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Work in Progress / Time Front: Battle of the Ages - Planned Christmas-Day Release (image heavy)

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TEH_CODERER
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Posted: 14th Dec 2006 17:45
Oh my dear! How did so many people post before my last comment! It was supposed to follow on from someone saying that people might like to see the particles! Now it doesn't make any sense at all! Darn you fast posters! Looks awesome and I can't wait to try it out.

Gil Galvanti
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Posted: 15th Dec 2006 00:07
@TEH_CODERER: Probably because you only saw and responded to the first page, like I do sometimes

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Xenocythe
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Posted: 15th Dec 2006 00:11
Wow- a hot topic already!

Can't wait for more screenies!

-Mansoor Siddiquie

Uncle Sam
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Posted: 15th Dec 2006 20:53
Ok!

I have a little announcement, and it will be up to you to decide if it's good or bad. See, the multiplayer part is wroking, but it has some glitches, and I want the demo to be perfect. However, I did not want to go against my word and make the demo release later. So instead, how would you guys like a demo in an indoor map I'm creating, a lightmapped castle map? It would not be online, but you can test all the physics out all you want, and explore the complex level. That ok? I'm sorry I couldn't get more done in time.

Uncle Sam
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Flindiana Jones
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Posted: 15th Dec 2006 22:16
I think any demo from this would rock...

just curious though. Is this going to be pause/saveable?

If so, how would saving be implemented? If not, how long would you think a typical game would take?

You'd Forget you header if it wasn't compiled on!
Uncle Sam
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Posted: 15th Dec 2006 22:50
Hmm....since we plan on making it both single player and mutliplayer (I'm going to get Dark AI maybe), the multiplayer part would not have pausing as the game would get out of sync, but I'm sure I could make it pause in single player mode. I'm not sure about saving, and it's really hard to tell how long the game will last for two reasons:

1. It's not done yet, so we can't tell!
2. We are kind of changing the structure of the game to be different from what I posted in the post, so I'm not sure how things are going to work out. I think the old method we were going to do would probably take about an hour, and the newer method would be short, quicker rounds.

Sorry I can't answer you question precisely.

Uncle Sam
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Uncle Sam
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Posted: 15th Dec 2006 23:01 Edited at: 15th Dec 2006 23:02
I heard a request for screens?

This is a Dark Basic Pro render, at several hundred fps:







More to come!

Uncle Sam
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Xenocythe
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Posted: 15th Dec 2006 23:18
Several hundred FPS?

What the hell do you do? Hide every vertex thats not in view?

-Mansoor Siddiquie

Uncle Sam
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Posted: 15th Dec 2006 23:21
No, it could be the efficiency of my modeling program, or maybe because I have a geforce 7950GT.

But I have seen maps made from this editor on slower computers, and it is perfectly smooth in DBP, so I'm not worried about the fps.

Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Need particles? Click here!
Xenocythe
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Posted: 16th Dec 2006 00:02
My god man. I have a geforce 6100. I get pretty good screen rates, and shader support, but I wonder how that'll map will run on my computer.

Can't wait for the demo

-Mansoor Siddiquie

Uncle Sam
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Posted: 16th Dec 2006 02:15
The one I saw it on had a geforce 6200, so I'm sure it'll be ok, even on lower cards than that.

Uncle Sam
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Airslide
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Posted: 16th Dec 2006 04:33
Jeeze, I've got a GeForce 5200 - 128 MB - I'm starting to feel real behind! But after Christmas (with those loveley after-the-holiday-sales) I'll be getting a big, juicy 7600

Uncle Sam
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Posted: 16th Dec 2006 09:08
Nice.

Ever feel like you're locked in?



Uncle Sam
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Agent Dink
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Posted: 16th Dec 2006 16:35
Nice looking

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Uncle Sam
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Posted: 18th Dec 2006 02:11
Why thank you.

Later today I'll put up some more.

Uncle Sam
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Uncle Sam
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Posted: 18th Dec 2006 06:15 Edited at: 18th Dec 2006 06:17
Screens, as promised, taken straight from the editor (that's why there might be some wavy lines):







Uncle Sam
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sith lord
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Posted: 18th Dec 2006 08:38
nice i want the demo what is in the single player part of the game?
Uncle Sam
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Posted: 18th Dec 2006 20:42
The single part will have basically nothing. You will be able to try all the weapons and explore the level, but untill I get Dark AI, there is no single player part.

