Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Fighting Through Darkness (A Sequel To The Undead)

Author
Message
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 30th Jul 2006 15:00 Edited at: 28th Sep 2006 18:00
Welcome to the Fighting Through Darkness (FTD) thread, FTD is a creepy horror game that was origionally Modern Combat, but changed because I realised I'm not that into war and such.
Anyway FTD is basicly a sequel to The Undead (Uber Hyped FPSC Horror Game) it starts a week after The Undead finishes, so you have to fight your way through the aftermath in the streets of Sloden City, just after the creatures get to the surface.

If you want to play The Undead its available for download at the downloads section on my website (you can also check the reviews on the news page)

Engine Details:
Basic FPS Movement
Super fast ultra accurate collision (Thanks to NGC)
Pretty Good AI
Working weapon system
Exploding Barrels
Really cool menu

To Do:
Add more weapons
Make more levels
Get the weapon select system working
Make it scarier!


















Check out my site for the latest on my games.
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 30th Jul 2006 15:22
sweeet!

any demo to test?

MyNewSite:http://gogetax.com
Forums(About BLO and more):http://gogetax.com/forum
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 30th Jul 2006 15:23
There will soon be a public demo, all I have to do is finish the level design for the first level.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 30th Jul 2006 16:08
looks pretty sweet,and hi-resish. would like to see a video when you got some action happening

Syndicate remastered: Corporate persuasion through urban violence.
Diggsey
18
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 30th Jul 2006 17:23
Looks cool!

If the flashlight always points forward, couldn't you just have a ghosted plain in front of the camera with a circle of light texture.

There are three types of people, those that can count and those that can't.
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 30th Jul 2006 17:41
Thats what I've done, but it dosen't look too great, I want to use per pixel lighting on it.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
UFO
19
Years of Service
User Offline
Joined: 11th Oct 2005
Location:
Posted: 30th Jul 2006 18:10
The Undead was really cool. Can't wait to try this one out. Make sure to add more blood

DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 31st Jul 2006 01:48
Looks nice from the screenshots. No zombies yet?

Check out Project Desert Storm

http://forum.thegamecreators.com/?m=forum_view&t=83458&b=8
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 31st Jul 2006 12:18 Edited at: 31st Jul 2006 12:20
Well there wasn't but now theres a mutant, and heres a screenie.



Visit http://www.natsam.co.uk to find out about my games.
[href][/href]

Attachments

Login to view attachments
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 31st Jul 2006 12:59
nice!
looking forward for the demo

MyNewSite:http://gogetax.com
Forums(About BLO and more):http://gogetax.com/forum
Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 31st Jul 2006 18:26
Ahh, the 'ol darkmatter mutant. I'm never using that bugger again. Its over used. Want me to make you a mutant NatFlash? I can texture and animate it too.

Applyby has Flies in his Eyes.
Freddix
AGK Developer
22
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 31st Jul 2006 18:31
look promising

All we have to decide is what to do with the time that is given to us.
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 1st Aug 2006 02:03
da gun loox 2 close

Acolyte Entertainment
19
Years of Service
User Offline
Joined: 28th Dec 2004
Location: Oregon, US
Posted: 2nd Aug 2006 04:19
nice work natflash. i think work like this deserves more of an applause. i would love a demo/movie when you get the chance.

keep it up,
-Snow

Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 4th Aug 2006 19:00
Ooh yes please, I would like a mutant Xenocythe, might help the game to be more unique. Thanks

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 4th Aug 2006 23:23
Ok, great, since I dont want to be off on the mutant, would you be ok with drawing a simple image or two of whats in your mind of the mutant? And maybe a list of animations would be nice

Applyby has Flies in his Eyes.
Connor Higgins
User Banned
Posted: 6th Aug 2006 13:34
what did you make this with?? Looks Excellent
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 6th Aug 2006 14:07
the levels look like FPSC,the engine is DBP as what i know.

WHAT DO YOU WANT?
Bob da reaper
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location:
Posted: 6th Aug 2006 15:44
god you pics make the dark matter model look sweet i never thought that could happen

I pwn n00bs - current project "Darkness Falls"
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 17th Aug 2006 16:51 Edited at: 17th Aug 2006 16:53
New Screens!













