first i want to say what an impressive game this is.
when i joined the team (at the time this was all starting up) all we had was a cube walking on a wireframe matrix.
i later quit the team to work on my own projects, because to be honest i didn't think this was going to get very far.
turns out i was wrong
but anyway,
RiiDii, i take it that you wrote the terrain part of the game?
i tested your "giant terrain" demo and i was most impressed
but anyway, i was wondering how you managed to position the grass around the player.
i've been experimenting with this myself; by loading one template of each grass object, make an array to check for free grass objects, if the array is free, clone a random template, position it at random positions around the player, etc. etc.
this seems to be the easiest way to do it, however when it comes to water/roads etc. the grass is placed on the roads/under water and etc.
i noticed that in yours project this doesn't happen.
or maybe i have been uncareful while studying the pictures.
So my question is:
what method did you use to place all grass / tree objects?
Sorry if this is something you have been asked several times before, but i don't want to search through 7 pages for this. (allthough i could, as i wouldn't want to spend 7 days figuring this out).
I was thinking about making an editor and "paint" grass and trees at where i wanted them to be.
then save their positions (and type (flower, rock etc)) in an array.
in the game, then read the array, and check which ones the player is close too, and clone the template and position it there.
this would cause the grass/tree to be positioned in the same spot even if you leave and come back to that spot later in the game.
but i am not sure how fast that would run. (deleting and cloning objects).
i guess it depends on how far you set the draw distance.
what are your thoughts?
Thanks