I just hit 6 pages, so I'll christen this page with two new pictures.
Here's a side shot of my ocean. The framerate is low because I'm zoomed out.
Swamp.
Both much cooler when animated and oscillating.
From the previous page...
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It's been a bit since I've posted an update, but I've definitely been hard at work. I've been working on the Geisha House world. I've got my terrain worked out, it's quite lovely. I've added the ability to add animated tile maps to the world that can rotated on all axes. I can specify the map dimensions and the split, and it will create the correct number of tiles. I can also leave out specific tiles with a LUA script. Here's my ocean...
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,1,0,0,0,0,0,0,0,
1,1,1,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1
It's a very efficient system. Each tile map can also move up and down at whatever speed I specify. I'll can also rotate them in such a way that I'll be able to create animated streams, rivers, waterfalls, etc. I've got my swamp added already.
A big part of the work was keeping the framerates up. When I first added everything, it sank to 100 fps (this is a mini project, not part of the main one yet). Now it's back up to a consistent 400 fps with no visual compromise.
I've also been experimenting with the HDR shader. It looks great, but it's just too slow. I guess I won't be using it.
I've done other things, but they're even less interesting than anything else I've said. Integrating the two systems should be easy enough, then I'll have some cool stuff to show. I'll also have my website by then, and I'll be able to host huge video files.
Until then!
Come see the WIP!