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Geek Culture / [LOCKED] Anyone want www.darkbasichelp.co.uk?

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David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 30th Dec 2006 16:26 Edited at: 30th Dec 2006 16:28
Quote: "I felt that the usual excersize (pong) was to booring so i started a pretty far fetched project ( for a semi-noob ).

That "tube" texture.......Unreal 1?

Also can you please care to explain in a little detail of you wish, how you made the GUI? I'm currently moving from the DOS window to the GUI stage in terms of C++ coding and would love to know some random info about it that would be helpfull."


Yeah pong is rather boring, but I highly recommend doing it. That was the first non-command prompt game I made, and believe me it teaches you a ton of stuff (I did mine in allegro, and it taught me loads about buffering etc.). I highly recommend allegro for simple (starter) 2D stuff: http://www.allegro.cc

The tube texture... most likely from Unreal. It was from a bunch of textures I found on a portable HD, and I applied it just to test materials testing. Nice ID'ing of the texture by the way

Quote: "
Also can you please care to explain in a little detail of you wish, how you made the GUI? I'm currently moving from the DOS window to the GUI stage in terms of C++ coding and would love to know some random info about it that would be helpfull.
"


The first screenie is Irrlicht's built in GUI. If you want a 3d game with a nice GUI, I highly recommend Irrlicht's GUI but the event reciever is a little annoying. (http://irrlicht.sourceforge.net)

The second screenie uses managed C++ with the .NET UI. If you get Visual Studio .NET 05, you can use the designer to create a similar type of UI. Since it's managed C++, you can set the app to use CLR (non pure) and then you can re-use C++ with the managed app. Of course, that makes the managed app require .NET, but the main game/code won't (which is the structure I'm using).

In terms of a normal (non-game) GUI, I highly recommend WxWidgets (google it). It's an easy to use GUI system, which doesn't require any bizarre components. If you use WxDev C++ (google that too) it has a WYSIWYG visual designer too.


"History shall be kind to me, for I intend to write it" - Winston Churchill
Grandma
18
Years of Service
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Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 30th Dec 2006 17:09 Edited at: 30th Dec 2006 17:37
Quote: "Yeah pong is rather boring, but I highly recommend doing it. That was the first non-command prompt game I made, and believe me it teaches you a ton of stuff"


I don't doubt that, but when i started with dbp i wasn't a complete noob, i had some coding experience from "Game Maker", my last game made with "Game Maker" was 100% coding, i didn't use the drag 'n drop things and i guess my ego couldn't allow me to do something like pong. So i started a big OFPS project with inventory, Level up system, Skills (locpick, repair, modify...etc), fairly good level editor, Newton and ofcourse Coop support 2-4(LAN or Iternet) lol.

I downloaded Irrlicht a few weeks ago actually, it looked rather nice, was fast and relative simple to use (or so they said), but haven't really checked it out for myself yet.

I didn't know about WxDev C++ or WxWidgets. According to a very realiable source (the internet) it seems like WxDev C++ is an extension of Dev C++ wich is nice because that's the only C++ compiler i'm farmiliar with.

Thanks for the informative reply.

Edit: Holy crap! Me like WxDev C++! .......you weren't kidding when you said it would be easier to use.

Comp : 1024mb Ram, 3.0ghz, GeforceFX 5800, 1,1TB storage
_Nemesis_
21
Years of Service
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Joined: 9th Nov 2003
Location: Liverpool, UK
Posted: 30th Dec 2006 18:06
All I can say is best of luck!

You did seem to be venting your anger in that post earlier, so I think I'll excuse you for the almost obvious ignorance you expressed there. I don't think that DBP is a 'failed language' in the slightest - even though I quit using it long ago to move on to other things, it defiantely serves its purpose and whilst it's not for everyone, you get what you pay for.

