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FPSC Classic Work In Progress / [LOCKED] pro pack volº1

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dimoxinil
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Posted: 13th Apr 2006 00:24
Mr Flowerkohl
Of how many segments, entities, weapons, characters will the pack consist of ?

-I do not know exact number, I hope to be able to concretize it soon. I think that pro pack volº1 will be much more biggest than the people hopes.

Sinistar
Did you happen to use Magic FPS to make some of the elements in these shots?

not, sorry but even i dont know what is "Magic FPS".
dimoxinil
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Posted: 13th Apr 2006 00:30
well..
Good holidays. Until the coming week, with the first screenies of exteriors.

image34

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Lucifer
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Posted: 13th Apr 2006 00:31 Edited at: 13th Apr 2006 00:33
when i see your screenshots dimoxinil i get this warm and fuzzy felling... this is all fantastic! i didnt know this was even posible with fpsc!

kallikúkurerekkicool
Lucifer
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Posted: 13th Apr 2006 05:46
these are all TOP quality textures!!!

kallikúkurerekkicool
dimoxinil
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Posted: 17th Apr 2006 12:58
thaks for the comments.

well... These are the first result with exteriors, we have to work it much more.

image37

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Nigezu
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Posted: 17th Apr 2006 14:06
WOW! Looks amazing!

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Lucifer
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Posted: 17th Apr 2006 15:34
i cant belive what i am seeing!

kallikúkurerekkicool
Bloodeath 6 6 6
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Posted: 17th Apr 2006 21:22
holy jesus!
just wow
i love you.

laurent_h
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Posted: 18th Apr 2006 01:46
Great Job man ! Have you pallned to make a SciFi pack with zombie ?
Walking Dead Productions
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Posted: 18th Apr 2006 02:18
Can't wait for this to be released!
How much is it going to cost?
op89x
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Posted: 18th Apr 2006 08:31
Excellent job. Better than anything I can do...for now.

Avaric Entertainment
Team Leader/Lead Developer
dimoxinil
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Posted: 18th Apr 2006 15:18
Thanks for your comments.

laurent_h
Great Job man ! Have you pallned to make a SciFi pack with zombie ?

- pro pack volº1 will include three characters of zombies, two bipeds, and one join that he crawls for the ground. Youw will be able to see them next month completely finished.

Zombie Man
Can't wait for this to be released!
How much is it going to cost?

- Approximately to end of summer.
- i´m sorry ,I don't know it, I´m not the person that apply the price.


-We are doing pro pack volº1 in the alia3d studio when we end up our workday (Now we are with several works of engineering), we dedicate him around 3 up-to-date hours and there is days that we finalized exhausted, but always is comforting read your posts.
Thank you very much
dimoxinil
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Posted: 18th Apr 2006 15:28
image38

-We are not pleased with the result of the exteriors, we believe that this do´nt show the final quality of the product. We are redoing to them

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K Jah
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Posted: 18th Apr 2006 17:19 Edited at: 18th Apr 2006 17:19
Not pleased? Wow, you guys are like perfectionists or something.
Anyway keep up the good work, i'm definately looking forward to this.

crow34
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Posted: 18th Apr 2006 21:17
there some thing i dont understand you must be loading entitys to create these levels and interiors which means how have you got past the physics problem of falling through the actual mesh

i have tried this before and the collision detection suchs
dimoxinil
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Posted: 18th Apr 2006 22:38
crow34
there some thing i dont understand you must be loading entitys to create these levels and interiors which means how have you got past the physics problem of falling through the actual mesh

-sorry but We have not any problem with the physics for the moment.
crow34
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Posted: 18th Apr 2006 22:53
Quote: "sorry but We have not any problem with the physics for the moment"



mmmmm intresting that gives me an idea
dimoxinil
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Posted: 18th Apr 2006 23:34
[img]http://img136.imageshack.us/my.php?image=l398cw.jpg][IMG]http://img136.imageshack.us/img136/4434/l398cw.th.jpg

excuse me im doing test
Lucifer
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Posted: 18th Apr 2006 23:43 Edited at: 18th Apr 2006 23:50
have to press the image button once, and then set the url then press it again

kallikúkurerekkicool
dimoxinil
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Posted: 18th Apr 2006 23:44
[img]http://img136.imageshack.us/my.php?image=l398cw.jpg

sorry ,excuse me im doing test
dimoxinil
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Posted: 18th Apr 2006 23:49
I hate these problems, I hope the sudio web end up soon.
Lucifer
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Posted: 18th Apr 2006 23:51
have to press the image button once, and then set the url then press the image button again, then the pic will show

kallikúkurerekkicool
dimoxinil
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Posted: 18th Apr 2006 23:52
thanks pallmanni
dimoxinil
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Posted: 18th Apr 2006 23:58
image 39

dimoxinil
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Posted: 19th Apr 2006 00:09
This is a link to a very very very low quality video, that show the physic with pro pack volº1.

This video, do not show the final quality of the product.
Video info: 5 mb, format: wmv, duration 5 min

http://freefileupload.net/file.php?file=files/180406/1145393744/low_res.wmv
crow34
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Posted: 19th Apr 2006 00:17
excellent pack and your video has just answered a lot of question about loading entitys on the fly


congratulations

i wish you every success with this good work
brummel
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Posted: 19th Apr 2006 01:17
OMG, this looks so damn good! My mouth is watering...