Uncle Sam
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sith lord
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Posted: 19th Dec 2006 08:23
nice more screens please
Diggsey
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Posted: 20th Dec 2006 19:33
Does this use DP?

Uncle Sam
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Posted: 21st Dec 2006 02:43
Screens soon, and yes, it does.

Uncle Sam
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Agent Dink
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Posted: 21st Dec 2006 04:57
He means DP as in Dark Physics. You didn't buy it did you Sam?

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Airslide
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Posted: 21st Dec 2006 05:01
Uncle Sam - Hope you get DarkAI soon, it is really quite awsome. I'm using it in my Nvidia entry and in about 15 minitues I got the base system up and running, really easy to use.

And those screens look nice

Uncle Sam
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Posted: 21st Dec 2006 05:36
Thanks Airslide.

Yeah, I thought he meant DBPro, I don't have Dark Physics.

Uncle Sam
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Uncle Sam
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Posted: 26th Dec 2006 02:47
Sorry for the deelay. It being Christmas, it might take an extra day or two.

Uncle Sam
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TEH_CODERER
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Posted: 27th Dec 2006 10:15
Aw man! I told Santa I didn't want anything cos I was all set with this! Lol!

I guess I'll keep waiting patiently...done yet?!

draknir_
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Posted: 27th Dec 2006 10:52
i was pretty skeptical when you said christmas day hope to see it out soon
Howzer
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Posted: 29th Dec 2006 23:21
Any idea when this will be released?
Agent Dink
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Posted: 30th Dec 2006 05:54
Sam seems to be scarce online lately, so here's the deal. We wanted to have the demo ready and out a few days ago, but ran into some snags. We really thought it would have been ready by now, but it may not be for awhile, as we have to rework some stuff. Hopefully soon, but no guarantees. I think the plan is to get some single player stuff done, perhaps with bots in the indoor level he posted screenshots of, or something similar.

Real sorry guys Christmas really slowed stuff down, while we thought we'd have more time with breaks from school and all (go figure). Anyhow, thanks for the support and interest in the project. Hopefully we can get something to you soon.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Micophone
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Posted: 30th Dec 2006 11:31
Noooooo...

I was looking forward to this. Anyways that means you have more time to give it a little more.

Look forward to the release and a Happy New Year!
Uncle Sam
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Posted: 2nd Jan 2007 05:45 Edited at: 2nd Jan 2007 05:47
Doh! Sorry for my absence. Like Dink said, Christmas just took all the time up, and I've been away a lot at people's houses and other places. Sorry I wasn't able to get it up.

It's not that I don't have it ready. I have a test level and several weapons to try. But I really wanna polish it off before I put it up so that it's at its best for you guys.

I'll also admit that it's REALLY hard to code because I got COD2 for Christmas, so when I AM home, all I wanna do is relax and do some serious gaming.

Good news though. I also got Dark AI for Christmas, so once I get it working maybe there can be some bots to test the weapons on in the demo.

Sorry again guys. I'll say that it certainly was my fault and not Dink's that the demo is delayed.

Uncle Sam
Nvidia Geforce 7950GT 512MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 1GB RAM
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Agent Dink
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Posted: 2nd Jan 2007 06:22
Quote: "Sorry again guys. I'll say that it certainly was my fault and not Dink's that the demo is delayed.
"


Well, I can't say I haven't contributed to our failure thus far

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Dared1111
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Posted: 2nd Jan 2007 16:46
Quote: "I'll also admit that it's REALLY hard to code because I got COD2 for Christmas, so when I AM home, all I wanna do is relax and do some serious gaming. "


Im hoping for salmon


LOOKS COOL!!!

Does the weather change and can clothes look wet and same with mud and all?

Game progress- 30 percent
Agent Dink
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Posted: 2nd Jan 2007 20:01
Quote: "Does the weather change and can clothes look wet and same with mud and all?"


Give us a chance to get the important stuff done... THEN we'll think about unnecessary things like that!