The game is coming along really nice, and I love the newest screens.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 17th Aug 2006 17:44
Ya that looks great NatFlash! The FPSC Media looks so much better with good lighting.

P.S. Maybe you could normal map the tube in the first pic or whatever.

Jrock is pronouned Jay-Rock
Mr Kohlenstoff
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Germany
Posted: 17th Aug 2006 17:51
Woooo looks (and sounds) cool.... of course I also played The Undead... (no comment... i nearly couldn sleep the night after ).
Also your new Engine looks nice, I look forward to see more of your game(s)
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 17th Aug 2006 18:02 Edited at: 17th Aug 2006 18:04
Well I dont know about normal mapping just one thing, I was gonna normal map the whole level, but it turns out its not possible with lightmaps; what I'm trying to sasy is if I normal map the pipe then it wont fit in with the rest of the level.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 17th Aug 2006 18:05
it seems my post in the FPSC forums that in DBP the levels look better is true

it looks way better,and the framerate is more acceptable too.

e-Drome Productions website,we renewed one with 1GB of webspace and Paypal!w00t!

e-Drome website
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 17th Aug 2006 18:10
I think the p90 is too big

Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 17th Aug 2006 18:30 Edited at: 17th Aug 2006 18:32
Well they're not really FPSC levels, they're levels made in 3D World studio with non FPSC textures; and then populated with FPSC media, all lightmapped with 3DWS's exellent lightmapper; also I've started modelling so they're will be a little more custom media, I might include my AK (attached image).
As for the game, the game is in a playable state, so I could upload a demo, but the only problem is that the level is nowhere near big enough, to enjoy.

BTW I'll be uploading a video\trailer in a minute.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]

Attachments

Login to view attachments
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 17th Aug 2006 20:22
Well here it is! The first Fighting Through Darkness trailer, its quite short but you'll get the "feel" of the game.
Hope you enjoy.
P.S. When walking in the video, it seems that the timing is off but thats just because of Fraps.

Link: http://www.natsam.co.uk/Natsam/FTDMedia/FTDTrailer.wmv

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
Alquerian
18
Years of Service
User Offline
Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 17th Aug 2006 20:35
Pretty cool video, good job on the lightmapping. Quick question: How did you make the flashlight effect?

"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." - Aristotle
Elite Gaming
21
Years of Service
User Offline
Joined: 10th May 2003
Location: Isle Of Wight, UK
Posted: 17th Aug 2006 21:02
The music in the video sounds familar, is it from Resident Evil?

Looks pretty good, the lightmapping works really well. Although the flashlight looks a little bit wierd, would be good if you could get some movement on it for when you turn left and right (Doom 3 style).
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 17th Aug 2006 21:05 Edited at: 17th Aug 2006 21:07
Well, the flashlight is just a model of a flashlight, then a ghosted plain with an image on it; I'm going to change it to a pixel shader for a better effect though.
Oh and yeah the music is from the Resi film.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 18th Aug 2006 14:11
Quote: "Well they're not really FPSC levels"


They looked like FPSC

e-Drome Productions website,we renewed one with 1GB of webspace and Paypal!w00t!

e-Drome website
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 19th Aug 2006 23:57
Just a few more shots while I work on the demo.








Check out my site for the latest on my games.
Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 20th Aug 2006 00:02


Lookin nice!

Applyby has Flies in his Eyes.
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 20th Aug 2006 15:54
**BUMP**
Demo 80% done, anymore comments in the meantime?


Check out my site for the latest on my games.
zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 20th Aug 2006 16:52
Really nice!

Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 20th Aug 2006 17:48
Take your time on the demo, don't skip anything

Applyby has Flies in his Eyes.
Mr Tank
21
Years of Service
User Offline
Joined: 25th Nov 2002
Location: United Kingdom
Posted: 21st Aug 2006 01:09
That looks ace. Lighting is really atmospheric.


