Quote: "After all your lectures about facts and getting them right - I'll tell you what, if they're as believable as that one I'll give them a miss. You shouldn't believe every nugget of bull---t Sony throw at you Krilik."
Sony has NOTHING to do with it. Why are you so inclinded to think that anyone who developes on a Sony platform is a liar? But everyone else is believable. (That was annoying, forum kept saying my post contained bad language, but I couldn't find it. It was in your quote though ;P)
Quote from the article: My "fact" was right, if you don't believe it thats something you should work out with yourself, not complain to me about it.
Quote: "So why are we getting this fragmented download project instead of the real GT5? Yamauchi discussed some of the logistics behind making the next Gran Turismo. "Creating a car for GT4 took approximately one month. This time, it takes half a year," explained Yamauchi, referring to the development of a car for the premium mode of GT HD (that is to say, cars at the GT5 spec level). "The amount of data for each car is approximately 20 times that of GT4.""
Linke to article:
http://ps3.ign.com/articles/734/734938p1.html
Quote: "Wii and 360 for me, I'd love to see Sony crash and burn with PS3. As a longtime Nintendo fan, I'm really pulling for them. We need a new paradigm for games. We've been pushing buttons for 30 years or so now, it's time to try something new."
Play a Nintendo DS. Get a lightgun. A steering wheel. Some bongos. A dance pad. A guitar. Any other peripherals that I missed?
New control != Better games
And its not innovation. Games still use the same basic gameplay mechanics they did a decade ago. There is little room for innovation.
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@Raven: Not all online games make you pay. And now all three console companies are offering a free version of their online services I believe (not sure about Wii). They still need to money to cover that compensation.
I know what you're talking about. But your example isn't very good. In the USA, Tomb Raider: Legend sells for $39.99 on PC, X360, and PSP, and $35.99 on the PS2 and Xbox, and $29.99 on the GameCube.
Thats completely dependent on the platform. They set they price depending on the market. The game doesn't more to make, but it will cost them more to publish. The market size of the PS2 is not the same as the Xbox360. You will sell more copies on the PS2 version. You'd be getting ripped off if the PS2 version costed the same as the Xbox360.
Quote: "Fact is that it's easier today to develop a console game than ever before. The tools have had 5years of refinement and development as has the experience that developers have of them now."
This is utter nonsense. I could easily make 10 or 20 Atari type games by next week. I doubt I could even make 1 next-gen game by the end of the year.
The developement tools may be better, but the quality is going up. This thread is a great example of the problem. People are basically laughing at the quality of GT4. The quality of that game is less than mediocre in the opinion of the majority of the market. If you even want to publish a successful console game now, you're looking at a minimum of 2 years of developement time. And maybe a team of at least 20 people. Far more expensive than me making 10 or 20 games in a week by myself.
PGR3 took 6 to 8 weeks to make the cars. PGR2 took 2 weeks.
Besides, those number could be misleading. 6 to 8 weeks does't mean anything. Nor does 6 months. You could say 6 to 8 weeks and say you worked an hour a week. That means it took you 6 hours.
If you want to break down those numbers, if it literally took 6 to 8 weeks:
6 weeks * 7 days a week = 42 days
42 days * 24 hours a day = 1008 hours
1008 hours / 8 hour work day = 126 days worked
126 days worked / 7 days in a week = 18 weeks
18 weeks / 4 weeks in a month = 4.5 months
Who cares. The time it takes needs to be looked at in the context of who did it. 6 months could mean the artist spent 30 mins a day on multiple cars for 6 months and got maybe 10 or 15 cars done in 6 months.