I still do hold the same degree of respect for you that I always have though it is a shame that you let a personal feud ruin your experience with DBP and the TGC community, however, I'd like you to know that you're welcome in the DevHat community any time, we'd love to know how you're getting on with things

[url="http://www.devhat.net"]www.devhat.net[/url] :: Devhat IRC Network.
Current Project: ASP Content Management System
SageTech
19
Years of Service
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Joined: 3rd Dec 2004
Location: Orlando, Florida
Posted: 30th Dec 2006 23:02 Edited at: 30th Dec 2006 23:03
I really see no point in jumping ship from DBP right now. Ive been using it for 2 years now, and I really couldn't be more satisfied. I'm sorry some people think that by moving on to c++ they'll magically be able to make better games, Because that just isn't the case. If you cant manage to go through with finishing a game in DBP, why would you be able to in any other language?

Back by unpopular demand!
Battle Legacy has gone MMORPG! Nah, Im just kidding. But seriously, check the WIP

David R
21
Years of Service
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Joined: 9th Sep 2003
Location: 3.14
Posted: 30th Dec 2006 23:08
Quote: "Becca's that just isn't the case. If you cant manage go through with finishing a game in DBP, why would you be able to in any other language?"


C++ is more powerful, more flexible, has oodles more support (across the web) and is not plagued by bugs or uncertain development in the way that DBP is.

I did squat with DBP. I've finished at least four projects with C++ (5 already if you count the business app I did for a local marketing firm). This may be something very specific to me, but there was some physcological element preventing me from using DBP every step of the way - besides the bugs and stuff, I found it hard to be truly creative with all the constraints I felt I had. I dunno, it was weird


"History shall be kind to me, for I intend to write it" - Winston Churchill
Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 31st Dec 2006 14:33
Quote: "Guys, it doesn't have to be C++ or DBP, why not both?"

Agreed, you become a much more rounded programmer that way, but for me, its not C++ (with irrlicht) and DBP, its Torque as well.

To be honest, if you're not going to achieve anything with DBP, then you have the wrong attitude towards it, if that attitude isn't corrected onto whatever you're working with next, except you're going to find you're going to spend more time on the smaller things, C++ isn't difficult, I am a linguist and learning languages is simple for me, I suppose there are difficult concepts to grasp, but you pick them up quickly, but unless you're using a game/graphics engine within it, game making will be quite difficult, I tried Open GL programming and thought 'ouch', so I went back to irrlicht as as all of the commands are lucid, I even tried turning them into DBP commands for fun and two of them worked, (set display mode and set fullscreen or something like that)

If you're wondering why project have failed with DBP, its the target audience, most of them are students who have interest in game making as a hobby, Rush was the first project I worked with, it included me, Onimusha, Zidane, Cian, BearCDP, Jimpo, Dark Serpant and a few others, most of us had exams to work towards and other commitments and the project failed, same for Ronin (those beings my commitments, not Sett's) but now I have chosen a project that shouldn't fail as it doesn't need a huge commitment to manage.

As for the community projects, well there is a very small percentage of community projects on the internet that succeed, I have seen many fail whatever the medium may be.

So incidentally, changing from DBP won't change the fact you can't finish the project, it is you or your commitments that has to change, if you choice is to go to C++, then your project will require more time and incidentally you'll most likely have the same outcome. I did notice what you said about your career ideas, if that is so, its a good choice to learn, as long as you put yourself forth for it, I don't give the time I should to my skills needed for my future career.

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
Oddmind
20
Years of Service
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 31st Dec 2006 18:10
it isn't the new year without someone throwing a little hissy fit.

Have fun wherever you go, we will be coding in our chair knowing in the back of our minds that your bedroom coding is far far superior to that of our own.

I don't think anyone will miss you here.

go do something worth while.



Frozen Flame
20
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Joined: 22nd Jul 2004
Location:
Posted: 4th Jan 2007 07:25
i dont mean to be rude or anything kenjar, but are you going to ever give it to me? i gave you my dns details and its been a good week.
Cian Rice
20
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Joined: 8th Jun 2004
Location:
Posted: 4th Jan 2007 18:07
I don't think he's going to come back here...

David R
21
Years of Service
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Joined: 9th Sep 2003
Location: 3.14
Posted: 4th Jan 2007 19:00
He's been banned unfortunately Until 3007 apparently


"History shall be kind to me, for I intend to write it" - Winston Churchill
Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 4th Jan 2007 19:07
That long? Well I'm not waiting around for him, screw that I plan on dying before then.