You'll be able to click on this someday.
Gamedesign er20
18
Years of Service
User Offline
Joined: 30th Jun 2006
Location: The one place you would never look...
Posted: 21st Aug 2006 01:39
Get rid of the Mutant, it looks kinda silly

Cocacola and Pepsi aren't that differnt. Deal with it.
Supremacy
20
Years of Service
User Offline
Joined: 30th Dec 2003
Location:
Posted: 21st Aug 2006 12:29
ta mt fixe pá

Your signature has been erased by a mod because it's larger than 600x120....
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 21st Aug 2006 18:17
Quote: "ta mt fixe pá"

What?

Quote: "Get rid of the Mutant, it looks kinda silly"

I cant get rid of the mutant until I get a better enemey.


Check out my site for the latest on my games.
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 9th Sep 2006 02:47
Phew, you know, why did I become a coder; its soooo stressful, you fix a bunch of problems, get some more, fix them get a few unfixable or unexplainable things...
Ah I remember, its the way my mates scream when my game scares the crap outta them, soooo satisfying.
But anyway I'm thinking of releasing a public beta, mainly so I can round up all the bugs from many people, and compare them to see whats causing them, ie. Hardware, drivers or bad coding.
Also it will finally provide you guys with something playable, so guys you decide do you want a public beta or not?


Check out my site for the latest on my games.
Gamedesign er20
18
Years of Service
User Offline
Joined: 30th Jun 2006
Location: The one place you would never look...
Posted: 9th Sep 2006 17:23
Quote: "so guys you decide do you want a public beta or not?"

YYYEEEAAAAA I WANT IT!! unles it screws up my computer


Cocacola and Pepsi aren't that differnt. Deal with it.
Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 9th Sep 2006 21:23 Edited at: 9th Sep 2006 21:30
OK, heres some good news and some bad news, the bad news is there will be no public beta; but the good news (wich kinda overwrites the bad news) is that a fully functional demo (not beta) will be up for download either tonight, or early tomorrow.


Check out my site for the latest on my games.
Mr Kohlenstoff
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Germany
Posted: 10th Sep 2006 19:53
Please, upload it, I want to play!

Visit the DBPro - Speed up your game-Thread. http://forum.thegamecreators.com/?m=forum_view&t=88661&b=1
Agent Dink
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 11th Sep 2006 01:50
woot

I'm working on a high res photorealistic texture pack. High res as in 7 megapixels, e-mail me with suggestions.

Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 13th Sep 2006 19:06 Edited at: 13th Sep 2006 19:09
Well, sorry the demo's taking a little longer than expected, but the level's too short, I've spent most time on the game making the level longer, as the engine is more or less finished; but for now here are more screens.

Hope you like the new HUD I made.




















Check out my site for the latest on my games.
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 13th Sep 2006 23:12
Shweet, although everything in the HUD should be smaller. The bullets a lot, like 3/4ths to half the size; the health not so much, just 9/10ths the size if anything.

Looks quite nice though.

Oh yes, shouldn't we be able to see the outside and the inside of the wireframe object?

Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 14th Sep 2006 00:08
Thanks, but I kinda like the HUD as it is, although I'll try scaling them down to see if they look better

Quote: "Oh yes, shouldn't we be able to see the outside and the inside of the wireframe object?"

Probably, but can you do that in DBPro, without using some incredibly pointless method?


Check out my site for the latest on my games.
headcrab 53
19
Years of Service
User Offline
Joined: 14th Jul 2005
Location:
Posted: 14th Sep 2006 00:13 Edited at: 14th Sep 2006 04:15
Quote: "Probably, but can you do that in DBPro, without using some incredibly pointless method?"


Use SET OBJECT CULL object, 0 and the inside should be visible.

This is looking very nice. I also think that the bullets on the HUD should be smaller.

Natflash Games
18
Years of Service
User Offline
Joined: 7th Feb 2006
Location:
Posted: 14th Sep 2006 00:30 Edited at: 14th Sep 2006 00:54
OK, I made the inside of the sphere visable and ill scale down the bullets, also the demo is very near completed, just a few VO's and I need to place some enemies on the way back.

EDIT: Hows this



Check out my site for the latest on my games.

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-11-17 16:48:24
Your offset time is: 2024-11-17 16:48:24