features you might be interested in.

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