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FPSC Classic Work In Progress / Unevitable Choices- My first game attempt

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M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 06:15
Ok so... this is my 1st game, it will consist of only 1 level, but I'll make sure it's long enough to have some fun with it.

----
Unevitable Choices

Enemy forces have taken two important buildings.
Your mission: Recover control of both buildings.

As simple as that

Actual Project:
"Unevitable Choices"

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brummel
14
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Joined: 26th Nov 2005
Location: Sweden
Posted: 28th Apr 2006 15:52
Its impossible to see anything...

Silvester
14
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 28th Apr 2006 15:54
it looks,

n00bish.

M a g n u m,
how long you got FPSC?

i think for 1 day...or you just got demo.

my opinion about that is due this:


Quote: "Joined: Thu Apr 27th 2006"


[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Wehtam_
14
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Joined: 26th Feb 2006
Location:
Posted: 28th Apr 2006 16:10
Nice roof action there , we would like.... no, we demand! We demand more screenshots

http://www.wehtam.co.uk - Are you creative ? Artistic projects | Forum | Game media downloads
xplosys
14
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 28th Apr 2006 16:12
Well then, he figured out how to use the basics in one day.....not bad.

Keep working on it and don't rush it. No one here has made anything great yet.

Crazy Grandpa
Nigezu
14
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 28th Apr 2006 16:38
Quote: "No one here has made anything great yet."

NIK, Butter fingers... In my opinion their work is great!

@MagnuN
You have to add some lightning in your level!

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
M a g n u M
14
Years of Service
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 22:11
yea, sry... I have like 3 days with FPS =D, so im a total noob.

I was goin to put more ScreenShots but since I needed a mod's permission to post this I had to wait. About lightning, I really dont know where to modify the light of all the map, but I like it that way .I'd like to modify it in a certain area, I want it to be even more darker, could someone tell how to do that?

Now ill post more SS.

---
An aerial view of the building.

Actual Project:
"Unevitable Choices"

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M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 22:11
A back view

Actual Project:
"Unevitable Choices"

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M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 22:12
The VIP's room.

Actual Project:
"Unevitable Choices"

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M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 22:12
Corridor look from the outside.

Actual Project:
"Unevitable Choices"

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M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 22:13
moree

Actual Project:
"Unevitable Choices"

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M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 22:13
A front view of the building

Actual Project:
"Unevitable Choices"

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M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 22:13
The interiors

Actual Project:
"Unevitable Choices"

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M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 22:14
interiors 2

Actual Project:
"Unevitable Choices"

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M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 22:14
Interiors 3

Actual Project:
"Unevitable Choices"

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M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 22:14
A lateral view of the building

Actual Project:
"Unevitable Choices"

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M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 22:14
A view from the courtyard.

Actual Project:
"Unevitable Choices"

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M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 28th Apr 2006 22:28
The bad thing is that a full view of the building makes the game lag, (12-15 FPS and like 50-60K polygons, im on a PIV 3GHz 1GB RAM, ATI RADEON 200 Series 256MB GFX card), and I'm planning to make 2 buildings, so I guess the lag will be bad with a full view of both buildings... (And I was planning making 4-5 buildings and make it look like a Town.)

My next step is to learn how scripts works on FPS and how to make em, which seems hard for me now .

Actual Project:
"Unevitable Choices"
Natflash Games
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Joined: 7th Feb 2006
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Posted: 29th Apr 2006 02:13
Wow, this looks really good for a first game, well done.
Although it is not a good idea to do lots of buildings, try splitting them up into different levels.
But again, well done, you are the first person i've seen who actualy tried before posting, most of the sh!t I see on here is just some half assed map, that someone put together in a few seconds or a crappy idea with no screenies. But not yours, yours is good, well done!

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 29th Apr 2006 04:38
Yea, I would split it into different levels, but I want the player to switch from 1 buildin to another. For example, u found a key on BLDG 1 and u realize that no doors open with that key in that BLDG, so time to try that key on BLDG 2, but I'll try not to abuse with this system or the player may get "tired" of it.

lateer

Actual Project:
"Unevitable Choices"
Butter fingers
14
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Joined: 20th Mar 2006
Location: Mecca
Posted: 29th Apr 2006 17:28
Hey dude, thats really nice for a first try.The roof looks like a japanese dojo. Im with Natflash on this one in saying well done, not only did you try before posting. But you did a pretty good job.
2 things.
*The lighting needs to be brighter, or at least accentuate bits.
*"unevitable" isn't a word. its "inevitable"

"Guns for show, knives for a pro."
Psycho Warrior
15
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Joined: 11th Sep 2005
Location: Finland...
Posted: 29th Apr 2006 17:49
Quote: "
moree
"


Why not add some walls or something over there? You can easily see the skybox and it looks kinda weird.

Otherwise, exellent work! Your screenshots prove that stock media games can be good-looking too!

M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 30th Apr 2006 03:14
Quote: "*"unevitable" isn't a word. its "inevitable""

Yea, I wasnt sure about it... Thanks for the correction

Quote: "Why not add some walls or something over there? You can easily see the skybox and it looks kinda weird."


skybox? are u talkin about the background image? If thats the case that isn't the finished map. Soon I'll post a SS with more buildings on map.

Max Polygons achieved: 100k+... MIN FPS: 8...
On a full view of the building.

cya

Actual Project:
"Unevitable Choices"
Thread: http://forum.thegamecreators.com/?m=forum_view&t=77801&b=25
M a g n u M
14
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Joined: 27th Apr 2006
Location: Nuevo León, México
Posted: 1st May 2006 00:43
More screenshotss!

Hope you like em...

cyaa

Actual Project:
"Unevitable Choices"
Thread: http://forum.thegamecreators.com/?m=forum_view&t=77801&b=25

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