Quote: "Good work Gil It must be nice to go back and re-do everything more carefully than you did the first time, since you'll be able to rely on all the "under the hood" engine code more than before."
Thanks, yes it will be nice to have a clean, efficient engine to build other games off of as well

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Quote: "Gil, are you doing some code design out on paper or are you just looking at the code in a general sense and seeing what needs reworking or cleaning up? Have you started with a new basic project or are you working with all the old code still there, replacing bit by bit? I've refactored a couple projects and I'm interested in how others do it."
I'm starting with an entirely new project, but copying and pasting some of the code from the old one. I figure that will make it easier for me to structure it from the ground up rather than just try and fix what I have.
Quote: "Come on, Surely you can't find every bug in your game. There are still bugs to be found on atmosphir and there are around 10,000 registered BETA testers."
When did I say that I would find every bug in my game?
Quote: "Ages ago you mentioned you were having problems with seams on skyboxes. If you're still having problems with that let me know. I might be able to fix it. (Sorry if this has already been fixed - don't have time to read every page since that post!). "
Good question, haha. It seems I came up with a solution, but that it led to another problem...only now I can't remember what that solution and problem was

. I'll let you know if I come across it or remember, thanks for the help

. What fix were you going to suggest?
Quote: "Also completely off topic (sorry Gil send Rami to get me later) how's your computer going GG?"
Haha, no problem, I was just confused because I thought you mean me (
Gil
Galvanti) when you said GG, and I was wondering why you were randomly asking me how it was working

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A bit of an update: I've just been working on a UI Editor for the engine lately, that will allow me to create and export UI's that the engine can load. It will allow for scriptable buttons, variables, and images rather than having to hardcode it all, making it possible to mod and change.