Lucifer
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Posted: 19th Apr 2006 02:31 Edited at: 19th Apr 2006 02:32
this all looks so good!!! will there be weapons?

kallikúkurerekkicool
SpyDaniel
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Posted: 19th Apr 2006 03:56
That was a great video. Had me thinking some one was behind me while I was watching it. Very good use of the fpsc engine.

Although it did look quite laggy, or was that a slow motion recording?

Papa Lazarou: Your my wife now!

Model Pack: Tools: http://www.league-of-lunatics.co.uk/3d/tools.htm
K Jah
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Posted: 19th Apr 2006 12:53
This is looking to be the best thing that ever happened to the FPSC community.

dimoxinil
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Posted: 19th Apr 2006 15:29
thaks for he comments.

Quote: "Although it did look quite laggy, or was that a slow motion recording?"


-its a slow motion recording. In a few weeks we post a video record in the montage room whith a recorder without loss of frames, with dvd quality and with our comments of that you are seeing.
dimoxinil
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Posted: 19th Apr 2006 15:30
image41

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brummel
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Posted: 19th Apr 2006 15:30
Record more, i wanna see more!

Mr Flowerkohl
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Posted: 19th Apr 2006 15:35
very good pictures dimoxinil...
but one suggestion...the green window in the last pic...doesnt look very realistic.

yeah...thats the ticket !
dimoxinil
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Posted: 19th Apr 2006 16:01
thaks for he comments.

mr flowerkohl, I Completely agree with you, We were not pleased with exteriors, that's why we have decided beginning again with them.
The next week you will be able to see new exteriors.
dimoxinil
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Posted: 19th Apr 2006 16:08
well. For each version of pro pack we decide recreating a city's exteriors.
We have made a decision for this First volume of pro pack that the city will be Venice.

I hope that you like the decision.
thanks.
KeithC
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Posted: 19th Apr 2006 16:28 Edited at: 13th Aug 2006 05:28
Very, very nice work.

-Keith


dimoxinil
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Posted: 20th Apr 2006 17:12
image 43

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dimoxinil
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Posted: 20th Apr 2006 17:15
well the next week you will be able to see the first imagery of the exteriors of Venice.
good weekend.
Lucifer
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Posted: 22nd Apr 2006 01:05
do you guys like work at valve and are doing this in your spare time? because this is so professional and well done!

kallikúkurerekkicool
Megaton Cat
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Posted: 22nd Apr 2006 01:26 Edited at: 22nd Apr 2006 01:28
Get a server, put these up on a page. : /

No need to make 4 pages of "Screen1Screen2Screen3 etc".


It's like a Megaton Cat radar, 24 hours a day.
Lightning Bolt Studios
FPSC Reloaded Backer
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Posted: 13th Aug 2006 04:06 Edited at: 13th Aug 2006 04:07
I don't mean to sound ungrateful,but we've been looking at your nice model pack pictures on this one and 4 or 3 others for close to 6 months now are they ever going to be relesed?

Good...Bad...but I'm the guy with the GUN!
Support your local Riker 9 Chapter
Walking Dead Productions
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Posted: 13th Aug 2006 04:46
I would buy everything you have shown in the pictures if you would just go ahead and release it.

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no more room in HELL
the dead will walk the EARTH
B z3r0
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Posted: 13th Aug 2006 23:16
How could you do such a thing? AMAZING! Congrat......In here it's only good feedback, once again Congrat!

What program do you use to do this?


Playing: -> Counter-Strike: Source - Pouco Tempo viciado
Seeing: -> Dragon Ball Z
Nighthawk
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Posted: 16th Aug 2006 01:10
Dimoxinil, good work...

but there are some things... which were stolen, i think

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=836243

the floor and wall texture are used in Half-Life 2 and other Valve Games

and

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=840595

the lift looks like the lift in the beginning of HL²


and i think some others look like they're from F.E.A.R.

sorry, but i don't believe that you've made everything self

--- This is not the best English, i'm from Germany
KeithC
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Posted: 16th Aug 2006 17:40
That's some strong accusations there, NightHawk. Can you back it up with examples/proof? We don't tolerate any media being sold or given away if it was stolen, or infinges upon any copyrights. But we also don't want to see accusations flying around without proof; it could discredit the vendor unfairly.

-Keith


Nighthawk
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Posted: 16th Aug 2006 19:30 Edited at: 16th Aug 2006 19:32
Here are some Proofs/Examples



Dimoxinil, could you tell us, where your textures are from?

--- This is not the best English, i'm from Germany
Nighthawk
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Posted: 16th Aug 2006 19:30 Edited at: 16th Aug 2006 19:31
[Edit]

Double Post

Sorry

--- This is not the best English, i'm from Germany
dimoxinil
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Posted: 16th Aug 2006 20:33
Thanks, thank you very much, really very much thanks, We do not get tired of seeing as you rank our work with the Valve, is realy a honor for us.

I admit our textures that they were looking alike very much, in the beginning of the development because we had chosen Hl2 like an example to follow.... But saying that we have stolen textures is a..... I do not have words.

I repeat, thank you very much for the comparison.

dimoxinil
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Posted: 16th Aug 2006 20:36 Edited at: 16th Aug 2006 20:36
Here the textures are we have utilized, in order that you may make a comparison more comfortably.




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