Whew, I haven't been online for almost a week. Thanks for the comments everybody, I really appreciate your input. But just because I haven't been online doesn't mean I haven't been hard at work. I have actualy gotten a lot done in the past 5 days. Here's a progress report:
Progress Update
-I got bump mapping working! It took me more than 2 full days of messing with all the different shaders, but I finally got one working. I believe it is the nVidia based shader modified by someone, so I will have to check if it is legal. It looks amazing though, it creates a bump map effect, as well as a glare on the board, depending on the angle that the camera is at.
-I fixed up the colored tubes on the Virus turret, added some ghosting effects
-I started making a map/radar, not quite finished yet
-Started making the avoidance system for the flying units, but I just stared that this morning, so I'm not done yet
-Added a tracking system to the turrets so they find a target and track it perfectly
-Improved the AI, it is much faster and more responsive now.
-Fixed up some of the gui, looks smoother and more professional
That's about it...lots of little things too. I will have new screenshots up in a day or two when I can get online with my computer. Maybe some new videos too. The only reason I don't want to show more videos is because I don't have a walking animation for the virus units, but I guess I can overlook that for now. I have yet to learn animation.
@ greenlig: Thanks, that's a great offer. I can't check out the video right now, but will when I can. I do need a better intro for this game...I want to make a cool intro video with game content too, eventually.
@lower logic: So far it is over 3,000 lines, not including the pathfinding functions. It is not extremely optomized though.
@ Mattman and Anime Blood: Bump mapping in the next screenshots...sorry you have to wait.
Xander Moser - Bolt Software - Firewall