Ok, there are 2 concrete textures used in the reactor levels from a free photo site. They are free for non-commercial, but the creator is no longer a member, and wont return my emails with regards to allowing commercial.
Secondly, the texture on the chest of the black gas mask guys is cut from a 3DGM texture, that I cannot get permission to use (mainly because I'm not sure of the legality).
Finally, 3 of the weapons have bits of their textures cut from the stock weapons. This I don't see as a problem, but it would prevent me from allowing open use of the media.
After many incidents of accidental or unintentional piracy on the forums recently, I'm very cautious of what I'm putting up for people to take.
I have 3gigs of stuff in my FPSC folder, and alot of it I can't even remember the source of. Fortunately, meshes are almost all mine, or model packs. It's just a case of checking a few more textures to make sure its all legal.
I'm getting annoyed with the limitations at the moment. It seems I can either have a beautifully designed level with no action, or a plain, undetailed level with loads of action. It's frustrating. I've been re-jigging this destryed city (I'm now on the 34th save file), for weeks, and I still can't get it to run smoothly. On wireframe mode, there seems to be points where the engine renders far further than neccessary for no reason!
Yikes.
I'm gonna go and blitz it for a bit now.
Finally, been testing out FOTFArena over LAN, and I have to say, shooting another human in the face with a supressed autopistol is really satisfying. There are three maps. I'll upload them soon.
Good will hunting
Butters