Currently Playing: Call of Duty 2|Doom 3 Currently Reading: Never Let Me go By Kazuo Ishiguro
Cash Curtis II
19
Years of Service
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 4th Jan 2007 19:32
Where's the ban thread? I want to see what happened.


Come see the WIP!
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 4th Jan 2007 19:53
Why?
Somebody banned him and it was probably for a good reason.
Even if he is banned he could still send/recieve e-mails from forum members.
I get e-mail from banned forum members all the time.
He said he was leaving and never coming back...apparantly he wasn't lying.

David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 4th Jan 2007 20:49 Edited at: 4th Jan 2007 20:50
It was because of the silly thread about indi. It was never said in an actual thread, but he is banned; he confirmed this on Devhat IRC the other day (and told the channel the ban message)

EDIT: Silly thread about indi; http://forum.thegamecreators.com/?m=forum_view&t=96715&b=2


"History shall be kind to me, for I intend to write it" - Winston Churchill
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 5th Jan 2007 01:25
for the record, I never banned him or worried about his insult thread.

Kids like that are better left to be ignored, it just fuels the fire. It would be advised to avoid him as his actions clearly show an unstable character.

im agnostic with a bit of atheism so depicting me in a religious context really didnt do anything at all, it just proved to me his actions were always going to be below the belt and snide.

silly boy, tsk,tsk,tsk.

Frozen Flame, I wouldnt keep your hopes up mate, but you never know.

CattleRustler
Retired Moderator
21
Years of Service
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 5th Jan 2007 03:22
In case anyone cares, I was the one who banned him until 3007.
When I saw that stupid thread directed towards a fellow moderator (side issues not withstanding) the hammer fell. I doubt he was coming back anyway, but the point was made nonetheless.

Michael S
18
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Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 5th Jan 2007 03:32
But why till 3007? Why not like 3 years? I understand him being completely out of lane but why 1000 years?

If the speed of light is 299,792,458 meters per second, how fast is dark?
Darth Vader
19
Years of Service
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Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 5th Jan 2007 03:40
Quote: "but why 1000 years?"

Just to be sure were rid of him! Lol!


Michael S
18
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Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 5th Jan 2007 04:08
Well at least until 3007 then hes back!

If the speed of light is 299,792,458 meters per second, how fast is dark?
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 5th Jan 2007 04:35
Hey, at least he's got plenty of development time!

indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 5th Jan 2007 04:52
thanks cattle cheers mate.

Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 5th Jan 2007 10:11
If the future is anything like Futurama, Kenjar's head in a jar will be trying to access the forums in 3007

CattleRustler
Retired Moderator
21
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 5th Jan 2007 13:23
Quote: "But why till 3007?"


It was the first thing I saw here on new years day 2007, and something about it said a "1000 year ban" is in order (half being pissed off, half being funny) - coupled with the fact that he left already anyway...

That will give him plenty of time to tackle c++ game programming.

He could always appeal the ban an try to get it removed if he likes

Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 5th Jan 2007 14:33
Quote: "If the future is anything like Futurama"


You mean that's not an actual vision of the future?

*cry myself to sleep*

-= Out here in the fields, I fight for my meals =-
Olby
21
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Joined: 21st Aug 2003
Location:
Posted: 6th Jan 2007 13:23
@ Kenjar -

Quote: "I've since decided it's better to move onto a language where there's a chance of actually getting employment, and a viable team together."


Yeah go on with C++ if you want to code a lame snake-type game clone and work on it for the whole year, while DBProX10 will be the first ones who ever use X10 in the 'bedroom coded' games and make GTA5 in shorter time period.

Imo Kenjar did a very bad move, he better would stay with DBPro for some quick projects, rather than fully switching to C++.

AMD Sempron 3.1+ Ghz, 512MB Ram, ATI R9550 256MB Ram, Sound Blaster Live!, WinXP SP2, DirectX 9.0c, DBP 6.2
http://www.myspace.com/producerolby
CattleRustler
Retired Moderator
21
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 6th Jan 2007 14:07
i think this horse has been beat to death, dont you?

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