Thanks everyone, I'm glad you like it so far.
Loading issue
I forgot to mention the loading issues. The first time that you run the game, it creates the image previews for every single unit and base for the menus. It then saves these on the hard drive for loading the next time. So loading takes a long time the first time, but shouldn't be too bad after that.
Quote: "my guys cant move! it only rotates just a little bit and stops"
I believe that this is the pathfinding issue that I have right now. You may not remember, but I bet that you started near the top half of the map, in th far z direction. This often causes the pathfinding to screw up for some reason. I have yet to figure out why, as I didn't write the pathfinding. I will email IanM when I get the chance.
Also, one more thing I noticed doesn't work yet: multiple AI teams. If you set the number of teams to greater than 2, the other team will build units, but it won't move them. I will fix it soon.
I'm glad you guys found the AI decent. It doesn't cheat at all, the only real advantage it has is that it can build a base as soon as possible, where you have to move to look at your build pads before building on them. I may make a feature where you can tell it to build on the build pad before you capture it, and it will just wait until it can build, then automatically do it.
Quote: "I noticed it gave some object error and closed when I windows-keyed out to the desktop and then tried to full-screen the game again. "
Yes, I noticed this also. I have no idea how to fix it though. Anyone know how?
Quote: "Is that written using DBP?"
Yes, 100% DBP....except for the shaders...
Thanks for the feedback everyone!
One more thing I was wondering though, what is everyone's frame rate like at different resolutions?
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I just though I'd mention some stuff that is in the game that you could all test if you want.
-Waypoints - You can hold down shift and right click in multiple locations with units selected to tell them to follow a certain path. It is limited to 10 spots at the moment. Should work for both land and flying units
-Groups - Assinging and selecting groups with the standard # and control+# should work. Also, hit and number twice quickly to select that group and move to its position on the map
Oh yeah, and as you may have noticed, there is no AI between units yet. That is my next big goal.
I have finished making a cool chip object for an obstacle, it will be in the next beta
Xander Moser - Bolt Software - Firewall