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FPSC Classic Models and Media / finally progress is made

Author
Message
Essal
18
Years of Service
User Offline
Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 4th Apr 2006 14:07
Yeah its NiCe!
(got it working! YAY!)

Killer Snails are Good-------------------
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 4th Apr 2006 15:10
Quote: "so yes use it "


many thanks, i shall see if i can develop an animated pack with hands

-Jon


RedCore Software + Design, Click on image to go to My website.
code master
20
Years of Service
User Offline
Joined: 4th Dec 2003
Location: Illinois
Posted: 4th Apr 2006 16:07 Edited at: 4th Apr 2006 16:12
not to knock your work, i like it , but ur distributing a gun made with textures off Google?
Quote: "i dont really pay attention "

And that probably means your missing a lot of copyright info to...


"I don't bite her, i just slobber on her" "I remember things as well as a retarded goldfish, who just swam through the chicago river"

Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 4th Apr 2006 16:24
bah, as long as you change it enough, it would hardly be noticed anyway

and usually, if a texture is copyrighted, it will have a watermark

-Jon


RedCore Software + Design, Click on image to go to My website.
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 4th Apr 2006 18:25
how did you apply multiple textures anyway??

-Jon


RedCore Software + Design, Click on image to go to My website.
crow34
19
Years of Service
User Offline
Joined: 22nd Jul 2005
Location:
Posted: 4th Apr 2006 23:07
just a heads up when you build your game you final build will show up untextured as the build process does not pick up the multiple textures

to get round this after your build is finished copy the textures for the oicw gun in to the gamecore guns folder of your build

jonfletc multiple textures are achieved by not assigin a texture path in the fpe file this forces the engine to use multiple textures
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 4th Apr 2006 23:21
ah, great, thanks crow, i can get onto some work with animating my ak now

-Jon


RedCore Software + Design, Click on image to go to My website.
the programmer
18
Years of Service
User Offline
Joined: 5th Jan 2006
Location:
Posted: 5th Apr 2006 02:36
wow man that is sick man insane!!!!!

really really kool!!!

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