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Uncle Sam
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Posted: 2nd Jan 2007 22:28
Well, if someone could answer my question in the DP an DAI board then I could get this demo up.

Uncle Sam
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Crazy Ninja
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Posted: 3rd Jan 2007 10:40
well from looking at your thread, seems like you got an answer. Any progress?

Uncle Sam
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Posted: 4th Jan 2007 23:17
Yes! I'm getting the AI in now quite easily. Dark AI is a superb plugin.

Uncle Sam
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Crazy Ninja
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Posted: 5th Jan 2007 12:18
It sure is pretty good. I got it myself.

Uncle Sam
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Posted: 5th Jan 2007 21:21
Oh, right.

Well, I decided that, since it will take a while to add in the AI to perfection, I'll just put up a demo without it so you can see the weapons. I'll put it up TODAY.

Uncle Sam
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Uncle Sam
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Posted: 5th Jan 2007 23:40
The demo is up in the first post! Sorry for the delay.

Uncle Sam
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DB newbie
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Posted: 6th Jan 2007 00:57
it is pretty cool so far...but i think you need some reloading animations.

<img src="http://www.boomspeed.com/egraphics/75as4.gif" border="0" title="Adopt_one_today_from_pickle-green.com/egraphics!">
Agent Dink
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Posted: 6th Jan 2007 01:25
Did anyone else notice jerky camera movements, or was it just my computer?

Reloading animations... Well, if this were going to be a normal shooter, we'd probably do it, but this game is planned to have probably about 20 - 30 weapons when it's all finished, animations for every gun would just be way too crazy for this, so we are going to just have the gun drop off the screen and play a reload animation.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Uncle Sam
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Posted: 6th Jan 2007 02:18
Yes, reloading animations are very difficult to do. I have seen some ocmmercial games that do it the way we do too, so I don't think that is a major concern.

Quote: "Did anyone else notice jerky camera movements, or was it just my computer?"


I didn't notice it at all. That's wierd. What fps were you getting? I get around 160.

Uncle Sam
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DB newbie
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Posted: 6th Jan 2007 03:37 Edited at: 6th Jan 2007 03:40
nope i didnt get any jerky movements..il check the fps i got

EDIT:
wow check that..i got 147 fps on my rig and i just noticed some jerky movements when i slowly panned around the room...hmmmmm i wonder why i never noticed it before.

<img src="http://www.boomspeed.com/egraphics/75as4.gif" border="0" title="Adopt_one_today_from_pickle-green.com/egraphics!">
Agent Dink
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Posted: 6th Jan 2007 03:42 Edited at: 6th Jan 2007 04:01
My FPS was over 200 constantly. Only mouse movements were jerky. Lemme see if I can get a Fraps video or something to show you later Sam.

EDIT: As I captured the video, strangely, the jerkiness went away. When I stopped Fraps, it returned If anything I'd think it would get worse.

Unreal Tournament games don't have reload animations, and many console shooters don't either. I don't think it's really an issue. We'd do it if we had more people, but really since it's just the 2 of us with limited time to work on the project, this isn't on the to-do list for important features.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
Crazy Ninja
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Posted: 6th Jan 2007 03:44
downloading...

Uncle Sam
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Posted: 6th Jan 2007 04:01
Yes, it's not an issue.

How wierd that you get a higher fps, and even more wierd that you can see jerks and I can't with a higher fps!

Let me try that demo again....

Uncle Sam
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Uncle Sam
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Posted: 6th Jan 2007 04:03
No problems! I get actually about 175 to 180 fps.

Uncle Sam
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Agent Dink
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Posted: 6th Jan 2007 05:01
Well, I have a better processor and more ram than you have, so that could be a factor in my framerate, but that shouldn't be an issue. The most obvious thing I can think of though is to let me see your camera code next time you are on AIM, I'll try it out on my computer and see if I can fix it.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
DB newbie
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Posted: 6th Jan 2007 05:16
hey do you guys have nay idea when the whole game will be completed?

<img src="http://www.boomspeed.com/egraphics/75as4.gif" border="0" title="Adopt_one_today_from_pickle-green.com/egraphics!">

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