@Bizar Guy
Quote: "That was VERY impressive. I'd recommend adding a feature so that you can place an object with the same editing over and over again though. Like a copy and paste."
Thanks, yeah, been thinking about putting that in, would be very useful

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@Chris Ritchie
Quote: "Truely inspiring work Gil, I look forward to playing this.
"
Thanks, I look forward to finishing it

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@Azunaki
Quote: "i LOVE you!. "
Thanks...I guess

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@TechLord
Quote: "
Gil,
The video is looking good! I'm keeping my eye on this one."
Thanks, good to know people are still watching it

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@bergice
Quote: "I saw it all, like i commented: "best map editor i have ever seen in a programming language i have ever used"
And i can also give it the title: "Best map editor i have seen except for Crysis Sandbox and EA Worldbuilder""
Haha, don't think I'd go so far as saying that, but thanks

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@nackidno
Quote: "It's more like TES CS.
Really nice work Gil! This is the proof that great games can be made with easy to use programming languages! "
Yeah, TES: CS is one of my main inspirations for the world editor (and the TES series one of my main inspirations for the game overall). And thanks

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@Darth Kiwi
Quote: "Very impressive! There's a real sense of flexibility, ala the Elder Scrolls, as has already been noted.
This has made me remeniscent of a game I tried to make a few years ago... I got about half the groundwork done, with a proper editor and everything... then my A-levels kicked in Although your editor really puts mine to shame: it looks much more robust, whereas mine was more kind of "eehhh, if it works, it'll do"."
Thanks, yeah, school can be quite an obstacle when game developing. I know it's delayed or slowed my development several times before.
@zzz
Quote: "I agree, really nice work!
Also, kudos to you for spending >4 hours making us a video! "
Haha, thanks, I felt like I owed the community at least something to show I was still working. I also almost always find some bugs while making them (sometimes big one's that make me have to stop the video, fix them, and restart, which is annoying), so they are also productive.
@Alucard94
Quote: "This is way awesome. Although maybe some sort of move manipulator where you can constrain the movement to a certain axis or snap it to a grid? (Which I know you have already thought of but I just thought I'd remind you)"
Thanks, yeah, I think I'll try to add that in today or sometime soon.
@Profit
Quote: "The text in the video has just a little bit too much attitude for me. Other than that, good job."
Yeah, sorry, I'm trying to entertain, but I know not everyone will like the sense of humor I use in the vids, and some would rather have them without text, but so far the response is mostly positive to the commentary, so I keep making them

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@jason p sage
Quote: "LOL - I can appreciate that. Though I also must mention that my wife and I laughed out loud at many of the comments - especially the "I am just typing stuff wheil I try to figure out how to make a fenced in backyard" or something along those lines - also the one about the music was pretty funny.
I actually liked how the music stopped in the middle and was silent for a long time - then more music came on - the atmoshere changed three times due to that alone.
Kudos to Gil!
"
Haha, thanks, glad to know you liked some of the humor, makes it worth the 2 hours that portion of that video takes to make

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