Quote: "im lazy so i havent read the whole thread, but will it be possible to alter the poly count? i need to make some models for my rts, and im planing on having perhaps 200 models on-screen, and i need models of max 50 polys or less."
There isn't much that you can do in 50 polys. This won't be the right program for that. Sorry.
The poly count will be dependent on the options chosen. On average there should be around 1600 polys per character. That isn't a lot considering the detail. I was planning to eventually look into a built-in poly reduction system, but it will be a while befor I get to that.
I've been updating/changing/improving a lot more than I originally thought. It has slowed things down a bit more than I hoped, but overall, the quality of the models has really increased.
I was really wanting the initial release to be in June. That goal is looking difficult now. In addition to the content of the program, I still have to work out some other things such as copy protection, a web-site, and getting all of the business stuff straightened out. It is doubtful that I will be able to wrap all of this stuff up into a package that I would consider "finished" in that amount of time. I am now considering releasing an EA (Early Adopter) version.
If I do decide to release an EA version, it would be at a discounted rate. It would also be upgraded to the final version (once released) at no additional cost. Mostly, what it would be lacking is content. It would give people an opportunity to start using the models and getting them incorporated in their games. In the time between the release of the EA version and the final version, I will also release content as I finish it. It would be great from a bug-testing standpoint too. I'll see how things progress over the next couple of weeks before I decide for sure.
Here is a new pic. The characters won't ever be this naked in the app (sorry girls
). I threw up the "censored block just for effect. The character models are about as anatomicly correct as a Ken doll. Sorry, porn games will be difficult to make without some of your own additions
EZrotate!
TextureMax!
3D Character Maker!